Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-04-05 Thread Vincent Diepeveen
Actually in computerchess it happens just sometimes and just by 1 team it has been done very clearly and that team is not from Europe yet from Middle East / Asia. The odds of an Asian cheating, someone who hardly makes enough cash to even pay for some basic things, are quite bigger than that so

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-04-04 Thread Don Dailey
On Sat, 2009-04-04 at 06:14 -0400, steve uurtamo wrote: > Moreover, this is a really complicated issue. Yes, and I think cheating will always be possible. It's like cryptography, nothing is ever unbreakable. I was quite appalled at how often it happened in computer chess when I was active

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-04-04 Thread steve uurtamo
Moreover, this is a really complicated issue. There has been some extensive statistical work on human cheating in chess done by Ken Regan at the University at Buffalo. However, this relies heavily upon the fact that computers dominate human play by a wide margin. The same is not the case in go.

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-04-03 Thread Robert Jasiek
Vincent Diepeveen wrote: If a program under no circumstance can reproduce a specific move and that for several occasions, then that's very clear proof of course. [...] Statistics prove everything here. No. Rather it proves that the program cheats OR that the methods of detecting cheating are

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-04-03 Thread Vincent Diepeveen
Hi, I see there has been some discussion in this list about cheating remote. In computerchess this toleration has grown out of hand. Setting the rules clear and sharp there in computer-go might avoid for the future a lot of problems. There is a very simple manner to avoid cheating in go. But l

RE: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-04 Thread David Fotland
> Sent: Monday, February 02, 2009 1:20 PM > To: computer-go@computer-go.org > Subject: Re: [computer-go] Rules for remote play at the Computer Olympiad > > > About the "thinking process" log. > > Enabling debugging options can result in serious performance loss. In m

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-02 Thread Jacques Basaldúa
> About the "thinking process" log. Enabling debugging options can result in serious performance loss. In my system only the "admin thread" can do such things as tree dumps and that makes all other "pawn threads" idle. I don't think such preventive measures are justified. In case of doubt, it

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-02 Thread Rémi Coulom
Nick Wedd wrote: I would like to se the time measurement done in the client. I find it odd that cheat-proof client-side time is now standard for chess servers, but too difficult for any Go server to implement. In case of big network lag, client-side time may make the game too long. The be

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-02 Thread Erik van der Werf
On Mon, Feb 2, 2009 at 11:25 AM, Nick Wedd wrote: > 1.) A neural net cannot explain its "thinking process" because it does not > have any. I have used artificial neural nets a lot in my go programs; it is trivial to display predictions, but understanding them is of course not always easy. Still

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-02 Thread Nick Wedd
In message <4985a9b2.7090...@univ-lille3.fr>, Rémi Coulom writes Erik van der Werf wrote: Hi Remi, There is a simpler solution: do not allow remote play at all. I would be in favor of this solution. But this has no chance to make unanimity. Even with a strong majority in favor of that rule

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-02 Thread Nick Wedd
In message <262b2f900902010529r2ddec4afq31705bd9ccfda...@mail.gmail.com>, Erik van der Werf writes < snip > Something else for the discussion. I would like to have a rule about mandatory displaying the thinking process of the program so that both operators have an idea of what is happening.

RE: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread David Fotland
mputer-go.org [mailto:computer-go- > boun...@computer-go.org] On Behalf Of Erik van der Werf > Sent: Sunday, February 01, 2009 6:26 AM > To: computer-go > Subject: Re: [computer-go] Rules for remote play at the Computer Olympiad > > On Sun, Feb 1, 2009 at 3:03 PM, Mark Boon wrote: &

RE: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread David Fotland
I like having something mandatory, so we don’t need to ask for it. Many Faces did not have this, because the backend and the GUI only communicated moves. But the backend was creating a log file and it would be easy to display the log with regular updates in a different window. To prevent cheat

RE: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread David Fotland
I'm in favor of starting rounds on time, with remote machines either getting a time penalty or playing locally (their choice). The clock should run for the remote machine as soon as the round is scheduled to start. Once a round is started the remote program cannot switch. For example if it start

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread Rémi Coulom
Erik van der Werf wrote: For a 3-round playoff I would propose that the third game uses komi bidding (one operator is given the right to choose the komi, and the other then chooses whether to play Black or White). An alternative is to play 4 rounds and use board-points as a tie-breaker.

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread Erik van der Werf
On Sun, Feb 1, 2009 at 2:54 PM, Rémi Coulom wrote: > Erik van der Werf wrote: >> >> Hi Remi, >> >> There is a simpler solution: do not allow remote play at all. >> > > I would be in favor of this solution. But this has no chance to make > unanimity. Even with a strong majority in favor of that rul

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread Erik van der Werf
On Sun, Feb 1, 2009 at 3:03 PM, Mark Boon wrote: > On Feb 1, 2009, at 11:29 AM, Erik van der Werf wrote: >> Something else for the discussion. I would like to have a rule about >> mandatory displaying the thinking process of the program so that both >> operators have an idea of what is happening.

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread Mark Boon
On Feb 1, 2009, at 11:29 AM, Erik van der Werf wrote: Something else for the discussion. I would like to have a rule about mandatory displaying the thinking process of the program so that both operators have an idea of what is happening. Especially for remote play I think this is needed becaus

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread Rémi Coulom
Erik van der Werf wrote: Hi Remi, There is a simpler solution: do not allow remote play at all. I would be in favor of this solution. But this has no chance to make unanimity. Even with a strong majority in favor of that rule, Jaap would probably not accept it, anyways. As for stricter

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread Erik van der Werf
Hi Remi, There is a simpler solution: do not allow remote play at all. Something else for the discussion. I would like to have a rule about mandatory displaying the thinking process of the program so that both operators have an idea of what is happening. Especially for remote play I think this i