On Fri, 26 Sep 2008, ais523 wrote:
> Actually, I've been thinking about Blots quite a bit recently. My
> thoughts were along the lines of automatically absolving one Blot every
> time a player gets a Note; that sets a value for a Blot immediately, and
> also means that the more useful things that players do, the more they
> can get away with (or at least the shorter the punishments they accrue).

I don't think it should be automatic, I think it's up to players whether
to carry blots and live under a cloud or to pay to become immaculate.
But that's a detail.  Care to do a proto of some kind?  -G.



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