Thanks for trying it
—
zjs
On Wed, Jun 19, 2013 at 10:27 PM, eviljoel <evilj...@linux.com> wrote:
> Hello Zakk,
> I tested the OSX build on a Mid 2012 Macbook Pro with OSX 10.7.4 which
> is of course a 64-bit operating system. Now, you are probably already
> aware of this but a libSDL-1.20.dylib was not packaged with your
> archive so I grabbed the one from trunk. Overall the game ran fine
> but the experience was not error free. The first time the ID logo
> movie played there was sound but in all subsequent movies including
> replaying the ID logo movie, there was no sound. This appears to be
> an existing issue because the current release build also has this
> issue. This movie sound issue did not occur with the Linux build.
> Let me know if you want me to file a bug in the bug tracker.
> The game itself had sound but it seemed a bit off. Particularly the
> close rocket sound. However, I am not convinced this was not my
> setup.
> That is about it.
> Laters,
> eviljoel
> On Mon, Jun 17, 2013 at 12:50 AM, eviljoel <evilj...@linux.com> wrote:
>> Hey Zakk,
>>
>> Played a few multiplayer games in Ubuntu 12.04 AMD64 with Gnome Shell.
>> Seemed to work good. When switching between the title screen and the
>> actual game, I could see the desktop but that might be an existing
>> issue. Is there anything in particular we should be testing or are
>> you content with us just poking around?
>>
>> I'll bring my work Mac home and test it on there sometime this week.
>>
>> Laters,
>> eviljoel
>>
>>
>> On Tue, Jun 11, 2013 at 2:20 PM, Zachary <zach...@ioquake.org> wrote:
>>> always need more folks trying these builds.
>>>
>>> On Jun 10, 2013, at 6:17 PM, eviljoel <evilj...@linux.com> wrote:
>>>
>>>> Hey Zachary,
>>>>
>>>> I've come out of hiding. Do you still need people to test these?
>>>>
>>>> Thanks,
>>>> eviljoel
>>>>
>>>>
>>>> On Fri, Apr 5, 2013 at 9:27 PM, Zachary <zach...@ioquake.org> wrote:
>>>>> Hey Folks,
>>>>>
>>>>> This link:
>>>>>
>>>>> http://ioquake3.org/files/jenkins/latest/gcc/no_options/
>>>>>
>>>>> is to our new build artifacts from our auto build systems.
>>>>> Thanks to Tim for setting that up.
>>>>>
>>>>> If you have some time, please download one of these builds and test it
>>>>> out.
>>>>>
>>>>> server.ioquake3.org is up and running for your enjoyment.
>>>>>
>>>>> kthx,
>>>>> zjs
>>>>> _______________________________________________
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>>>>> By sending this message I agree to love ioquake3 and libsdl.
>>>> _______________________________________________
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>>>
>>> _______________________________________________
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> _______________________________________________
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