Hi everybody,
I've tested todays cvs and I'm really impressed by the progress the game
has made. I'm looking forward to see a new stable release. :-) Anyway
here are some notes I've wrote done while testing:
general:
- about screen text too low (parts of the text show outside the box)
- map pirates: broken (can't scroll around on the map, some players die
when map starts)
- crash after loading and playing several different maps:
physical_obj.cpp:601: Assertion manquée "m_type != objINSENSIBLE".
- error in text messages like "The team 'Poulpe' won %5 automatic
bazookas !!!" (note the % in there)
- about screen can't be closed by clicking with the mouse anymore
- the second jump methode let you jump way too high
with "make SDL":
- players looking to the left are not displayed at all
- status bar of players are never 100% (only 99%)
- when key pressed, it's never released until another key is pressed
- explosions don't dig a hole in the ground
using "make":
- game speed way to high (275 fps here) which makes things like aiming
impossible. there should be some kind of internal timing which seperates
gameplay from graphics output, or at least a max framerate limit.
- charging bazooka/grenate sound never stops
- bazooka/grenates and mines don't show explosion animation
- weapons located on the wrong place (always in the upper left corner of
the player)
- weapon graphics ontop of player have random graphic errors (which are
changing when turning the weapon)
- explosions sometimes generate random graphics errors too which also
dig holes into the ground
- when player looks to the left and a player animation is played, then
the wrong animation is played (the one where player looks to the right)
- air strike explosions make the whole game freeze for about 1-2 seconds
That's it for now :-)
bye,
Michael Prager