Re: [ioquake3] differences in physics between ioq3 and quake3.exe

2010-03-10 Thread eviljoel
Hello Mark, Go ahead and post them. I have some free time coming in a couple weeks and might take a look. Thanks, EJ On Wed, Mar 10, 2010 at 7:41 PM, Mark R wrote: > Yes, both demos were made by a human. I can provide links to both demos > although you'll still need the mappack containing q3w

Re: [ioquake3] differences in physics between ioq3 and quake3.exe

2010-03-10 Thread Mark R
Yes, both demos were made by a human. I can provide links to both demos although you'll still need the mappack containing q3wc1 to test. -Mark On Wed, Mar 10, 2010 at 07:25:55PM -0600, eviljoel wrote: > Hello Mark, > > Is that made with the same demo or a human hand? Actually, depending > on ho

Re: [ioquake3] differences in physics between ioq3 and quake3.exe

2010-03-10 Thread eviljoel
Hello Mark, Is that made with the same demo or a human hand? Actually, depending on how demos work, that might not test anything either. - EJ On Wed, Mar 10, 2010 at 4:35 AM, Mark R wrote: > I was wondering if anybody knew what causes the differences in physics > demonstrated in this video: >

Re: [ioquake3] icculus.org downtime (svn is going down!)

2010-03-10 Thread eviljoel
LOL On Wed, Mar 10, 2010 at 7:06 PM, Zachary wrote: > > On Mar 10, 2010, at 4:35 PM, Matt Turner wrote: > >> On Wed, Mar 10, 2010 at 6:42 PM, Zachary wrote: • Planned downtime... (posted 2010-03-10 18:11:30 by icculus): ..icculus.org is moving to a new ISP, so we'll experienc

Re: [ioquake3] icculus.org downtime (svn is going down!)

2010-03-10 Thread Zachary
On Mar 10, 2010, at 4:35 PM, Matt Turner wrote: > On Wed, Mar 10, 2010 at 6:42 PM, Zachary wrote: >>> >>> >>> • Planned downtime... (posted 2010-03-10 18:11:30 by icculus): >>> ..icculus.org is moving to a new ISP, so we'll experience downtime as the >>> server travels across the country from

Re: [ioquake3] icculus.org downtime (svn is going down!)

2010-03-10 Thread Matt Turner
On Wed, Mar 10, 2010 at 6:42 PM, Zachary wrote: >> >> >> • Planned downtime... (posted 2010-03-10 18:11:30 by icculus): >> ..icculus.org is moving to a new ISP, so we'll experience downtime as the >> server travels across the country from Chicago to sunny Charlotte, North >> Carolina. >> >> The

[ioquake3] differences in physics between ioq3 and quake3.exe

2010-03-10 Thread Mark R
I was wondering if anybody knew what causes the differences in physics demonstrated in this video: http://www.youtube.com/watch?v=Tx8RYWgl2LI I as well as a few others tried to determine why this happens but up to now haven't been able to. Anybody have any ideas why that jump is possible in ioquak

[ioquake3] icculus.org downtime (svn is going down!)

2010-03-10 Thread Zachary
> > > • Planned downtime... (posted 2010-03-10 18:11:30 by icculus): > ..icculus.org is moving to a new ISP, so we'll experience downtime as the > server travels across the country from Chicago to sunny Charlotte, North > Carolina. > > The server will be unplugged some time Thursday morning, M

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Joerg Dietrich
Michael Menegakis schrieb: > On Wed, Mar 10, 2010 at 11:32 PM, Joerg Dietrich > wrote: >> Matt Turner schrieb: >>> On Wed, Mar 10, 2010 at 4:13 PM, Joerg Dietrich >>> wrote: I beg to differ. Maybe a bit redundant but not irrelevant. Zack wrote about the problems of publishing on the PS3

