[ioquake3] Spammer Removed

2015-10-26 Thread Zachary
I’ve unsubscribed the account that the spammer was using. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.

Re: [ioquake3] Managing pull requests

2014-03-24 Thread Zachary
On Mar 23, 2014, at 9:04 PM, eviljoel wrote: > I've been putting some thought into this too. I'm thinking it might be > time for Zachary to pass the maintainer torch onto someone. It has been > some time since the last ioQuake3 release and it seems like he has > consi

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-16 Thread Zachary
This is how much I care that a closed source mod, that is moving to a closed source licensed version of quake 3, doesn't work with ioquake3: Not at all. If there are other qvms from developers that haven't given us the finger that don't work, then I will care. On Jul 16, 2013, at 10:32 PM, Dom

Re: [ioquake3] Server-side console in Linux?

2013-06-24 Thread Zachary
Hi Daniel, Immediately upon executing the dedicated server process you can type commands into the running shell, be it a screen or whatever. You can also use rcon ( http://tinyurl.com/rcontools ) to send commands to the server remotely and use the qstat program to monitor it remotely (qstat -q3s

Re: [ioquake3] New builds to test, please!

2013-06-19 Thread Zachary Slater
ll bring my work Mac home and test it on there sometime this week. >> >> Laters, >> eviljoel >> >> >> On Tue, Jun 11, 2013 at 2:20 PM, Zachary wrote: >>> always need more folks trying these builds. >>> >>> On Jun 10, 2013, at 6:17 PM,

Re: [ioquake3] New builds to test, please!

2013-06-11 Thread Zachary
always need more folks trying these builds. On Jun 10, 2013, at 6:17 PM, eviljoel wrote: > Hey Zachary, > > I've come out of hiding. Do you still need people to test these? > > Thanks, > eviljoel > > > On Fri, Apr 5, 2013 at 9:27 PM, Zachary wrote

[ioquake3] New builds to test, please!

2013-04-05 Thread Zachary
Hey Folks, This link: http://ioquake3.org/files/jenkins/latest/gcc/no_options/ is to our new build artifacts from our auto build systems. Thanks to Tim for setting that up. If you have some time, please download one of these builds and test it out. server.ioquake3.org is up and running for you

Re: [ioquake3] ioquake3 2013 - moving source control to github

2013-01-09 Thread Zachary
I had some serious distrust of github, and I still feel like it is way too easy for projects to languish into oblivion on sites like that (see sourceforge for example.) Some of the folks on the ioquake3 IRC channel and elsewhere had been trying to convince me every so often for a long time now

[ioquake3] ioquake3 2013 - moving source control to github

2013-01-02 Thread Zachary
Hello mailing list! https://github.com/ioquake/ioq3 Kept you waiting, huh? Full thing is here: http://ioquake3.org/2013/01/01/happy-new-year-ioquake3-and-github/ ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.c

Re: [ioquake3] Can somebody try ioquake3 (head) 32bit on an nvidia mac?

2012-12-30 Thread Zachary
ia H/W but I'm not too > skilled with compiling stuff on my Mac (I do have XCode, though). Is a binary > available somewhere? > > Vincent > > On Thu, 27 Dec 2012, Zachary wrote: > >> You'll need to do >> +set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm

[ioquake3] Can somebody try ioquake3 (head) 32bit on an nvidia mac?

2012-12-27 Thread Zachary
You'll need to do +set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0 after manually inserting the dylibs and 386 binary into ./ioquake3.app/Contents/MacOS/ioquake3.i386 There is a report of a graphical corruption issue that I can't reproduce, but I'm on an ati/amd graphics macbook. __

[ioquake3] SANTA TIME

2012-12-24 Thread Zachary
http://24.media.tumblr.com/04819db8f9dc80ac213cc1d3bcdbefea/tumblr_mfj8wcPiPe1r5n5o0o1_500.gif ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3

[ioquake3] JBravo now committed to ioquake3

2012-12-19 Thread Zachary
Hi Folks, JBravo from the RQ3 team just made his first ioquake3 commit, 2392, to help get mac os x working smoothly again. Thanks JBravo! Zachary ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3

Re: [ioquake3] What is the default framerate?

