On Fri, 26 Sep 2008, ais523 wrote: > Actually, I've been thinking about Blots quite a bit recently. My > thoughts were along the lines of automatically absolving one Blot every > time a player gets a Note; that sets a value for a Blot immediately, and > also means that the more useful things that players do, the more they > can get away with (or at least the shorter the punishments they accrue).
I don't think it should be automatic, I think it's up to players whether to carry blots and live under a cloud or to pay to become immaculate. But that's a detail. Care to do a proto of some kind? -G.