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Ivan Vodopiviz
> I don't understand you guys. Why can't they make a console game that > has a tar of the source in the cd? > ___ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Michael Menegakis
On Wed, Mar 10, 2010 at 11:32 PM, Joerg Dietrich wrote: > Matt Turner schrieb: >> On Wed, Mar 10, 2010 at 4:13 PM, Joerg Dietrich >> wrote: >>> I beg to differ. Maybe a bit redundant but not irrelevant. >>> Zack wrote about the problems of publishing on the PS3. >>> But this is a Sony-problem not

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Joerg Dietrich
Matt Turner schrieb: > On Wed, Mar 10, 2010 at 4:13 PM, Joerg Dietrich > wrote: >> I beg to differ. Maybe a bit redundant but not irrelevant. >> Zack wrote about the problems of publishing on the PS3. >> But this is a Sony-problem not a GPL-problem. >> The tone of this discussion was that some poo

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Matt Turner
On Wed, Mar 10, 2010 at 3:55 PM, Tei wrote: > wen you are the author of a game/app and you are developping a open > source proyect, you are free to make a closed source fork (since you > are the author) True, but more specifically if you are the _copyright_ holder, not author. If you don't own th

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Matt Turner
On Wed, Mar 10, 2010 at 4:13 PM, Joerg Dietrich wrote: > I beg to differ. Maybe a bit redundant but not irrelevant. > Zack wrote about the problems of publishing on the PS3. > But this is a Sony-problem not a GPL-problem. > The tone of this discussion was that some poor > Free Software developers

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Joerg Dietrich
Matt Turner schrieb: > On Wed, Mar 10, 2010 at 3:33 PM, Joerg Dietrich > wrote: >> Just to add my two cents : >> Everybody has the right to commercially distribute a >> game based on a GPLed idsoftware engine (as stated in the GPL). >> Provided that he >> >> 1.) distributes the sourcecode of his e

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Tei
On 10 March 2010 21:44, Matt Turner wrote: > On Wed, Mar 10, 2010 at 3:33 PM, Joerg Dietrich > wrote: >> Just to add my two cents : >> Everybody has the right to commercially distribute a >> game based on a GPLed idsoftware engine (as stated in the GPL). >> Provided that he >> >> 1.) distributes

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Matt Turner
On Wed, Mar 10, 2010 at 3:33 PM, Joerg Dietrich wrote: > Just to add my two cents : > Everybody has the right to commercially distribute a > game based on a GPLed idsoftware engine (as stated in the GPL). > Provided that he > > 1.) distributes the sourcecode of his engine too, according to the > r

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Joerg Dietrich
Just to add my two cents : Everybody has the right to commercially distribute a game based on a GPLed idsoftware engine (as stated in the GPL). Provided that he 1.) distributes the sourcecode of his engine too, according to the requirements of the GPL-license 2.) does not distribute any artwork b

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Tei
On 10 March 2010 20:57, Daniel Gibson wrote: > Matt Turner schrieb: >> >> On Wed, Mar 10, 2010 at 7:28 AM, Mathieu Olivier >> wrote: >>> >>> Someone commented on the Nexuiz forums that "Everyone that committed to >>> SVN >>> darkplaces assigned their copyright to, I think, LH, as a condition for

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Daniel Gibson
Matt Turner schrieb: On Wed, Mar 10, 2010 at 7:28 AM, Mathieu Olivier wrote: Someone commented on the Nexuiz forums that "Everyone that committed to SVN darkplaces assigned their copyright to, I think, LH, as a condition for their commit access. So, no, no legal problem there." But it's definit

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Matt Turner
On Wed, Mar 10, 2010 at 7:28 AM, Mathieu Olivier wrote: > Someone commented on the Nexuiz forums that "Everyone that committed to SVN > darkplaces assigned their copyright to, I think, LH, as a condition for > their commit access. So, no, no legal problem there." But it's definitely > not the case