2012-12-12 Thread Zachary
Hi Yasir, Do you mean the default maximum framerate? (com_maxfps)? That's 85. Otherwise the framerate can fluctuate greatly on older hardware. On Dec 12, 2012, at 11:31 PM, Yasir I. Al-Dosary - zgzg2020™ wrote: > Hi! > Does anyone know the default framerate for ioquake3? > ___

[ioquake3] server.ioquake3.org updated

2012-12-11 Thread Zachary
Now running latest SVN. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.

[ioquake3] Mountain Lion and ioquake3

2012-08-08 Thread Zachary
http://ioquake3.org/2012/08/08/ioquake3-and-os-x-mountain-lion/ Works good I think. Please give that build a test and let me know if it works for you. 10.5 and ppc need not apply, but feel free to compile. Thanks to Thilo for fixing some issues preventing proper VM execution on Mac! ___

Re: [ioquake3] id software github releases

2012-02-02 Thread Zachary
Hey, thanks for your suggestions. It is unlikely that we'll go onto github. I'm not sure that their upstream seems relevant after 6+ years of development on this fork. More likely would be something like what's happened at git.iodoom.org Zachary On Feb 1, 2012, at 3:55 PM

[ioquake3] master.ioqauake3.org back in action

2012-01-24 Thread Zachary
Hey All, Thilo Schulz has volunteered to host and operate master.ioquake3.org, which is now open again and should resolve properly soon. Zachary ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3

Re: [ioquake3] New site design

2012-01-19 Thread Zachary
ferent than the closing tag. Sorta like this: > > > this text bolded > > > On 5 November 2011 23:16, Zachary wrote: >> Hey everybody, >> >> There's a new look for ioquake3.org, let me know what you think. >> >> Thanks, >> zakk >&

Re: [ioquake3] New site design

2012-01-18 Thread Zachary
fwiw the ad unit has been removed at my whim. On Nov 6, 2011, at 11:06 PM, uZu wrote: > Hey > > Le 05/11/2011 23:16, Zachary a écrit : >> Hey everybody, >> >> There's a new look for ioquake3.org, let me know what you think. > good work > this new design i

Re: [ioquake3] Doom 3 Source Released

2011-11-22 Thread Zachary
iodoom3.org Will have a different mailing list and all asap. For now, if you're interested, you can submit patches here: https://bugzilla.icculus.org/enter_bug.cgi?product=iodoom3 Zachary ___ ioquake3 mailing list ioquake3@lists.ioquake.org

Re: [ioquake3] New site design

2011-11-06 Thread Zachary
On Nov 6, 2011, at 11:06 PM, uZu wrote: > good work > this new design is quite good although the use of fixed font is a bit > ungracious imho. As the huge ad at top (an ad bigger than the logo is not > really attractive to me) Thanks uZu! It was all Chris Deboy's work ( http://www.frenchfriesa

[ioquake3] New site design

2011-11-05 Thread Zachary
Hey everybody, There's a new look for ioquake3.org, let me know what you think. Thanks, zakk ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3

Re: [ioquake3] Useful documentation comments?

2011-11-04 Thread Zachary J. Slater
his is a side note. > > On 24/08/2011 11:24, Zachary wrote: >> ... does not interfere with our SOP which is to not make sweeping changes. > > Due to your long release cycle changes between ioq3 versions are > always sweeping. > > That's why I am here, keeping t

Re: [ioquake3] Useful documentation comments?

2011-08-24 Thread Zachary
hg will come as soon as I find the time to enforce the change and agree with Top Men (current svn contributors) on our switchover timeline. documentation alongside code does make sense, but for now it must be on the wiki unless you know of some other documentation process or program which is go

[ioquake3] New SVN committer, ZTurtleman

2011-08-01 Thread Zachary
Hey All, I want to congratulate (or apologize to) Zack Middleton on receiving the highest honor (worst burden) of ioquake3 SVN commit access! Congratulations Zack (I'm so sorry)! His SVN username is "ztm" to avoid confusion with any other zakks, zacks, zachs or jacks.

Re: [ioquake3] New release?

