I guess Source 2 is a good point, see where it goes and what-not. As for
TF2, I feel TF2 is still somewhat profitable but it can be a lot more
profitable if they treated it better than it is. I'm sure competitive mode
will give a little bit of life back into it but I have a list of concerns
that I know will fall on deaf ears anyway.

On Sat, Jan 9, 2016 at 5:41 PM, ED-E <[email protected]> wrote:

> I guess we all can agree on that Valve doesn't need the games to stay
> afloat, even the ones they still support.
>
> I hate how community servers get treaded in TF2, but I still admire that
> someone at Valve (Eric or whoever is in charge) still raises the hand to do
> something with it after all the years. I don't know how profitable TF2
> still is comperable to CS:GO or Dota2 though, but again, I doubt it's
> business critical to Valve.
>
> ----- Original Message -----
> From: Rowedahelicon <[email protected]>
> To: Half-Life dedicated Win32 server mailing list <
> [email protected]>
> Date: Sat, 9 Jan 2016 17:33:47 -0500
> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>
> > My question is when is it time to declare Valve one of "Those" companies?
> > With Marc leaving after all this time it basically says they Half Life is
> > either written or just never going to progress anymore. Valve doesn't
> have
> > the drive or energy to make games anymore, they only profit from the few
> > they've made and spend the rest of their time making business decisions.
> >
> > I mean, there is the upcoming Vive of course but will that really be
> > anything redeeming? How have those Steam machines and Steam OS been
> doing?
> >
> > On Sat, Jan 9, 2016 at 5:18 PM, Weasels Lair <[email protected]>
> wrote:
> >
> > > Looks like nobody may be working on HL franchise any more (with Marc
> > > Laidlaw leaving).  Just hope the multiplayer stuff stays working for a
> few
> > > more years.
> > >
> > > On Sat, Jan 9, 2016 at 2:11 PM, Rowedahelicon <
> > > [email protected]> wrote:
> > >
> > >> When this works he says~
> > >>
> > >> Still, it would have been nice to get a nice little message telling
> > >> everyone, they'll tell us that the hats have stopped dropping
> eventually,
> > >> right?
> > >>
> > >> On Sat, Jan 9, 2016 at 11:47 AM, ED-E <[email protected]> wrote:
> > >>
> > >>> Thanks man, that makes sense, i have seen they removed it from the
> store
> > >>> too. Communication with the customers leaves a lot to be desired by
> Valve
> > >>> though.
> > >>>
> > >>> I wanted to surprise my staff of my community with items (worth ~2
> keys
> > >>> each) last year, special name/description tagged and in the end gift
> > >>> wrapped. I pushed it from christmas to new year (for other reasons
> though)
> > >>> and now i'm still having them in my inventory, in hopes this would
> be fixed
> > >>> soon. Well I guess once this works again, I'll go with "Hey guys,
> random
> > >>> surprise for no reason other than you are awesome!" :)
> > >>>
> > >>> ----- Original Message -----
> > >>> From: uasmatrix <[email protected]>
> > >>> To: [email protected]
> > >>> Date: Sat, 9 Jan 2016 10:20:05 -0500
> > >>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> > >>>
> > >>> > Supposedly it's not really broken, but Valve disabled it for the
> time
> > >>> being due to the fact that people could bypass their Escrow /
> confirmation
> > >>> bullshit with it.
> > >>> >
> > >>> > Basically if someone had their account taken, then the hijacker
> could
> > >>> gift away the person's items to some alt, and there would be no
> issue with
> > >>> having to confirm anything since it's a gift.
> > >>> > Plus, since you can remove gift text now, it wouldn't even devalue
> > >>> anything in the eyes of the hijacker or anyone else.
> > >>> >
> > >>> > I don't know how true that is, but there was some discussion about
> it
> > >>> here:
> > >>> >
> > >>> >
> > >>>
> http://forums.backpack.tf/index.php?/topic/47275-psa-gift-wrap-and-giftapults/
> > >>> >
> > >>> >
> > >>> > In that thread there's a link to some Reddit post where some guy
> > >>> apparently had the above happen to him.
