On 10 March 2010 20:57, Daniel Gibson <metalcae...@gmail.com> wrote:
> Matt Turner schrieb:
>>
>> On Wed, Mar 10, 2010 at 7:28 AM, Mathieu Olivier
>> <moliv...@users.sourceforge.net> wrote:
>>>
>>> Someone commented on the Nexuiz forums that "Everyone that committed to
>>> SVN
>>> darkplaces assigned their copyright to, I think, LH, as a condition for
>>> their commit access. So, no, no legal problem there." But it's definitely
>>> not the case. I know I didn't, and my name and copyright are still in
>>> various DP source files.
>>
>> They might not have trouble stepping over your copyrights as an
>> individual, but what about id's?
>>
>> Nexuiz is based on Quake 1, after all. Right? Did they license this
>> code from id?
>>
>> Matt
>>

It seems the case, according to the forum.


>
> But: Is there any official statement about what technology is used for the
> PS3 game anyway? Maybe they're just doing a Nexuiz-like game (maybe even
> with Nexuiz levels, models, textures, ...) but with a completely different
> engine?

It sounds to me that would be a modified DarkPlaces engine. I don't
really know what PS3 use, but I have to suppose is not OpenGL :-( , so
a rewrite of that may be needed,  but  Mr Lord Havoc code is very
good, so it could result on some neato thing :-)



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