I like it.

On Apr 30, 2010, at 11:04 AM, m...@rq3.com wrote:

> Well, I don't have to expound on how much I wish that ioq3 updated its
> 10-year-old rendering tech to, say, 7-year-old rendering tech, so I'll
> keep this short.  I decided that for there to be any movement on this at
> all from any interested parties, there had to be a starting point for
> commenting.  With that in mind, I present:
> 
> http://wiki.ioquake3.org/Modular_Rendering_System
> 
> You can scroll to the bottom for the quick-and-dirty summary.  Please bear
> in mind that this is written from someone without a working knowledge of
> the quake 3 codebase.  In fact, I would extremely love to have people with
> that knowledge take a look at see what parts seem feasible or practical or
> even possible!  And at the very least this will be a reference point for
> others to look at and say "ok this idea has merit" or "what was he smoking
> when he came up with THAT?"
> 
> And hell, if this gets hashed out well enough, even if there are no
> interested parties at present who want to implement it, it should make any
> future attempts at implementation easier for whoever wants to try tackling
> it.
> 
> So please, constructive comments, discussion, etc.  This is pretty much as
> far as my skillset will allow me to contribute to this idea/effort so
> instead of lamenting the lack of these features I figured I'd at least do
> what I could to make implementation easier for others.
> 
> Thanks for your time!
> 
> Monk.
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> By sending this message I agree to love ioquake3 and libsdl.

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