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Zachary
On Mar 10, 2010, at 4:28 AM, Mathieu Olivier wrote: > On 10/03/2010 09:33, Zachary wrote: >> >> On Mar 9, 2010, at 12:40 PM, Tei wrote: >> >>> Nexuiz is one of the "enginemods" (much like Alien Arena or others ) >>> that spawned from the Quake engine. It use the Quake1 based heavily >>> modifi

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Ivan Vodopiviz
On Wed, Mar 10, 2010 at 10:47 AM, Tei wrote: > On 10 March 2010 14:21, wrote: >> >> > The one exception to making a PS3 ioquake3 game is if you just make an >> > open-source game that happens to run under the PS3 Linux. >> >> I believe that the PS3 Linux implementation does NOT offer any >> hardw

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Tei
On 10 March 2010 14:21, wrote: > > > The one exception to making a PS3 ioquake3 game is if you just make an > > open-source game that happens to run under the PS3 Linux. > > I believe that the PS3 Linux implementation does NOT offer any > hardware-accelerated OpenGL, a common complaint from people

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread monk
> The one exception to making a PS3 ioquake3 game is if you just make an > open-source game that happens to run under the PS3 Linux. I believe that the PS3 Linux implementation does NOT offer any hardware-accelerated OpenGL, a common complaint from people who have wanted to port opensource games t

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Dominic Fandrey
On 10/03/2010 13:28, Mathieu Olivier wrote: > On 10/03/2010 09:33, Zachary wrote: >> >> On Mar 9, 2010, at 12:40 PM, Tei wrote: >> >>> Nexuiz is one of the "enginemods" (much like Alien Arena or others ) >>> that spawned from the Quake engine. It use the Quake1 based heavily >>> modified DarkPlace

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Robert Isaac
On 3/10/10, Mathieu Olivier wrote: > On 10/03/2010 09:33, Zachary wrote: >> >> On Mar 9, 2010, at 12:40 PM, Tei wrote: >> >>> Nexuiz is one of the "enginemods" (much like Alien Arena or others ) >>> that spawned from the Quake engine. It use the Quake1 based heavily >>> modified DarkPlaces engine

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Mathieu Olivier
On 10/03/2010 09:33, Zachary wrote: On Mar 9, 2010, at 12:40 PM, Tei wrote: Nexuiz is one of the "enginemods" (much like Alien Arena or others ) that spawned from the Quake engine. It use the Quake1 based heavily modified DarkPlaces engines. I find this concept vaguely objectionable. Though

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Daniel Gibson
Dominic Fandrey schrieb: On 10/03/2010 09:33, Zachary wrote: On Mar 9, 2010, at 12:40 PM, Tei wrote: This is really cool news, imho. Can anyone here see ioQuake3 running in playstation3? is that even possible? As a published game? No, it isn't. You run into fscked up legal territory because

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Ben Noordhuis
On Wed, Mar 10, 2010 at 09:59, Dominic Fandrey wrote: > Don't we implicitly grant the ioq3 project the rights to the code > by submitting it to you? > > I mean we don't put our own copyrights to our patches, so I'd assume > we're automatically granting the copyright to whoever already has > it. Ot

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Dominic Fandrey
On 10/03/2010 09:33, Zachary wrote: > On Mar 9, 2010, at 12:40 PM, Tei wrote: >> This is really cool news, imho. Can anyone here see ioQuake3 running >> in playstation3? is that even possible? > > As a published game? No, it isn't. You run into fscked up legal territory > because you can't make

Re: [ioquake3] [Quake1][OT] Nexuiz spawns a Playstation 3 game.

2010-03-10 Thread Zachary
On Mar 9, 2010, at 12:40 PM, Tei wrote: > Nexuiz is one of the "enginemods" (much like Alien Arena or others ) > that spawned from the Quake engine. It use the Quake1 based heavily > modified DarkPlaces engines. I find this concept vaguely objectionable. Though I really do wish them the best o