On Mar 23, 2014, at 9:04 PM, eviljoel <joel.luellw...@linux.com> wrote:

> I've been putting some thought into this too.  I'm thinking it might be
> time for Zachary to pass the maintainer torch onto someone.  It has been
> some time since the last ioQuake3 release and it seems like he has
> consistently been busy with other things for some time now.
…
> Don't get me wrong.  Zachary did great work with this project.  But it
> is the nature of people for their interests to change.  Open source
> projects frequently start and end in this manner.


There are a few issues holding up a release, but a lack of interest from me 
isn’t one of them. 

If there weren’t commits being made almost daily, I would see your point:
https://github.com/ioquake/ioq3/commits/master

Vincent had a good point about some PR’s going stale, but those are being taken 
care of. Thanks to him for poking us.

In order to ship a new release we need to behave more like a game from 2014. 
So, there is a new project on our github repository:
https://github.com/ioquake/launch

At Steam Dev Days I asked Valve about getting ioquake3 onto Steam directly and 
was told that we’d need the permission of id/Bethesda/Zenimax, which is 
unlikely. So, instead of getting onto Steam we need a Launcher similar to those 
used for modern downloadable games that aren’t distributed on Steam.



If you’re interested in a more modern discussion system, since so few use this 
list anymore, please check out:
http://community.ioquake.org/

Thanks,
Zachary

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