Re: [opensource-dev] Blocking viewers.

2010-09-08 Thread Maya Remblai
Oh for crying out loud...Emerald DID cause a DDoS attack, which is a CRIME. It also collected information about users that it shouldn't have. Those are facts that LL is aware of. It's a dangerous piece of software and has no right to connect to the grid now. I used to use Emerald, and not man

Re: [opensource-dev] Banning by client

2010-05-01 Thread Maya Remblai
Glen Canaday wrote: > [14:57] GC Continental: anything not on the TPV list as of yesterday > can't connect to the grid at all. This one does. Just wanted to point out, that isn't true. The TPV list is merely for advertisement, and an unlisted viewer can still connect. Cool SL and Rainbow, for in

Re: [opensource-dev] Viewer blacklist to replace the TPV directory ?

2010-04-29 Thread Maya Remblai
Not only that, but the only way the whitelist can work as a whitelist is if LL not only tests the viewers on the list, but compiles the list themselves. That means seeking out TPVs and accepting recommendations from users, not just sitting around waiting for the makers to send them in. In my op

Re: [opensource-dev] Two Worlds

2010-04-11 Thread Maya Remblai
a...@skyhighway.com wrote: > Oh, BTW, if you feel like answering this msg or making a comment or > whatever, pls, pretty pls don't drag the TPVP argument into it? 'K? i > mean, yeah, it's important and all, but this isn't that conversation? > > Normally I'd agree, but actually the two issues *

Re: [opensource-dev] Stuff from my Lunch Bag

2010-04-09 Thread Maya Remblai
I agree with this outline, it makes far more sense. However I did want to point out this one minor detail: Nicholaz Beresford wrote: > - instruct that there is no end user support for problems arising when > using a TPV > I assume you meant problems arising *because* of using a TPV. A user ha

Re: [opensource-dev] So you don't like the new TOS and wanna move to the OS grid?

2010-04-03 Thread Maya Remblai
You tried one grid out of...20? Maybe more? Not really a fair benchmark. :P They're all different, and some are better than others. My personal new home is InWorldz. Reaction Grid performs well as well. OSGrid has the benefit of self-hosting, but that's a problem as well, as you saw. Many grids

Re: [opensource-dev] Can you legally agree to incomprehensible conditions

2010-04-02 Thread Maya Remblai
Beats me, honestly. I'm not a coder, I'm just a content creator. My guess is the OpenSim project has its own plans and doesn't go looking for code elsewhere, they only take what's given to them. Which makes sense given the number of grids. But I really don't know the reason, I was just pointing

Re: [opensource-dev] Can you legally agree to incomprehensible conditions

2010-04-01 Thread Maya Remblai
That all is true of pure OpenSim, but not necessarily true of OpenSim-compatible grids. ReactionGrid and InWorldz are OpenSim-compatible, meaning they use the same viewers and started with OpenSim code, but they've fixed many of the problems and are working to fix the others. Personally I favor

Re: [opensource-dev] A note on preserving "NO WARRANTY" for SL TPV developers

2010-03-29 Thread Maya Remblai
I thought the TPV policy went into effect on April 30? Maya Morgaine wrote: > In this note I'll identify 3 simple scenarios in which TPV developers > can retain some confidence that the "NO WARRANTY" clauses of their > open licenses remain intact. This is a technical reading of GPLv2 and > si

Re: [opensource-dev] Client 2.0 - sidebar

2010-03-23 Thread Maya Remblai
ost > part, you are preaching to the choir. > > So please, if you aren't going to pull up your sleeves and FIX IT, > then don't waste our time. We know, the Linden's know. Your post was > unnecessary. > > Jonathan Irvin > > P.S. Sorry for any one else

Re: [opensource-dev] Client 2.0 - sidebar

2010-03-23 Thread Maya Remblai
People on forums have said they know where such behavior can occur, and avoid those places. Clubs, mainland sandboxes, etc. But you'd have to ask them. At any rate, that's not particularly relevant here. Up until now no one has had any reason to be wary of an LL viewer. But now, someone could

Re: [opensource-dev] Client 2.0 - sidebar (was: Re: Open Development project: extending avatarwearables)

2010-03-23 Thread Maya Remblai
omments on this JIRA entry. http://jira.secondlife.com/browse/VWR-17249 Here's the meta for all sidebar issues. The comments on most of these point out the photosensitivity issue. http://jira.secondlife.com/browse/VWR-17012 Maya Maya Remblai wrote: > All interesting ideas, but it would

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-22 Thread Maya Remblai
All interesting ideas, but it would be prudent to include a floater as an option. Not only will it make things easier on experienced users and those who don't like the sidebar, it will make things easier for the devs making versions of Viewer 2.0 for photo-sensitive people to use without issue.

Re: [opensource-dev] Fixing the 2.0 chat bar focus problem?

2010-03-17 Thread Maya Remblai
No problem. I have trouble finding things on the JIRA, in my own watch list! ;P I'm glad it's getting attention. Maya Philippe (Merov) Bossut wrote: > That'd teach me querying SNOW bugs only... > > Thanks for the links :) > > - Merov ___ Policies and

Re: [opensource-dev] Fixing the 2.0 chat bar focus problem?

2010-03-17 Thread Maya Remblai
Er, it's been there for quite a while. http://jira.secondlife.com/browse/VWR-17011 Chatbar related meta: http://jira.secondlife.com/browse/VWR-17172 Maya Philippe (Merov) Bossut wrote: > Hi, > > Seems like a good candidate for a JIRA. Someone? > > It would be nice indeed to be able to navigate w

Re: [opensource-dev] Fixing the 2.0 chat bar focus problem?

2010-03-17 Thread Maya Remblai
Tigro Spottystripes wrote: > like i said before, hitting a key to call the chatting functionality is > quite common in games > So? I've played a couple MMOs and to type in those you just start typing. No need to press a specific key. Of course, that's assuming you've set the control to control

Re: [opensource-dev] Fixing the 2.0 chat bar focus problem?

2010-03-17 Thread Maya Remblai
Anders Arnholm wrote: > Roleplayers rage form the combate users, thert need wasd, DCS/CCS > enviroemnt, to many others. WASD is the only you can use if you have the > mouse to the right, as most righthanded people have. > > Um, I'm right handed, my mouse is on the right, and I use the arrow ke

Re: [opensource-dev] oh give me a break

2010-03-15 Thread Maya Remblai
Hm, yes, I suppose that is true. My mind works mostly in absolutes, it's easier to just count all the stolen freebies as lost sales. You're right, however. My mistake. It was probably fueled by my general bad feelings about the incident, because I DO use my earnings in the real world, and I als

Re: [opensource-dev] oh give me a break

2010-03-15 Thread Maya Remblai
Soft Linden wrote: > Who? There's a non-participant who showed up to troll, and Carlos who > says he wishes things were different so he could learn and experiment > more. > > But - even if the list were swarming with looters itching to violate > others' rights, how would the app store solution you

Re: [opensource-dev] oh give me a break

2010-03-15 Thread Maya Remblai
New Hax wrote: > but on the internet as a content maker you can make INFINITE products > so you arent losing anything if i copy it and make no money off of it. > Not true. See the following example that actually happened to me: Person A rips a large number of products, including mine. He boxes

Re: [opensource-dev] Snowglobe 2.0^H^H^H1.3 way forward?

2010-03-12 Thread Maya Remblai
Martin Spernau wrote: > My feeling is that it would make the most sense to add a 'old style > UI' as option to Snowglobe 2, along with the ability to turn off all > unwanted new features (media on prim etc) > -Martin > I agree with this. 2.0 DOES have some useful functions, and not just new

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-11 Thread Maya Remblai
> Thanks for responding, Maya! > > I don't think that the AV's I wasn't seeing were running 2.0, or were > necessarily using an alpha mask. I started seeing this with sim > 1.34. I have tried several viewers, and it seems to be present in > the viewer I prefer using: The Windows Cool Viewer

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Maya Remblai
Andromeda Quonset wrote: > I'd like to see the entire alpha wearables support and feature > removed in it's entirety. Ever since it was introduced, AV's are > generally invisible unless I am within 5 meters of them. I'm more > than a little tired of attending meetings that are nothing more tha

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Maya Remblai
Henri Beauchamp wrote: > My guess is that very few old timers, power users and role-players will > bother with 2.0 once third parties viewers implementing the v1 UI will > have all the main features of v2.0 backported... > I'd say that's a very accurate guess. Granted, the type of people I gene

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Maya Remblai
Henri Beauchamp wrote: > I found what was wrong in my patch. The new code now works properly, but > for a cosmetic glitch (avatar not being rebaked while in customize > appearance mode when changing an Alpha wearable) which I'm trying to > address. > > You can expect the next release of the Cool SL

Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Maya Remblai
> Also most bald hair bases use an alpha texture. > Not really relevant here, but true. >>> On the bright side - anyone making tattoos and understanding the alpha >>> mask isn't wearing system hair... Or system eyes in most cases. :P >>> plain wrong, since you can't NOT wear system hair. >>>

[opensource-dev] Viewer 2.0 JIRA - Classic UI option

2010-02-24 Thread Maya Remblai
this JIRA, the new UI is for me unusable for content creation. While I imagine that most third party developers will fix this, it would be in LL's favor to do it themselves. Maya Remblai ___ Policies and (un)subscribe information

Re: [opensource-dev] SecondLife 2.0 beta download????

2010-02-17 Thread Maya Remblai
ould be the BSI group that would be more likely to know this kind of thing, being the designated alpha testing group. (They weren't used for 2.0's alpha though, and the group has been silent for months, so I don't blame you. ;) ) ~Maya Remblai, still a bit pessimistic. _