On Friday 26 September 2008 02:25:32 pm Kerim Aydin wrote:
> I utterly reject that notion.
>
> There's nothing tortuous about it.  No matter how you slice it,
> there's a set of conscious, thinking, Turing-test-passing entities
> that have fundamental controls that are behind every shell we've
> allowed to register, that are "final" causal agents, in that things
> are sent because "they" want them to be sent.

The problem is: treating persons and identities platonically like this 
creates huge snarls if we ever mistake (or are misled regarding) a 
person's identity or existence. For the sake of pragmatism, for 
ratification, for the long-term sanity of the game state, it is (if 
not currently the case) a *good idea* to treat players as legal 
fictions, as avatars and shells. There may be abuses in the short 
run, but it's better than another Annabel Crisis.

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