Re: [Wormux-dev] les maps

2006-09-07 Par sujet Michael Prager
Alright so here is an updated version of the map. Bigger level, more sky, and water is enabled now. http://www.boardmod.org/stuff/pirates_v1.1.tar.gz http://www.boardmod.org/stuff/pirates_src_v1.1.tar.gz Cheers, Michael Prager [EMAIL PROTECTED] schrieb: Selon Michael Prager <[EMAIL PROTEC

Re: [Wormux-dev] les maps

2006-09-06 Par sujet Michael Prager
gt; - pirates: I'd love the style but the sky is too small and we can walk outside > the map too easily!! Bye, Michael Prager ___ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev

Re: [Wormux-dev] Releases rhythm

2006-04-11 Par sujet Michael Prager
What about already updated translations? artefact schrieb: > Hi, > Since the 0.7 (one week ago), 2 languages have been added (Romanian and > Turkish) and a weapon has been improved (baseball). I'm currently > working on integrating Wormux into Debian and some (little) issues have > been discovered

Re: [Wormux-dev] Wormux 0.7 is out

2006-04-04 Par sujet Michael Prager
ced on mines at game start 3. Credits menu doesn't show at all Bye, Michael Prager -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.2.2 (GNU/Linux) iD8DBQFEMpY+7qjmQYlkHGIRArWWAJ4vtiiRyu8iAttgGgFw7zC55kHDmwCfYONL JuI68DFW06T4BeAIWJntyOo= =uWXY --

[Wormux-dev] Re: Translation needed

2006-04-04 Par sujet Michael Prager
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Sure, let me know of any new bugs you recieve about the german translation. Bye, Michael Prager -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.2.2 (GNU/Linux) iD8DBQFEMnPY7qjmQYlkHGIRAodgAJ9VtyASArgFcpTnvhruLzPVBSDP4wCfefLx

[Wormux-dev] German translation update + my findings on 7.0_beta2

2006-01-13 Par sujet Michael Prager
f [Sound] Error : Jukebox::PlaySample: No free channels available - some translations never show in the game although they are used (for example "%s has fallen off the map!") Good job on the SDL port btw. It's blazing fast now :-) Cheers, Michael Prager # translation of de.po to Ger

[Wormux-dev] Re: Package of Wormux

2006-01-11 Par sujet Michael Prager
I'll try to write a new ebuild and update the german translation for it as soon as I can get this to work. I already got the configure script to work by replacing "pkgconfig libxml++-2.6" by "pkgconfig libxml-2.0" and by calling "aclocal -I ./m4". Now when trying to compile, I get g++ -DINSTAL

Re: [Wormux-dev] New pages on website

2006-01-11 Par sujet Michael Prager
ering about the non-free skins. Are we going to add them to the page too? - Michael Prager

Re: [Wormux-dev] Wormux 0.6.0 beta1 is out!

2005-08-05 Par sujet Michael Prager
had was that it was still using the old config.xml file located in ~/.wormux/, which was pointing to an older wormux installation. After fixing the path everything was working nicely. Great job with the new weapons btw :-) Cheers, Michael Prager

Re: [Wormux-dev] Version Windows

2005-04-13 Par sujet Michael Prager
It surely is a difference. Keep in mind that even now it would be possible for someone outside the dev team to make their own fork of wormux which runs on windows. Neither could you prevent it nor would you be responsible for others actions. Michael Matthieu Fertré schrieb: No, they didn't

Re: [Wormux-dev] Version Windows

2005-04-12 Par sujet Michael Prager
ome patches to let it compile on windows would be enought, windows binaries could be offered by someone else. Cheers, Michael Prager Martin Owens schrieb: Hello, Didn't the letter from Team17 say that they wern't bothered by our development _because_ we didn't have a windo

Re: [Wormux-dev] Forum is opened !

2004-12-26 Par sujet Michael Prager
in two months ... If you want to be administrator or moderator, just ask for it. Bye, Haypo Great thing, I'd suggest to set the default language to English so that everyone finds the "register" button ;-) Bye, Michael Prager

[Wormux-dev] wormux finally in gentoo

2004-12-17 Par sujet Michael Prager
Hey, great news, the gentoo devs finally decided to include wormux in their package system (portage). If you're a gentoo user and want to play wormux, simply type emerge wormux and you're ready to play :-) http://www.gentoo-portage.com/games-strategy/wormux Cheers, Michael Prager

Re: [Wormux-dev] librsvg to support SVG map ?

