On 10 March 2010 20:57, Daniel Gibson <metalcae...@gmail.com> wrote: > Matt Turner schrieb: >> >> On Wed, Mar 10, 2010 at 7:28 AM, Mathieu Olivier >> <moliv...@users.sourceforge.net> wrote: >>> >>> Someone commented on the Nexuiz forums that "Everyone that committed to >>> SVN >>> darkplaces assigned their copyright to, I think, LH, as a condition for >>> their commit access. So, no, no legal problem there." But it's definitely >>> not the case. I know I didn't, and my name and copyright are still in >>> various DP source files. >> >> They might not have trouble stepping over your copyrights as an >> individual, but what about id's? >> >> Nexuiz is based on Quake 1, after all. Right? Did they license this >> code from id? >> >> Matt >>
It seems the case, according to the forum. > > But: Is there any official statement about what technology is used for the > PS3 game anyway? Maybe they're just doing a Nexuiz-like game (maybe even > with Nexuiz levels, models, textures, ...) but with a completely different > engine? It sounds to me that would be a modified DarkPlaces engine. I don't really know what PS3 use, but I have to suppose is not OpenGL :-( , so a rewrite of that may be needed, but Mr Lord Havoc code is very good, so it could result on some neato thing :-) -- -- ℱin del ℳensaje. _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.