> Thanks for responding, Maya!
>
> I don't think that the AV's I wasn't seeing were running 2.0, or were 
> necessarily using an alpha mask.  I started seeing this with sim 
> 1.34.  I have tried several viewers, and it seems to be present in 
> the viewer I prefer using:  The Windows Cool Viewer from Boy Lane 
> that is based on the 1.22 viewer code.  I haven't seen the issue when 
> I use Emerald, or viewers which are based on 1.23, 1.21, or 1.19 
> code.  So, I am looking forward to the backporting of the 2.0 code to 
> see if resolves the problem.
>   
Very strange. I wouldn't expect a server update to affect rendering, but 
I've seen stranger things happen. All I can think of is to open a JIRA 
and see if anyone else is having the same problem. Sorry I can't be of 
more help.
> Otherwise, I don't really care one way or the other about alpha masks 
> / didn't care  until it started effecting me.  I have been known to 
> wear shoes, and I have never been known to wear a non-human avatar, 
> but it seems to me that alpha textures would be more of a hindrance 
> than a help with non-human avatars.
>
> Andro 
>
>   
It's the opposite, actually (about non-human avatars). When you want to be a 
horse, you want to be just a horse, not a horse with a human head sticking out 
of its neck. If you want to be extremely small, you want to have only your tiny 
creature body showing, not a mess of squished mesh. Being able to make part or 
all of the base mesh invisible is very important. That's why invisiprims have 
been in use for so long, and LL got in so much trouble when they tried to "fix" 
them without alpha masks available. I can show you how important it is in-world 
sometime. I have a couple of micro avatars (smaller than "tinies") that don't 
work at all unless the avatar mesh is hidden, such as with an alpha mask. They 
also don't work with invisiprims.

Maya


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