2004-11-20 Par sujet Michael Prager
#x27;s possible to use GTK2 in combination with clanlib at all. Cheers, Michael Prager Victor STINNER wrote: Hi, Here you have my first try to support SVG maps. The example only display a black circle in a GTK+ window. That was difficult for me because I don't know Gdk and Gtk API. librsvg

Re: [Wormux-dev] Wormux 0.5 beta3 is out

2004-11-09 Par sujet Michael Prager
at's it for now. :-) Cheers, Michael Prager Victor STINNER wrote: Hi, I prepared a new release : - src+data in the same archive (instead two files) : 19 MB - I ran autogen.sh, so you don't need automake, alocal, etc. (just need ./configure && make && su -c "make in

Re: [Wormux-dev] 0.5 beta 3 (?) and network

2004-11-05 Par sujet Michael Prager
I say "go for it" :-) Bye, Michael Prager Victor STINNER wrote: I would like to know if you agree to make a new release (0.5beta3) which include all bugfixes.

Re: [Wormux-dev] Three new maps

2004-11-04 Par sujet Michael Prager
nt to store the maps seperatly? If it is because CVS is getting to slow, you could simply move the data directory to a different module. Cheers, Michael Prager

Re: [Wormux-dev] Locale dir ...

2004-11-01 Par sujet Michael Prager
I compared those in wormux-src-0.5beta2.tar.bz2 and their content is equal. Cheers, Michael Prager Victor STINNER wrote: Le samedi 30 octobre 2004 à 16:28 +0200, Michael Prager a écrit : Basically I agree with you, but isn't the po folder a standard for projects using ge

[Wormux-dev] new ebuild submitted

2004-10-31 Par sujet Michael Prager
I've updated the gentoo ebuild for 0.5 beta2: http://bugs.gentoo.org/show_bug.cgi?id=52679 Cheers, Michael Prager

Re: [Wormux-dev] Locale dir ...

2004-10-30 Par sujet Michael Prager
Bye, Haypo Basically I agree with you, but isn't the po folder a standard for projects using gettext? Bye, Michael Prager

[Wormux-dev] gentoo ebuild ready

2004-10-29 Par sujet Michael Prager
I've completed the ebuild for 0.5 beta2. Would it be possible to update the package once more and include the fix for build problem (remove-potcdate.sin, po_Makefile.am.patch)? That way I don't have release the ebuild with a pack of patches once again. Cheers, Michael Prager

[Wormux-dev] german translation update

2004-10-29 Par sujet Michael Prager
Here is the completed german translation for 0.5 beta2 Cheers, Michael Prager # translation of wormux.pot to German # This file is distributed under the same license as the Wormux package. # Copyright (C) 2001-2004 Lawrence Azzoug # Michael Prager <[EMAIL PROTECTED]>, 2004. # msgid &qu

Re: [Wormux-dev] 0.5beta2 is out

2004-10-29 Par sujet Michael Prager
ipping.cpp«, benötigt von »wormux.pot-update«, zu erstellen. Schluss. As a workaround you can do "touch po/wormux.pot" so that at least it compiles. Cheers, Michael Prager Victor STINNER wrote: Le vendredi 29 octobre 2004 à 01:15 +0200, Michael Prager a écrit : Bug No.1: it doesn'

Re: [Wormux-dev] 0.5beta2 is out

2004-10-29 Par sujet Michael Prager
ach function it appears in.) Cheers, Michael Prager Victor STINNER wrote: Can our packager update their .deb / .rpm / ebuild ? (or produce new ones) And also update translations ? (hum Michael reported a bug around wormux.pot -> TODO :-)). I posted some news articles on differe

