I guess Source 2 is a good point, see where it goes and what-not. As for TF2, I feel TF2 is still somewhat profitable but it can be a lot more profitable if they treated it better than it is. I'm sure competitive mode will give a little bit of life back into it but I have a list of concerns that I know will fall on deaf ears anyway.
On Sat, Jan 9, 2016 at 5:41 PM, ED-E <[email protected]> wrote: > I guess we all can agree on that Valve doesn't need the games to stay > afloat, even the ones they still support. > > I hate how community servers get treaded in TF2, but I still admire that > someone at Valve (Eric or whoever is in charge) still raises the hand to do > something with it after all the years. I don't know how profitable TF2 > still is comperable to CS:GO or Dota2 though, but again, I doubt it's > business critical to Valve. > > ----- Original Message ----- > From: Rowedahelicon <[email protected]> > To: Half-Life dedicated Win32 server mailing list < > [email protected]> > Date: Sat, 9 Jan 2016 17:33:47 -0500 > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > > My question is when is it time to declare Valve one of "Those" companies? > > With Marc leaving after all this time it basically says they Half Life is > > either written or just never going to progress anymore. Valve doesn't > have > > the drive or energy to make games anymore, they only profit from the few > > they've made and spend the rest of their time making business decisions. > > > > I mean, there is the upcoming Vive of course but will that really be > > anything redeeming? How have those Steam machines and Steam OS been > doing? > > > > On Sat, Jan 9, 2016 at 5:18 PM, Weasels Lair <[email protected]> > wrote: > > > > > Looks like nobody may be working on HL franchise any more (with Marc > > > Laidlaw leaving). Just hope the multiplayer stuff stays working for a > few > > > more years. > > > > > > On Sat, Jan 9, 2016 at 2:11 PM, Rowedahelicon < > > > [email protected]> wrote: > > > > > >> When this works he says~ > > >> > > >> Still, it would have been nice to get a nice little message telling > > >> everyone, they'll tell us that the hats have stopped dropping > eventually, > > >> right? > > >> > > >> On Sat, Jan 9, 2016 at 11:47 AM, ED-E <[email protected]> wrote: > > >> > > >>> Thanks man, that makes sense, i have seen they removed it from the > store > > >>> too. Communication with the customers leaves a lot to be desired by > Valve > > >>> though. > > >>> > > >>> I wanted to surprise my staff of my community with items (worth ~2 > keys > > >>> each) last year, special name/description tagged and in the end gift > > >>> wrapped. I pushed it from christmas to new year (for other reasons > though) > > >>> and now i'm still having them in my inventory, in hopes this would > be fixed > > >>> soon. Well I guess once this works again, I'll go with "Hey guys, > random > > >>> surprise for no reason other than you are awesome!" :) > > >>> > > >>> ----- Original Message ----- > > >>> From: uasmatrix <[email protected]> > > >>> To: [email protected] > > >>> Date: Sat, 9 Jan 2016 10:20:05 -0500 > > >>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > >>> > > >>> > Supposedly it's not really broken, but Valve disabled it for the > time > > >>> being due to the fact that people could bypass their Escrow / > confirmation > > >>> bullshit with it. > > >>> > > > >>> > Basically if someone had their account taken, then the hijacker > could > > >>> gift away the person's items to some alt, and there would be no > issue with > > >>> having to confirm anything since it's a gift. > > >>> > Plus, since you can remove gift text now, it wouldn't even devalue > > >>> anything in the eyes of the hijacker or anyone else. > > >>> > > > >>> > I don't know how true that is, but there was some discussion about > it > > >>> here: > > >>> > > > >>> > > > >>> > http://forums.backpack.tf/index.php?/topic/47275-psa-gift-wrap-and-giftapults/ > > >>> > > > >>> > > > >>> > In that thread there's a link to some Reddit post where some guy > > >>> apparently had the above happen to him. > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > -----Original Message----- > > >>> > From: ED-E <[email protected]> > > >>> > To: Half-Life dedicated Win32 server mailing list < > > >>> [email protected]> > > >>> > Sent: Fri, Jan 8, 2016 1:26 pm > > >>> > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > >>> > > > >>> > Gift Wraps are broken since "Tough Break" update. > > >>> > > > >>> > You cannot wrap items anymore (this is tested by multiple people), > you > > >>> > hear the sound, your see the counter going down, but that's about > it. > > >>> > I tried to inform last year via TF Team contact from the website, > > >>> > support ticket and in the TF2 forum (where already were couple of > > >>> > threads), but after seeing this patch it seems to be ignored, thus > I > > >>> > give this here a try. So please fix. > > >>> > > > >>> > Am 07.01.2016 um 23:40 schrieb Eric Smith: > > >>> > > We've