Their assets and game code were never under an open license, just their fork of 
ioquake3.


On Nov 4, 2010, at 5:06 AM, eviljoel wrote:

> Can't we just fork?
> 
> - EJ
> 
> 
> On Thu, Nov 4, 2010 at 2:14 AM, Michael Menegakis <arx...@gmail.com> wrote:
>> On Thu, Nov 4, 2010 at 7:24 AM, Russell Valentine
>> <r...@coldstonelabs.org> wrote:
>>> If you read the comments of the announcement, you'll see that since
>>> their mod is not GPL they had to keep it compatible with vanilla so they
>>> could "imagine" it is for the original vanilla engine even if people
>>> used ioq3 to play it.
>> 
>> That may explain the wording in that part which had me confused and
>> asked in their forums: GPL doesn't disallow them being incompatible,
>> it doesn't solve that problem, what problem does it solve (and are
>> potential fees to play it involved)? It probably solves the problem
>> that when they asked for legal information (they had said they had
>> contacted id software for such legal matters and got an ok), the
>> answer was probably 'as soon as it remains backwards compatible'. It's
>> still a very confusing concept since it's not impossible to have both
>> an incompatible with baseq3 client, and a compatible one, though
>> complexity may increase in case they would need to keep backwards
>> compatibility in their game base.
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>> By sending this message I agree to love ioquake3 and libsdl.
>> 
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> By sending this message I agree to love ioquake3 and libsdl.

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