Nick Wedd wrote:

I would like to se the time measurement done in the client. I find it odd that cheat-proof client-side time is now standard for chess servers, but too difficult for any Go server to implement.

In case of big network lag, client-side time may make the game too long.

The best solution is to connect to a local server. It would have no time lag. The UEC Cup uses NNGS:
http://jsb.cs.uec.ac.jp/~igo/2008/eng/network.html
I suppose they have an adapter for gtp programs.

The advantage of playing on KGS is that it provides live relay of the tournament on the net, which may attract spectators. But having to rely on KGS for the tournament is much too dangerous, especially because of network lag, and the risk of network failure.

From my point of view, the ideal solution would be a local official server, with a live relay of the games on the web. Live relay may be done automatically, with a little work to program "relay bots".

Rémi
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