https://bugs.freedesktop.org/show_bug.cgi?id=78914

--- Comment #16 from Florian Link <florianl...@gmail.com> ---
This is strange, since in my renderer I render all back faces to one FBO and
all front faces to another FBO, so the front/back faces do not fight in the
Z-buffer.

I really experience missing pixels on faces that share edges, in one FBO the
front triangle edge has different pixels than the back triangle in the other
FBO... 

But maybe your code does something different when depth testing is on?

I will try to adapt my example to show the problem without depth test.

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