https://bugs.freedesktop.org/show_bug.cgi?id=78914
Roland Scheidegger <srol...@vmware.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Front/Backfaces do not |[llvmpipe] Front/Backfaces |cover the same pixels when |do not cover the same |rasterized |pixels when rasterized Component|Mesa core |Other --- Comment #1 from Roland Scheidegger <srol...@vmware.com> --- So, in order to get front and backface tris, you draw essentially the same tri twice, but once you draw index 0,1,2 and once you draw 0,2,1? I could see this getting different results for interpolated attributes (in fact I know it will happen...). I am not actually sure it's guaranteed to get the same results, this is very tricky to get right (the reason is the interpolation / interpolation setup is not quite symmetric wrt all triangle corners, the float math can give different results). Though this should only affect interpolated attribute values, not rasterization itself (which happens with fixed point math). If it actually rasterizes different pixels this is a bug. Hence if you could provide some minimal test case that would be great. This only affects llvmpipe right? -- You are receiving this mail because: You are the assignee for the bug.
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