https://bugs.freedesktop.org/show_bug.cgi?id=78914
--- Comment #3 from Florian Link <florianl...@gmail.com> --- So regarding your comment, rasterization of back/front faces with shared edges seems to rasterize to different (at least on some pixels). So it is not about the interpolated vertex attributes, but about the screen pixels. I tested this with LLVM pipe and with softpipe and only LLVM pipe shows the artifacts (softpipe does not show any red pixels in my example setup). The example scene was done using MeVisLab (www.mevislab.de) and the Mesa opengl32.dll with LLVM pipe, I can send you that MeVisLab scene (MeVisLab is free to install). Or do you need a C++ example to reproduce this? -- You are receiving this mail because: You are the assignee for the bug.
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