https://bugs.freedesktop.org/show_bug.cgi?id=78914
--- Comment #8 from Florian Link <florianl...@gmail.com> --- I noticed that the same problem happens if I always use GL_CULL_BACK and change the winding so that the back faces are front facing when I need the back faces. So it seems to depend on the winding of the triangles (which probably is related on how GL_CULL_BACK/FRONT are implemented...). -- You are receiving this mail because: You are the assignee for the bug.
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev