Oh for crying out loud...Emerald DID cause a DDoS attack, which is a
CRIME. It also collected information about users that it shouldn't have.
Those are facts that LL is aware of. It's a dangerous piece of software
and has no right to connect to the grid now. I used to use Emerald, and
not man
Glen Canaday wrote:
> [14:57] GC Continental: anything not on the TPV list as of yesterday
> can't connect to the grid at all. This one does.
Just wanted to point out, that isn't true. The TPV list is merely for
advertisement, and an unlisted viewer can still connect. Cool SL and
Rainbow, for in
Not only that, but the only way the whitelist can work as a whitelist is
if LL not only tests the viewers on the list, but compiles the list
themselves. That means seeking out TPVs and accepting recommendations
from users, not just sitting around waiting for the makers to send them in.
In my op
a...@skyhighway.com wrote:
> Oh, BTW, if you feel like answering this msg or making a comment or
> whatever, pls, pretty pls don't drag the TPVP argument into it? 'K? i
> mean, yeah, it's important and all, but this isn't that conversation?
>
>
Normally I'd agree, but actually the two issues *
I agree with this outline, it makes far more sense. However I did want
to point out this one minor detail:
Nicholaz Beresford wrote:
> - instruct that there is no end user support for problems arising when
> using a TPV
>
I assume you meant problems arising *because* of using a TPV. A user ha
You tried one grid out of...20? Maybe more? Not really a fair benchmark. :P
They're all different, and some are better than others. My personal new
home is InWorldz. Reaction Grid performs well as well. OSGrid has the
benefit of self-hosting, but that's a problem as well, as you saw. Many
grids
Beats me, honestly. I'm not a coder, I'm just a content creator. My
guess is the OpenSim project has its own plans and doesn't go looking
for code elsewhere, they only take what's given to them. Which makes
sense given the number of grids. But I really don't know the reason, I
was just pointing
That all is true of pure OpenSim, but not necessarily true of
OpenSim-compatible grids. ReactionGrid and InWorldz are
OpenSim-compatible, meaning they use the same viewers and started with
OpenSim code, but they've fixed many of the problems and are working to
fix the others. Personally I favor
I thought the TPV policy went into effect on April 30?
Maya
Morgaine wrote:
> In this note I'll identify 3 simple scenarios in which TPV developers
> can retain some confidence that the "NO WARRANTY" clauses of their
> open licenses remain intact. This is a technical reading of GPLv2 and
> si
ost
> part, you are preaching to the choir.
>
> So please, if you aren't going to pull up your sleeves and FIX IT,
> then don't waste our time. We know, the Linden's know. Your post was
> unnecessary.
>
> Jonathan Irvin
>
> P.S. Sorry for any one else
People on forums have said they know where such behavior can occur, and
avoid those places. Clubs, mainland sandboxes, etc. But you'd have to
ask them.
At any rate, that's not particularly relevant here. Up until now no one
has had any reason to be wary of an LL viewer. But now, someone could
omments on this JIRA entry.
http://jira.secondlife.com/browse/VWR-17249
Here's the meta for all sidebar issues. The comments on most of these
point out the photosensitivity issue.
http://jira.secondlife.com/browse/VWR-17012
Maya
Maya Remblai wrote:
> All interesting ideas, but it would
All interesting ideas, but it would be prudent to include a floater as
an option. Not only will it make things easier on experienced users and
those who don't like the sidebar, it will make things easier for the
devs making versions of Viewer 2.0 for photo-sensitive people to use
without issue.
No problem. I have trouble finding things on the JIRA, in my own watch
list! ;P I'm glad it's getting attention.
Maya
Philippe (Merov) Bossut wrote:
> That'd teach me querying SNOW bugs only...
>
> Thanks for the links :)
>
> - Merov
___
Policies and
Er, it's been there for quite a while.
http://jira.secondlife.com/browse/VWR-17011
Chatbar related meta:
http://jira.secondlife.com/browse/VWR-17172
Maya
Philippe (Merov) Bossut wrote:
> Hi,
>
> Seems like a good candidate for a JIRA. Someone?
>
> It would be nice indeed to be able to navigate w
Tigro Spottystripes wrote:
> like i said before, hitting a key to call the chatting functionality is
> quite common in games
>
So? I've played a couple MMOs and to type in those you just start
typing. No need to press a specific key. Of course, that's assuming
you've set the control to control
Anders Arnholm wrote:
> Roleplayers rage form the combate users, thert need wasd, DCS/CCS
> enviroemnt, to many others. WASD is the only you can use if you have the
> mouse to the right, as most righthanded people have.
>
>
Um, I'm right handed, my mouse is on the right, and I use the arrow ke
Hm, yes, I suppose that is true. My mind works mostly in absolutes, it's
easier to just count all the stolen freebies as lost sales. You're
right, however. My mistake. It was probably fueled by my general bad
feelings about the incident, because I DO use my earnings in the real
world, and I als
Soft Linden wrote:
> Who? There's a non-participant who showed up to troll, and Carlos who
> says he wishes things were different so he could learn and experiment
> more.
>
> But - even if the list were swarming with looters itching to violate
> others' rights, how would the app store solution you
New Hax wrote:
> but on the internet as a content maker you can make INFINITE products
> so you arent losing anything if i copy it and make no money off of it.
>
Not true. See the following example that actually happened to me:
Person A rips a large number of products, including mine. He boxes
Martin Spernau wrote:
> My feeling is that it would make the most sense to add a 'old style
> UI' as option to Snowglobe 2, along with the ability to turn off all
> unwanted new features (media on prim etc)
> -Martin
>
I agree with this. 2.0 DOES have some useful functions, and not just new
> Thanks for responding, Maya!
>
> I don't think that the AV's I wasn't seeing were running 2.0, or were
> necessarily using an alpha mask. I started seeing this with sim
> 1.34. I have tried several viewers, and it seems to be present in
> the viewer I prefer using: The Windows Cool Viewer
Andromeda Quonset wrote:
> I'd like to see the entire alpha wearables support and feature
> removed in it's entirety. Ever since it was introduced, AV's are
> generally invisible unless I am within 5 meters of them. I'm more
> than a little tired of attending meetings that are nothing more tha
Henri Beauchamp wrote:
> My guess is that very few old timers, power users and role-players will
> bother with 2.0 once third parties viewers implementing the v1 UI will
> have all the main features of v2.0 backported...
>
I'd say that's a very accurate guess. Granted, the type of people I
gene
Henri Beauchamp wrote:
> I found what was wrong in my patch. The new code now works properly, but
> for a cosmetic glitch (avatar not being rebaked while in customize
> appearance mode when changing an Alpha wearable) which I'm trying to
> address.
>
> You can expect the next release of the Cool SL
> Also most bald hair bases use an alpha texture.
>
Not really relevant here, but true.
>>> On the bright side - anyone making tattoos and understanding the alpha
>>> mask isn't wearing system hair...
Or system eyes in most cases. :P
>>> plain wrong, since you can't NOT wear system hair.
>>>
this JIRA,
the new UI is for me unusable for content creation.
While I imagine that most third party developers will fix this, it would
be in LL's favor to do it themselves.
Maya Remblai
___
Policies and (un)subscribe information
ould be the BSI group that would be more likely to
know this kind of thing, being the designated alpha testing group. (They
weren't used for 2.0's alpha though, and the group has been silent for
months, so I don't blame you. ;) )
~Maya Remblai, still a bit pessimistic.
_
28 matches
Mail list logo