That all is true of pure OpenSim, but not necessarily true of OpenSim-compatible grids. ReactionGrid and InWorldz are OpenSim-compatible, meaning they use the same viewers and started with OpenSim code, but they've fixed many of the problems and are working to fix the others. Personally I favor InWorldz, and am now developing my avatars there before SL.
Maya Carlo Wood wrote: > I would move to opensim immediately, but: > > 1) It crashes non-stop > 2) It can TOTALLY not deal with packetloss: > 2a) Avatar textures are extremely often corrupt. > 2b) Attachment won't attach/detach > 2c) I suffer from "rubber banding" > 2d) If I import stuff it literally ends up all over the sim. > 3) Many other bugs have been there for years now > and seem not to be fixed or addressed. For example, > 3a) Try sitting on a prim > 3b) Try standing on a slope > 3c) Try writing a script > and so on. > > There simply is no alternative :( > > The opensim servers are very VERY buggy and bad quality, > so much so that I seriously doubt the competence of it's > developers to every deliver anything usable. > > What we need is to start over, write a new server from > the ground up (in C++ if I'm to participate). > > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges