https://bugs.freedesktop.org/show_bug.cgi?id=78914

--- Comment #4 from Roland Scheidegger <srol...@vmware.com> ---
I agree this looks like a rasterization problem. I'll look into it when I find
some time. Right now I have no idea why that happens - there's the code which
would rotate the vertices but this all happens with fixed point thus it should
still produce the same fragments afaict. But there might be a bug in this logic
somewhere.
The more easy it is to reproduce the better. If you could get a apitrace that
would be helpful.

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