Victor STINNER wrote:
Le lun 20/09/2004 à 17:58, Michael Prager a écrit :
- crash after loading and playing several different maps:
physical_obj.cpp:601: Assertion manquée "m_type != objINSENSIBLE".
Strange bug ... But we need more informations ...
Was an issue with the clanlib installation, works fine now.
- players looking to the left are not displayed at all
I'm working on this. It's really not easy :
- I patched ClanLib
- then I patched SDL-gfx
My patchs are not yet commited in libraries. I have to improve them. And
then, we have to wait for new libraries release. So, I propose to
release Wormux with a static binary which includes all patches ;-)
Maybe it would be wiser to write a workaround directly in the game as
most people don't want to use statically linked apps.
- explosions don't dig a hole in the ground
Not an easy bug. But we have to use blending functions instead our
"hack" ... Does SDL support blending functions ? It seems to support at
least RGBA -> RGBA surface blitting.
You may find this info useful for sdl alpha issues:
http://www.gamedev.net/community/forums/topic.asp?topic_id=183667
using "make":
- game speed way to high (275 fps here) which makes things like aiming
impossible.
That's not a problem :) Or is the noise of the CPU fans your problem ?
If yes, we should use a fps limiter.
But that's a bug in our game, because it should be based on time, not on
fps !
... What is too fast ? All ? Left/right movements ? Jumps ?
It's just the aiming with the up/down keys that is affected.
Bye,
Michael Prager