2011-05-22 Thread Zachary J. Slater
Sorry for not throwing my input in until now. Lets aim for getting this done in June. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libs

Re: [ioquake3] Hello!

2011-01-19 Thread Zachary
Hey there, Welcome to the list, please check out the mailing list archives for some of our best discussions from the past five (!) years: http://lists.ioquake.org/pipermail/ioquake3-ioquake.org/ On Jan 19, 2011, at 6:31 PM, Yasir I. Al-Dosary - zgzg2020™ wrote: > Hello Scotty, > I'm Yasir. I ju

Re: [ioquake3] Using GPLv3 code in ioquake3

2010-12-31 Thread Zachary
On Dec 31, 2010, at 9:01 AM, Simon McVittie wrote: > Talking of which, I have several patches from Debian's version of ioquake3 > awaiting review in the ioquake3 bugzilla, if anyone feels like reviewing > things :-) In general my policy is to only accept patches directly from the people who wr

Re: [ioquake3] Urban Terror moves to a license of quake3

2010-11-04 Thread Zachary
Their assets and game code were never under an open license, just their fork of ioquake3. On Nov 4, 2010, at 5:06 AM, eviljoel wrote: > Can't we just fork? > > - EJ > > > On Thu, Nov 4, 2010 at 2:14 AM, Michael Menegakis wrote: >> On Thu, Nov 4, 2010 at 7:24 AM, Russell Valentine >> wrote:

Re: [ioquake3] Urban Terror moves to a license of quake3

2010-11-03 Thread Zachary
This is exactly correct. It is unfortunate. On Nov 3, 2010, at 10:29 PM, Nerius Landys wrote: > 3. If they are using Q3 1.32b for the server, it means that they won't have > all the latest fixes that were made in ioquake3. It's like starting all over > again. I bet people will be able to cras

Re: [ioquake3] Urban Terror moves to a license of quake3

2010-11-03 Thread Zachary
If you write code you can relicense it under whatever license you like. On Nov 3, 2010, at 9:08 PM, Zack Middleton wrote: > The part that seemed questionable was reusing the code from > "UrbanTerror Bumpy Engine by TwentySeven" which is based on ioquake3, > can the changes which were release GPL b

Re: [ioquake3] 4578: Bump MAX_LIGHTMAPS to 512

2010-10-12 Thread Zachary
On Oct 12, 2010, at 1:13 PM, Tim Angus wrote: > On Fri, 8 Oct 2010 11:58:45 -0500 Brandon wrote: >> I think everyone one of us has our own fork of ioquake3 by now :) > > Perhaps we should be encouraging this then. If we move to some DVCS and > have an ioquake3-experimental repository with more co

Re: [ioquake3] [PATCH] 4578: Bump MAX_LIGHTMAPS to 512

2010-10-09 Thread Zachary
Regarding this actual patch. The original complaint is that a mapper says on the forums his map is compatible with idquake3 but not with ioquake3. Your speculation is that raising MAX_LIGHTMAPS would solve the issue. However, we've never lowered that value. I'd rather address why his map works

Re: [ioquake3] [PATCH] 4578: Bump MAX_LIGHTMAPS to 512

2010-10-08 Thread Zachary
Finding responsible people who are still interested in quake 3 tech has been difficult as of late. On Oct 8, 2010, at 2:29 PM, |ALPHA| Mad Professor wrote: > On Fri, Oct 8, 2010 at 4:57 PM, Zachary wrote: >> Yeah this is my fault, please accept my apologies and I hope to have some

Re: [ioquake3] [PATCH] 4578: Bump MAX_LIGHTMAPS to 512

2010-10-08 Thread Zachary
Yeah this is my fault, please accept my apologies and I hope to have some more time to work on ioquake3 soon. On Oct 8, 2010, at 5:54 AM, Ben Noordhuis wrote: > For the love of God, could a committer please apply the attached > one-liner? It's a fix for issue #4578[1] which has only been open >

[ioquake3] Posting to this list

2010-08-28 Thread Zachary
Hey all, I should throw out a reminder that if you want to reply to a message on this mailing list you need to be subscribed from the e-mail address you're trying to send with. Every month there are quite a few spambots sending to this list and they get mixed in with regular people trying to se

