This topic interests me greatly.
> In my world a gas station and a convenience store are two distinct > features, so they should indeed exist as two elements also in the osm > database. Also an address should be considered a feature in its own > right so it should also be a distinct element. > > Regards > Markus +1 Same here. > > In my opinion the "gas station" is not the building but the whole area. > > Also the address belongs to the whole area and that's the way I tag gas > > stations: > > > > - Draw an area to cover the complete gas station and put amenity=fuel > > together with additional tags like the address on it. In my region it is > > usually quite clear on an aerial image where the station starts and where > > it ends (some kind of fence, barrier, whatever, ...). > > - Draw the roads (highway=service) and buildings (building=yes resp. > > building=roof + layer=1) > > - Additional attributes like amenity=car_wash, amenity=parking, > > shop=convenience.... go to there actual position, i.e. if there is a > > convenience store in one of the buildings I add the tag there. > > - No need to provide the address more than once: the address belongs > > to everything within the area tagged with amenity=fuel > > > > > > +1, the same around here. > There is also an attribute "shop=yes" that some people add to the > amenity=fuel object to say that it's a gas station with a shop. > > Cheers, > Martin -1. I don't really agree. The parking/driving area is no more a part of the gas station than any other parking lot is part of the store/building they service. I usually do building=roof + layer=1 + amenity=fuel + brand=Foo for the pumps, and building=retail + shop=convenience for the store part. I also usually put opening_hours on each of them if/as I find out what those are. Lately I've been playing with using a multipolygon as a way to handle the too-many-address-entries problem. Join the building=roof and building=retail into a multipolygon, then apply the address data to that. (I do have to do this before applying the other tags to the areas-that-make-up-the-building bits, but that's easy.) --jack
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