https://bugs.freedesktop.org/show_bug.cgi?id=78914

--- Comment #8 from Florian Link <florianl...@gmail.com> ---
I noticed that the same problem happens if I always use GL_CULL_BACK and change
the winding so that the back faces are front facing when I need the back faces. 

So it seems to depend on the winding of the triangles (which probably is
related on how GL_CULL_BACK/FRONT are implemented...).

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