[ioquake3] Replacement baseq3 textures under the Creative Commons

2010-08-25 Thread Zachary
http://ioquake3.org/2010/08/24/high-resolution-creative-commons-texture-replacement-pack/ ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and

Re: [ioquake3] RtCW and WoET support added to dpmaster

2010-08-22 Thread Zachary
He's been unsubscribed. Sorry about that, folks. On Aug 22, 2010, at 11:06 AM, jean.chassoul wrote: > Hola estare fuera de la ofina durante varios dias, cualquier consulta favor > comunicarse > con Ivan vega al correo ivan.v...@cis-solutions.com o con Johan loria al > correo johan.lo...@cis-s

Re: [ioquake3] ET & RTCW Open-Source!

2010-08-17 Thread Zachary
I don't have plans for new mailing lists yet. the ioquake3 list is fairly low volume. If there is significant interest I can make new lists, however. On Aug 17, 2010, at 4:17 AM, Enrico Zschemisch wrote: > > Hi, > > will there be any new mailing lists for ET & RTCW? I dont want to double > wor

[ioquake3] Source control is up for iortcw and iowolfet

2010-08-14 Thread Zachary
http://ioquake3.org/2010/08/12/welcome-wolfenstein-enemy-territory-and-return-to-castle-wolfenstein/ ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love

[ioquake3] bugzilla is setup

2010-08-12 Thread Zachary
I've configured bugzilla.icculus.org to allow entries for iortcw and iowolfet. You can get your patches in through there for the non-existant source tree for now. -zjs ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo

[ioquake3] ET & RTCW Open-Source!

2010-08-12 Thread Zachary
along with source repositories, bug tracking, etc. -Zachary J. Slater zach...@ioquake.org ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake

[ioquake3] Polycount back

2010-05-25 Thread Zachary
I thought I should mention here as well that polycount is back, finally: http://www.polycount.com/ though they seem to be less about hosted content now, which was my primary interest in the site. ___ ioquake3 mailing list ioquake3@lists.ioquake.org htt

Re: [ioquake3] documentation?

2010-05-24 Thread Zachary
And please add whatever you find to the wiki! :) On May 24, 2010, at 2:39 PM, eviljoel wrote: > Hello Willi, > > About the best resource I found was the ioquake3 wiki. Particularly > this page: http://wiki.ioquake3.org/Code_3_Arena > > Other than that, I think you have to drill into the code.

Re: [ioquake3] UrT exploit and QVM safety

2010-05-20 Thread Zachary
On May 20, 2010, at 11:21 AM, Nerius Landys wrote: >> Moin Moin, >> >> So it seems that the "buffer exploit" that's running around UrT >> servers is related to the QVM, at least from what I can tell that's >> where it segfaults for the x86 QVM (using the interpreted QVM I get >> "VM program coun

Re: [ioquake3] Modular Rendering System

2010-05-05 Thread Zachary
On May 5, 2010, at 10:17 AM, LinuxManMikeC wrote: > That said, I personally wouldn't touch U3 until the Linux port is done. M-M-M-MONSTER KILL! ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.

Re: [ioquake3] Modular Rendering System

2010-05-02 Thread Zachary
On May 2, 2010, at 7:52 AM, Ben Noordhuis wrote: > A better approach, I think, is to replace the current renderer with > something like OGRE[1] and create glue so mods don't break. Nope. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://list

Re: [ioquake3] Modular Rendering System

2010-05-02 Thread Zachary
On May 2, 2010, at 1:01 AM, m...@rq3.com wrote: > ioq3 should be the one-stop shop for most projects starting off. Yep. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this mes

Re: [ioquake3] future hg switch

2010-05-02 Thread Zachary
On May 1, 2010, at 12:04 PM, |ALPHA| Mad Professor wrote: > On Thu, Mar 18, 2010 at 2:57 PM, Zachary wrote: >> I don't think I've said this yet, but I should: >> At some point in the future we're switching to Mercurial. > > Anytime soon? We're main

