That all is true of pure OpenSim, but not necessarily true of 
OpenSim-compatible grids. ReactionGrid and InWorldz are 
OpenSim-compatible, meaning they use the same viewers and started with 
OpenSim code, but they've fixed many of the problems and are working to 
fix the others. Personally I favor InWorldz, and am now developing my 
avatars there before SL.

Maya

Carlo Wood wrote:

> I would move to opensim immediately, but:
>
> 1) It crashes non-stop
> 2) It can TOTALLY not deal with packetloss:
>    2a) Avatar textures are extremely often corrupt.
>    2b) Attachment won't attach/detach
>    2c) I suffer from "rubber banding"
>    2d) If I import stuff it literally ends up all over the sim.
> 3) Many other bugs have been there for years now
>    and seem not to be fixed or addressed. For example,
>    3a) Try sitting on a prim
>    3b) Try standing on a slope
>    3c) Try writing a script
>    and so on.
>
> There simply is no alternative :(
>
> The opensim servers are very VERY buggy and bad quality,
> so much so that I seriously doubt the competence of it's
> developers to every deliver anything usable.
>
> What we need is to start over, write a new server from
> the ground up (in C++ if I'm to participate).
>
>   

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