https://bugs.freedesktop.org/show_bug.cgi?id=78914
--- Comment #17 from Florian Link <florianl...@gmail.com> --- Ok, you are right, it only happens with depth test enabled. The strange thing is that it creates these artifacts in my ray caster, where I get exactly theses holes but both front/back faces have the same interpolated positions, so depth rejection should not create holes because another triangle should be have rendered to that pixel first. Anyway, I think the depth test should still not generate these rejection pixels, since it will create problems in e.g. depth peeling and other algorithms as well. -- You are receiving this mail because: You are the assignee for the bug.
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