On Mar 23, 2014, at 9:04 PM, eviljoel <joel.luellw...@linux.com> wrote:
> I've been putting some thought into this too. I'm thinking it might be > time for Zachary to pass the maintainer torch onto someone. It has been > some time since the last ioQuake3 release and it seems like he has > consistently been busy with other things for some time now. … > Don't get me wrong. Zachary did great work with this project. But it > is the nature of people for their interests to change. Open source > projects frequently start and end in this manner. There are a few issues holding up a release, but a lack of interest from me isn’t one of them. If there weren’t commits being made almost daily, I would see your point: https://github.com/ioquake/ioq3/commits/master Vincent had a good point about some PR’s going stale, but those are being taken care of. Thanks to him for poking us. In order to ship a new release we need to behave more like a game from 2014. So, there is a new project on our github repository: https://github.com/ioquake/launch At Steam Dev Days I asked Valve about getting ioquake3 onto Steam directly and was told that we’d need the permission of id/Bethesda/Zenimax, which is unlikely. So, instead of getting onto Steam we need a Launcher similar to those used for modern downloadable games that aren’t distributed on Steam. If you’re interested in a more modern discussion system, since so few use this list anymore, please check out: http://community.ioquake.org/ Thanks, Zachary
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