released a mandatory update for TF2. The update notes are > > >>> below. The new version is 3214643. > > >>> > > > > >>> > > -Eric > > >>> > > > > >>> > > ------------------------------- > > >>> > > > > >>> > > - Fixed some random client crashes related to memory exhaustion > for > > >>> Mac clients > > >>> > > - Significantly reduced memory usage on Mac and Linux clients > > >>> > > - Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 > tournament > > >>> medals > > >>> > > - Added the ability to restore festivized weapons via the context > > >>> menu > > >>> > > - Fixed an issue causing maps with packed assets to occasionally > > >>> have pink textures when played on servers using sv_pure > > >>> > > - Fixed the Australium Minigun and Scattergun materials > > >>> > > - Fixed objective names in deathnotice HUD using white text when > the > > >>> local player was involved > > >>> > > - Fixed the Quick-Fix Medi Gun not healing the Medic after > switching > > >>> away from the Medi Gun and back while the charge is draining > > >>> > > - Updated the model/materials for The Bolted Birdcage, The > Scrumpy > > >>> Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, > The > > >>> Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style) > > >>> > > - Updated The Frenchman's Formals so it can also be equipped by > the > > >>> Scout and added a new paint style > > >>> > > - Updated the backpack image for the Taunt: Soldier's Requiem > > >>> > > - Updated the Man Melter so extinguishing a teammate will return > 20 > > >>> health to the Pyro > > >>> > > - Updated Mad Milk and Mutated Milk so both grant a 20% cooldown > > >>> reduction when used to extinguish a burning teammate. > > >>> > > - Updated the server log entry for kick votes to include the ID > of > > >>> the vote initiator > > >>> > > - Updated cp_vanguard to fix an exploit related to spawn room > doors > > >>> > > - Updated pl_snowycoast > > >>> > > - Fixed several unintended perches > > >>> > > - Fixed being able to damage through the setup gates > > >>> > > - Added some fences & cover inside BLU's first spawn to > reduce > > >>> spam angles > > >>> > > - Added an extra resupply in BLU's first spawn and RED's last > > >>> spawn > > >>> > > - Moved medium health kit at 1st point back towards BLU's > side > > >>> of choke > > >>> > > - Changed collision on large railings to allow projectiles > > >>> > > - Added some cover to the sentry platform inside last > > >>> > > - Adjusted lighting/detailing at stair to 2nd point low > flank to > > >>> make it more obvious > > >>> > > - Quonset hut sniper deck raised > > >>> > > - Spawn locations in RED's first moved further from the door > > >>> > > - Added windows to main entrance of RED's first spawn > > >>> > > - Adjusted the narrow fence near RED spawn > > >>> > > - Prevented building teleporters at the edge of spawn doors > > >>> > > - Fixed an exploit related to BLU's 2nd forward spawn's > entrances > > >>> > > - Added some logic to prevent players getting stuck when > RED's > > >>> first spawn closes > > >>> > > - Changed how RED spawn moves players to their last spawn > when > > >>> 2nd is capped (no longer slays & respawns) > > >>> > > - Replaced dump truck in kennels with crates > > >>> > > - Door near RED's first spawn now opens as the cart > approaches > > >>> 2nd instead of after capture > > >>> > > - Switched main exit and window on RED's last spawn > > >>> > > - Adjusted placement of health and ammo near RED's last spawn > > >>> > > - Fixed various floating props > > >>> > > - Fixed some texture alignment issues in the tunnels > > >>> > > - Fixed spot on last ramp that would keep the cart from > rolling > > >>> back > > >>> > > - Fixed some smoothing/geometry problems on crates at last > > >>> > > - Reduced size of kill zone on falling crates during finale > > >>> > > - Added map menu photos > > >>> > > > > >>> > > > > >>> > > > > >>> > > _______________________________________________ > > >>> > > To unsubscribe, edit your list preferences, or view the list > > >>> archives, please visit: > > >>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >>> > > > > >>> > > > >>> > > > >>> > _______________________________________________ > > >>> > To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >>> > > > >>> > > > >>> > _______________________________________________ > > >>> > To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >>> > > > >>> > > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >>> > > >> > > >> > > >> > > >> -- > > >> *Matthew (Rowedahelicon) Robinson* > > >> Web Designer / Artist / Writer > > >> Website - http://www.rowedahelicon.com/ > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >> > > >> > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > > > > > -- > > *Matthew (Rowedahelicon) Robinson* > > Web Designer / Artist / Writer > > Website - http://www.rowedahelicon.com/ > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/
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