https://bugs.freedesktop.org/show_bug.cgi?id=78914
Priority: medium Bug ID: 78914 Assignee: mesa-dev@lists.freedesktop.org Summary: Front/Backfaces do not cover the same pixels when rasterized Severity: normal Classification: Unclassified OS: All Reporter: florianl...@gmail.com Hardware: Other Status: NEW Version: 10.1 Component: Mesa core Product: Mesa When trying to run my GLSL raycaster with Mesa/llvmpipe, I recognized artifacts due to the wrong ray start/end positions. I render the start/end rays as boxes where the front face is the start position and the back face is the back position. The problem seems to be that the front/back faces do not cover the exact same pixels in the framebuffer, even when they share the same edges. On NVidia/ATI cards with native driver, the back faces cover the same pixels as the front faces. This can be reproduced by rendering a triangle with culling turned off and blending turned on. When rotating the triangle one can see the artifacts on the borders of the triangle. -- You are receiving this mail because: You are the assignee for the bug.
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