I like it. On Apr 30, 2010, at 11:04 AM, m...@rq3.com wrote:
> Well, I don't have to expound on how much I wish that ioq3 updated its > 10-year-old rendering tech to, say, 7-year-old rendering tech, so I'll > keep this short. I decided that for there to be any movement on this at > all from any interested parties, there had to be a starting point for > commenting. With that in mind, I present: > > http://wiki.ioquake3.org/Modular_Rendering_System > > You can scroll to the bottom for the quick-and-dirty summary. Please bear > in mind that this is written from someone without a working knowledge of > the quake 3 codebase. In fact, I would extremely love to have people with > that knowledge take a look at see what parts seem feasible or practical or > even possible! And at the very least this will be a reference point for > others to look at and say "ok this idea has merit" or "what was he smoking > when he came up with THAT?" > > And hell, if this gets hashed out well enough, even if there are no > interested parties at present who want to implement it, it should make any > future attempts at implementation easier for whoever wants to try tackling > it. > > So please, constructive comments, discussion, etc. This is pretty much as > far as my skillset will allow me to contribute to this idea/effort so > instead of lamenting the lack of these features I figured I'd at least do > what I could to make implementation easier for others. > > Thanks for your time! > > Monk. > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.