Very nice. Here are some things I've noticed:

- weapon placement is still a little bit off when walking to the left. it's fine when walking to the right though
- when using the baseball bat the attacked player doesn't move when hit
- when selecting the airstrike as weapon, you can see the plane in the upper left corner already :-) - when player gets killed I still get random graphic errors besides the usual holes in the ground caused by the player sprites (see http://www.boardmod.org/stuff/wormux_bug1.png) - player die when getting into the lower part of the map (I guess it's invisible??? water). I tried this on my pirates map. - in the options menu I still see the blue arrows all at once and graphic errors below that (see http://www.boardmod.org/stuff/wormux_bug2.png) - this is a funny one: after a fight on a map, the holes in the map don't go away. you can even see them in the options menu :-) - I got this odd crash problem again. It occures when starting a new map serval times:

physical_obj.cpp:601: Assertion manquée "m_type != objINSENSIBLE".

   This time I ran a bt:

Program received signal SIGABRT, Aborted.
[Switching to Thread 16384 (LWP 9473)]
0x40543d91 in kill () from /lib/libc.so.6
(gdb) bt
#0  0x40543d91 in kill () from /lib/libc.so.6
#1 0x08081be8 in std::_Rb_tree<std::string, std::pair<std::string const, int>, std::_Select1st<std::pair<std::string const, int> >, std::less<std::string>, std::allocator<std::pair<std::string const, int> > >::_M_erase () #2 0x0806e4cf in std::list<CL_Slot_v0*, std::allocator<CL_Slot_v0*> >::_M_create_node () #3 0x0806e5c4 in std::list<CL_Slot_v0*, std::allocator<CL_Slot_v0*> >::_M_create_node () #4 0x0807620a in std::_List_base<xmlpp::Node*, std::allocator<xmlpp::Node*> >::__clear
   ()
#5 0x0807a326 in std::_List_base<xmlpp::Node*, std::allocator<xmlpp::Node*> >::__clear
   ()
#6 0x0807bb5e in std::_List_base<xmlpp::Node*, std::allocator<xmlpp::Node*> >::__clear
   ()
#7  0x0805104d in ?? ()
#8  0x08050621 in ?? ()
#9 0x0809879d in std::list<std::string, std::allocator<std::string> >::_M_create_node ()
#10 0x40018e6c in main () from /usr/lib/libclanApp-0.7.so.0
#11 0x4053047e in __libc_start_main () from /lib/libc.so.6
#12 0x0804dca1 in ?? ()



Besides that the opengl mode runns nicely. The SDL mode however is still very "problematic". A lot of problems I already reported earlier still exist. For example - when pressing a key, the key never gets released until another key is pressed - digging holes seems to work internally (the player can walk into the hole) but there is no "optical" hole. - scaling the player sprite when using the teleporter doesn't work properly (graphic errors)
- all the things that don't work because of the missing patch :-P

And here are some minor things:
- the version still sais 0.4.9
- docs like install.txt need update
- "use sdl" in options menu is hardcoded so I can't translate it
- "Load weapon" in the console output is also hardcoded
- I wouldn't mind beeing added to the constribution section of authors.txt and webpage (german translation and pirates map) ;-)

Oh and here is my updated german translation:
http://www.boardmod.org/stuff/wormux_de.po


Cheers,
Michael Prager

Victor STINNER wrote:

Le sam 02/10/2004 à 16:04, Victor STINNER a écrit :
Hi,

I'm preparing a Wormux release called "0.5 beta1" or (0.5b1).

It's webpage :
 http://www.wormux.org/en/beta.php

Did I forget something (some improvment between 0.4 and 0.5) ?

Bye, Haypo


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