Re: [ioquake3] Modular Rendering System

2010-04-30 Thread Zachary
I like it. On Apr 30, 2010, at 11:04 AM, m...@rq3.com wrote: > Well, I don't have to expound on how much I wish that ioq3 updated its > 10-year-old rendering tech to, say, 7-year-old rendering tech, so I'll > keep this short. I decided that for there to be any movement on this at > all from any

Re: [ioquake3] Video stream / Webcam INGAME Quake3

2010-04-10 Thread Zachary
On Apr 9, 2010, at 9:01 PM, Ryan C. Gordon wrote: > > Also: there's probably a real risk, ala ChatRoulette, of letting quake > players have webcams. I believe zakk's official technical term for this > technology was the "cock'n'ball cam." But I'm just talking about technical, > not social, iss

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-24 Thread Zachary
On Mar 24, 2010, at 11:06 AM, LinuxManMikeC wrote: > I think the real problem here is not the GPL, but Sony's terms for > developing on the PS3. I can think of no legitimate reason why the > NDA would have to restrict us from seeing the API calls of the PS3. > Its an interface, not the actual imp

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-23 Thread Zachary
In my other pursuits I ended up interviewing LordHavoc (Forest Hale) about this and thought you guys might be interested too: http://timedoctor.org/2010/03/forest-hale-interview-about-nexuiz-and-open-source/ Hopefully this will put to rest the majority of the issues people have with the commerci

Re: [ioquake3] future hg switch

2010-03-20 Thread Zachary
On Mar 20, 2010, at 6:31 AM, m...@rq3.com wrote: >> I want to drop a general note and I say I think a lot of thinking is >> spent in this list about 'surface' things while no much is going on >> code-wise. > > > Pretty much sum it up. Is using SVN somehow hamstringing coders from > writing and

Re: [ioquake3] future hg switch

2010-03-18 Thread Zachary
On Mar 18, 2010, at 8:22 PM, m...@rq3.com wrote: >> Personally, I'm a big fan of git, but I could understand perhaps one >> reason for why it wasn't chosen. Mercurial has better Windows support. >> Git has mediocre Windows support (last I checked at least.) That could >> very well be a deciding f

Re: [ioquake3] future hg switch

2010-03-18 Thread Zachary
On Mar 18, 2010, at 4:10 PM, Mathieu Olivier wrote: > Zachary wrote: >> I don't think I've said this yet, but I should: >> At some point in the future we're switching to Mercurial. > > Great news! Mercurial is my favorite VCS. :) > > When will it hap

Re: [ioquake3] future hg switch

2010-03-18 Thread Zachary
On Mar 18, 2010, at 2:22 PM, Ben Noordhuis wrote: > Is there a compelling reason to switch? Some hg feature ioquake3 It is an outdated nightmare that I prefer only because I haven't been properly enlightened yet. For some period of time I resisted switching from CVS to SVN, even. _

Re: [ioquake3] future hg switch

2010-03-18 Thread Zachary
On Mar 18, 2010, at 12:38 PM, Ludwig Nussel wrote: > Zachary wrote: >> Hey everybody, >> (Hi Doctor Zach!) >> >> I don't think I've said this yet, but I should: >> At some point in the future we're switching to Mercurial. > > Why? Wh

Re: [ioquake3] future hg switch

2010-03-18 Thread Zachary
2010 at 3:38 PM, Ludwig Nussel > > wrote: > >> Zachary wrote: > >>> Hey everybody, > >>> (Hi Doctor Zach!) > >>> > >>> I don't think I've said this yet, but I should: > >>> At some point in the future we'

[ioquake3] future hg switch

2010-03-18 Thread Zachary
Hey everybody, (Hi Doctor Zach!) I don't think I've said this yet, but I should: At some point in the future we're switching to Mercurial. Read this for a lesson on it: http://hginit.com/ -Zachary ___ ioquake3 mailing list ioquake3@li

Re: [ioquake3] i.o is back up!

2010-03-12 Thread Zachary
On Mar 12, 2010, at 6:30 PM, m...@rq3.com wrote: >> On 03/12/2010 05:19 PM, Zachary wrote: >>> If your DNS isn't up2date then just use 74.81.175.20 in your hosts file >>> >>> You only need to do this if you want to access the SVN or bugzilla or >&

[ioquake3] i.o is back up!

