Nick Wedd wrote:
I would like to se the time measurement done in the client. I find it
odd that cheat-proof client-side time is now standard for chess
servers, but too difficult for any Go server to implement.
In case of big network lag, client-side time may make the game too long.
The best solution is to connect to a local server. It would have no time
lag. The UEC Cup uses NNGS:
http://jsb.cs.uec.ac.jp/~igo/2008/eng/network.html
I suppose they have an adapter for gtp programs.
The advantage of playing on KGS is that it provides live relay of the
tournament on the net, which may attract spectators. But having to rely
on KGS for the tournament is much too dangerous, especially because of
network lag, and the risk of network failure.
From my point of view, the ideal solution would be a local official
server, with a live relay of the games on the web. Live relay may be
done automatically, with a little work to program "relay bots".
Rémi
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/