On Wed, Mar 10, 2010 at 11:32 PM, Joerg Dietrich <dietrich_jo...@t-online.de> wrote: > Matt Turner schrieb: >> On Wed, Mar 10, 2010 at 4:13 PM, Joerg Dietrich >> <dietrich_jo...@t-online.de> wrote: >>> I beg to differ. Maybe a bit redundant but not irrelevant. >>> Zack wrote about the problems of publishing on the PS3. >>> But this is a Sony-problem not a GPL-problem. >>> The tone of this discussion was that some poor >>> Free Software developers got shafted by these >>> bad bad Nexiuz guys. But as long as they obey the rules of the GPL >>> they have every right to do so. Or they ask >>> every contributor to transfer their copyrights. >> >> Yes, but apparently they did not do this. >> >> If contributing to a GNU project (eg, gcc, glibc) you have to >> physically sign a copyright assignment form and mail it to the FSF >> offices. Clearly contributors did not do that in the case of Nexuiz. >> See Mathieu Olivier's response in both this thread and the top of page >> 7 in the Nexuiz Forum thread. >> (http://www.alientrap.org/forum/viewtopic.php?f=23&t=6043&start=180) >> >>> You for example where asking if these guys >>> licensed the engine from idsoftware. >>> If they use the GPLed version of the engine >>> they have a license from idsoftware as stated in the GPL. >>> Just because a software is GPL doesn't mean >>> I can't try to earn some money with it. >> >> I'm not claiming otherwise. Too bad they took a bunch of code from >> independent developers whose copyrights they do not hold. >> >> Matt > > On this I am 100% with you. As long as they do not > own the copyright (by official transfer) they can not > distribute the game as closed source.
I don't understand you guys. Why can't they make a console game that has a tar of the source in the cd? _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.