2010-03-12 Thread Zachary
If your DNS isn't up2date then just use 74.81.175.20 in your hosts file You only need to do this if you want to access the SVN or bugzilla or any of the other awesome projects using icculus.org for hosting ___ ioquake3 mailing list ioquake3@lists.ioqua

Re: [ioquake3] icculus.org downtime (svn is going down!)

2010-03-10 Thread Zachary
On Mar 10, 2010, at 4:35 PM, Matt Turner wrote: > On Wed, Mar 10, 2010 at 6:42 PM, Zachary wrote: >>> >>> >>> • Planned downtime... (posted 2010-03-10 18:11:30 by icculus): >>> ..icculus.org is moving to a new ISP, so we'll experience downtime a

[ioquake3] icculus.org downtime (svn is going down!)

2010-03-10 Thread Zachary
up. > > > --icculus. > ... So SVN +Bugzilla will be down for us until this returns. -Zachary ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Zachary
On Mar 10, 2010, at 4:28 AM, Mathieu Olivier wrote: > On 10/03/2010 09:33, Zachary wrote: >> >> On Mar 9, 2010, at 12:40 PM, Tei wrote: >> >>> Nexuiz is one of the "enginemods" (much like Alien Arena or others ) >>> that spawned from t

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Zachary
On Mar 9, 2010, at 12:40 PM, Tei wrote: > Nexuiz is one of the "enginemods" (much like Alien Arena or others ) > that spawned from the Quake engine. It use the Quake1 based heavily > modified DarkPlaces engines. I find this concept vaguely objectionable. Though I really do wish them the best o

Re: [ioquake3] ioquake3 mobility

2010-02-25 Thread Zachary
On Feb 25, 2010, at 4:27 PM, m...@rq3.com wrote: > No kidding. This is reason #1 why I'm trying to get all this shit into an svn repo, even if it is a fork, it will at least be a local fork as opposed to the forks scattered all over google code/sourceforge/etc > No offense, but spending effor

Re: [ioquake3] ioquake3 mobility

2010-02-25 Thread Zachary
On Feb 25, 2010, at 1:42 PM, Ben Noordhuis wrote: > On Thu, Feb 25, 2010 at 21:51, Zachary wrote: >> Yeah I'm trying to get the word out. At this point I'm thinking of throwing >> a few hundred bucks at the web design issue to at least make the site >> more re

Re: [ioquake3] ioquake3 mobility

2010-02-25 Thread Zachary
t the web design issue to at least make the site more readable for journalists and more inviting for new developers. > These people will find "obscure bugs"...I miss QuakeSrc.org :-( > I miss it too, I've tried multiple times to get ender to let me fix it, but

[ioquake3] ioquake3 mobility

2010-02-25 Thread Zachary
give them the home they deserve. But I want to know what you think first. Is it worth pursuing these forks and giving them svn (Separate repo from the main ioquake3 svn)? What else do you want to see? -Zachary ___ ioquake3 mailing list ioquake3@li

Re: [ioquake3] top- or bottom-posting

2010-02-10 Thread Zachary
3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. I do whatever the last person in the thread did, and I won't set any rule for top or bottom posting. It isn't worth gett

Re: [ioquake3] Keys get stuck

2010-01-30 Thread Zachary
On Jan 30, 2010, at 5:35 AM, Louigi Verona wrote: > Hey guys! > I have been playing ioquake3 for some time. Suddenly, keys started to get > stuck during the game - I use WASD keys to move. The W key started to > malfunction: I am running and suddenly stop and have to press the key again > to co

Re: [ioquake3] another logo iteration

2010-01-26 Thread Zachary
On Jan 26, 2010, at 5:44 AM, Tei wrote: > 2010/1/26 Dominic Fandrey >> >> Dominic Fandrey wrote: >>> Dominic Fandrey wrote: Here is my first texturing proposal for large icons: http://www.home.hs-karlsruhe.de/~fado0001/cogwheelquake3-icon-design.png >>> >>> Here is the same sty