Re: [Wormux-dev] 0.5beta2 is out

2004-10-29 Par sujet Michael Prager
Will update the gentoo ebuild as soon as I come home from university today :-) Cheers, Michael Prager Victor STINNER wrote: https://gna.org/forum/forum.php?forum_id=449 Can our packager update their .deb / .rpm / ebuild ? (or produce new ones) Bye, Haypo

Re: [Wormux-dev] Physical engine lot of changes and new map Aubade ;-)

2004-10-27 Par sujet Michael Prager
WOW I love this map, great job :-D Did anybody notice that there is a problem with the translations? I can't get wormux.pot to rebuild. When deleting the empty wormux.pot it should automatically recreate a new one when calling make but it fails with "*** Keine Regel vorhanden, um das Target »

Re: [Wormux-dev] TODO before 0.5beta2

2004-10-24 Par sujet Michael Prager
My best guest is that you need all the deps you want to include statically linked. On gentoo for example I don't have a single library statically linked so I can't compile anything statically. You'll have to build all these libs seperatly in a folder and then compile worumx and link it to that

Re: [Wormux-dev] TODO before 0.5beta2

2004-10-24 Par sujet Michael Prager
Victor STINNER wrote: - Prepare Windows version of Wormux Tried that a few days ago with mingw+msys. It'a aweful work to get clanlib compiled because you need tons of deps. I recommend to follow this tutorial: http://lefthand.xullum.net/index.php?op=tut&aref=tutorial/clanlib/mingw32.htm An

Re: [Wormux-dev] wormux 0.4.0 compile trobles.

2004-10-18 Par sujet Michael Prager
You need the hermes development headers, they should be included in a package like hermes-dev. spider wrote: Hello . When i compile wormux 0.4.0 i see that message , and compilation aborted: how i can solve this problem ? make: Entering directory `/home/spider/RPM/BUILD/wormux/src' ---

Re: [Wormux-dev] [Fwd: [Wormux-cvs] - Move map/*/images.scr resources into map/*/config.xml [...]]

2004-10-05 Par sujet Michael Prager
Victor STINNER wrote: Michael: Your name is now displayed in Wormux ;) Wow that sounds like great news. Now I only have to wait until GNA dns is up again :-D Cheers, Michael Prager

Re: [Wormux-dev] Wormux 0.5 beta1

2004-10-03 Par sujet Michael Prager
ain (http://www.boardmod.org/stuff/wormux_de.po) :-) Best Regards, Michael Prager

Re: [Wormux-dev] Wormux 0.5 beta1

2004-10-03 Par sujet Michael Prager
so I can't translate it - "Load weapon" in the console output is also hardcoded - I wouldn't mind beeing added to the constribution section of authors.txt and webpage (german translation and pirates map) ;-) Oh and here is my updated german translation: http://www.boardm

Re: [Wormux-dev] some bugs in current CVS

2004-09-29 Par sujet Michael Prager
Victor STINNER wrote: Le lun 20/09/2004 à 17:58, Michael Prager a écrit : - crash after loading and playing several different maps: physical_obj.cpp:601: Assertion manquée "m_type != objINSENSIBLE". Strange bug ... But we need more informations ... Was an issue with t

Re: [Wormux-dev] Release 0.5 and a new branch

2004-09-29 Par sujet Michael Prager
I think for a 1.0 release there should be working multiplayer and AI support, as those are some nice features worms currently has over wormux ;-) Cheers, Michael Prager Victor STINNER wrote: Hi, I would like to have your opinion about making a new release. It will be called "0.5&

Re: [Wormux-dev] Proposition : cut skins into parts

2004-09-28 Par sujet Michael Prager
I think this is a great idea, it would make the battlefield more alive. Cheers, Michael Prager Victor STINNER wrote: Hi, What do you think about cuting skins into separated parts : - eyes - head - foots - ... It would help, for example, to implement eyes rotation with crosshair rotation

Re: [Wormux-dev] some bugs in current CVS

2004-09-22 Par sujet Michael Prager
n a problem related to gentoo's way of having both, clanlib-0.6.x and 0.7.x installed at the same time. Bye, Michael Prager

Re: [Wormux-dev] some bugs in current CVS

2004-09-20 Par sujet Michael Prager
Matthieu Fertré wrote: > - weapons located on the wrong place (always in the upper left corner of the player) We have to update the skin (see Alien), this is the only skin I have updated. You're right, when using the alien team the weapons are placed correctly. > - charging bazooka/grenate

[Wormux-dev] some bugs in current CVS

2004-09-20 Par sujet Michael Prager
re player looks to the right) - air strike explosions make the whole game freeze for about 1-2 seconds That's it for now :-) bye, Michael Prager

Re: [Wormux-dev] [Fwd: Re: Legal issue about Wormux]

2004-09-17 Par sujet Michael Prager
Don't ask me, I only know that Blizzard was able to shut down FreeCraft completely. That's something which I think can't happen to wormux because we have this 'ok' from team17. Damien Boucard wrote: On Fri, 17 Sep 2004 15:13:58 +0200 Michael Prager <[EMAIL PROTE

Re: [Wormux-dev] [Fwd: Re: Legal issue about Wormux]

2004-09-17 Par sujet Michael Prager
you don't need to ask permission to reimplement an idea brought to marked by Team17. That's what I thought in the first place. However what we did is actually even more "save", we got something like an "ok" from the company which could cause problems.

Re: [Wormux-dev] [fr] Version Windows de Wormux ?

2004-08-21 Par sujet Michael Prager
I'd say don't release an official windows version. Simply make the game compile under windows so that third-party sites can compile and offer it to windows users. Bye, Michael Prager Victor STINNER wrote: Salut, J'ai relancé la question d'une version Windows de

Re: [Wormux-dev] Commentaires sur le jeu

2004-07-21 Par sujet Michael Prager
I guess that will improve when the port to clanlib-0.7 with opengl support is completed . Bye, Michael Prager Frederic Rodrigo wrote: De plus le jeu est sympa, mais "lourd". Sur mon celeron 700MHz je n'ai que 16fps. Je ne suis pas aller voir le code source, mais je crois qu

Re: [Wormux-dev] some problems while compiling 0.4 on a gentoo machine...

2004-07-20 Par sujet Michael Prager
mms xv zlib" richard ps. whats the state of the clanlib 0.7.x rewritten version? pps. is it necessarily to use the downloadable version of clanlib 0.6.x from their website? (because as U see in the strace output, there are some missing files...) Besides that there are some bugs in Gentoos clanlib it runs fine with wormux and any other game using this library. Cheers, Michael Prager

Re: [Wormux-dev] About Wormux 0.5

2004-07-17 Par sujet Michael Prager
Julien Laffray wrote: <>Hi You don't have to write parsers for Python, it would be reinventing the wheel. Python has C hooks. Oh ok, didn't know that. :-)

Re: [Wormux-dev] About Wormux 0.5

2004-07-17 Par sujet Michael Prager
is any)? How do other games handle this problem? bye, Michael Prager

Re: [Wormux-dev] File names in english : DONE!

2004-07-15 Par sujet Michael Prager
Yeah I noticed too late that the reply-to field was set to your email address instead of the mailing list email. :-) Victor STINNER wrote: Michael: I received your email two times. Just write to wormux-dev@gna.org ;-) Bye, Haypo

Re: [Wormux-dev] File names in english : DONE!

2004-07-15 Par sujet Michael Prager
to GNU autmake. Cheers, Michael Prager Victor STINNER wrote: src/ in now splitted into small subdirectories. Now Makefile prepare build.o for every subdirectory, so ld have less work for the last linkage (which produces wormux binary) ;-) TODO (for me) : Only link wormux when a build.o is reb

Re: [Wormux-dev] Re: [Wormux-dev] AI player

2004-07-10 Par sujet Michael Prager
I think this looks very promising, keep up your work :-) Btw your current code caused a segfault here after the 5th round... Bye, Michael Prager [EMAIL PROTECTED] wrote: Hello all, I promised you last sunday a beginning of AI player implementation ; sorry for the delay. Here is my proposal

Re: [Wormux-dev] Language used in this mailing list

2004-06-26 Par sujet Michael Prager
I personally don't have any problems reading french but I could imagine that you'd get more feedback if everything in this list would be understandable by everyone. bye, Michael Victor STINNER wrote: Just one question : Does everybody accept that we only speak in english here (on this mailin

Re: [Wormux-dev] Should we remove all worm refrences ?

2004-06-26 Par sujet Michael Prager
VS" and move it to a "goodies" section ? Because we have now enough skins to replace it ! But I like the skin (it's just too small, but it's fun). The worm has nothing common with the original "Worms" worm, don't see any reason to remove it from the game. Oh by the way do you have any plans for adding my worm skin to the non-free skins on the webpage? Bye, Haypo Cheers, Michael Prager

Re: [Wormux-dev] Translations

2004-06-25 Par sujet Michael Prager
There is another problem with the translations. When hitting escape in the game, you get the dialog "Do you really want to quit (O/N)". In german the proper keys would be J/N and in englisch Y/N. bye, Michael Prager Victor STINNER wrote: Hi ! You can see in this pa

Re: [Wormux-dev] Map "pirats" from Michael

2004-06-18 Par sujet Michael Prager
any chance that the map will be added to cvs? :) Michael Prager wrote: Victor STINNER wrote: <>I don't have Worms2, so I *thought* it's a clone of an original map. So seriously, do you think that Team17 can make the difference between your map and their ? If yes, the map wi

Re: [Wormux-dev] Map "pirats" from Michael

2004-06-11 Par sujet Michael Prager
mn, I always forget to change the TO and REPLY-TO headers of the emails :P Cheers, Michael Prager

Re: [Wormux-dev] (no subject)

2004-06-10 Par sujet Michael Prager
Victor STINNER wrote: I will place your avatar in our "non free skins" webpage, and I will create a special page called "non free maps" just for you ;-) I don't see any reason for not including the map though, it's a lot different to the usual worms2 graphics :-) It's a very good ideay to

Re: [Wormux-dev] New avatar and level

2004-06-10 Par sujet Michael Prager
m17 is not Blizzard, maybe they are more openminded to fan projects :-) Enfin ceci dit beau travail Michael Prager :) Thx!

Re: [Wormux-dev] New avatar and level

2004-06-10 Par sujet Michael Prager
Laurent wrote: Yes, it's a normal behaviour because the anim.png also occurs during the walk of the avatar, so you should put only the head of the worm in the anim.png and put appropriate value to dx and dy inside the config.xml (shift of anim.png compared to worm.png). But I agree it would be c

[Wormux-dev] New avatar and level

2004-06-09 Par sujet Michael Prager
k out http://boardmod.org/stuff/worms+pirats_src.tar.gz Cheers, Michael Prager

Re: [Wormux-dev] Menu des armes et Télép ortation incompatible...

2004-06-03 Par sujet Michael Prager
yeah I personally perfere the way worms is configured too. Weapons with right click and scrolling on the borders. What about letting the user choose betweem the two layouts? Matthieu Fertré wrote: Bah là encore, j'aime bien comment c'est foutu dans Worms, un clic droit, je trouve ça assez insti

[Wormux-dev] Re: readdir bug

2004-06-02 Par sujet Michael Prager
Very nice. I've taken the readdir patch from cvs and made a new ebuild for wormux 0.3 from it. Ebuild can be found here: http://bugs.gentoo.org/show_bug.cgi?id=52679 Greetings, Michael Prager

Re: [Wormux-dev] can't get wormux-0.3 to compile

2004-06-02 Par sujet Michael Prager
Je suis sure qu'il est plus simplement pur toi de perler anglais comme pour moi perler francais. Sorry, my school-french is pretty rusty ;-) Cheers, Michael Prager

Re: [Wormux-dev] can't get wormux-0.3 to compile

2004-06-02 Par sujet Michael Prager
le > cas faudrait corriger aussi. > > Matt DT_DIR is also used in avatar.cpp:InitAvatars Cheers, Michael Prager

[Wormux-dev] can't get wormux-0.3 to compile

2004-06-02 Par sujet Michael Prager
oints in ver.cpp (Can't find member of namespace, class, struct, or union named "ver.cpp") to find the particular line. I've uploaded an output of "strace ./wormux here" here: http://www.boardmod.org/stuff/trace.out Maybe someone has a suggestion? Best regards, Michael Prager