> > >>> >
> > >>> >
> > >>> >
> > >>> >
> > >>> >
> > >>> >
> > >>> >
> > >>> > -----Original Message-----
> > >>> > From: ED-E <[email protected]>
> > >>> > To: Half-Life dedicated Win32 server mailing list <
> > >>> [email protected]>
> > >>> > Sent: Fri, Jan 8, 2016 1:26 pm
> > >>> > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> > >>> >
> > >>> > Gift Wraps are broken since "Tough Break" update.
> > >>> >
> > >>> > You cannot wrap items anymore (this is tested by multiple people),
> you
> > >>> > hear the sound, your see the counter going down, but that's about
> it.
> > >>> > I tried to inform last year via TF Team contact from the website,
> > >>> > support ticket and in the TF2 forum (where already were couple of
> > >>> > threads), but after seeing this patch it seems to be ignored, thus
> I
> > >>> > give this here a try. So please fix.
> > >>> >
> > >>> > Am 07.01.2016 um 23:40 schrieb Eric Smith:
> > >>> > > We've released a mandatory update for TF2. The update notes are
> > >>> below. The new version is 3214643.
> > >>> > >
> > >>> > > -Eric
> > >>> > >
> > >>> > > -------------------------------
> > >>> > >
> > >>> > > - Fixed some random client crashes related to memory exhaustion
> for
> > >>> Mac clients
> > >>> > > - Significantly reduced memory usage on Mac and Linux clients
> > >>> > > - Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3
> tournament
> > >>> medals
> > >>> > > - Added the ability to restore festivized weapons via the context
> > >>> menu
> > >>> > > - Fixed an issue causing maps with packed assets to occasionally
> > >>> have pink textures when played on servers using sv_pure
> > >>> > > - Fixed the Australium Minigun and Scattergun materials
> > >>> > > - Fixed objective names in deathnotice HUD using white text when
> the
> > >>> local player was involved
> > >>> > > - Fixed the Quick-Fix Medi Gun not healing the Medic after
> switching
> > >>> away from the Medi Gun and back while the charge is draining
> > >>> > > - Updated the model/materials for The Bolted Birdcage, The
> Scrumpy
> > >>> Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name,
> The
> > >>> Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)
> > >>> > > - Updated The Frenchman's Formals so it can also be equipped by
> the
> > >>> Scout and added a new paint style
> > >>> > > - Updated the backpack image for the Taunt: Soldier's Requiem
> > >>> > > - Updated the Man Melter so extinguishing a teammate will return
> 20
> > >>> health to the Pyro
> > >>> > > - Updated Mad Milk and Mutated Milk so both grant a 20% cooldown
> > >>> reduction when used to extinguish a burning teammate.
> > >>> > > - Updated the server log entry for kick votes to include the ID
> of
> > >>> the vote initiator
> > >>> > > - Updated cp_vanguard to fix an exploit related to spawn room
> doors
> > >>> > > - Updated pl_snowycoast
> > >>> > >     - Fixed several unintended perches
> > >>> > >     - Fixed being able to damage through the setup gates
> > >>> > >     - Added some fences & cover inside BLU's first spawn to
> reduce
> > >>> spam angles
> > >>> > >     - Added an extra resupply in BLU's first spawn and RED's last
> > >>> spawn
> > >>> > >     - Moved medium health kit at 1st point back towards BLU's
> side
> > >>> of choke
> > >>> > >     - Changed collision on large railings to allow projectiles
> > >>> > >     - Added some cover to the sentry platform inside last
> > >>> > >     - Adjusted lighting/detailing at stair to 2nd point low
> flank to
> > >>> make it more obvious
> > >>> > >     - Quonset hut sniper deck raised
> > >>> > >     - Spawn locations in RED's first moved further from the door
> > >>> > >     - Added windows to main entrance of RED's first spawn
> > >>> > >     - Adjusted the narrow fence near RED spawn
> > >>> > >     - Prevented building teleporters at the edge of spawn doors
> > >>> > >     - Fixed an exploit related to BLU's 2nd forward spawn's
> entrances
> > >>> > >     - Added some logic to prevent players getting stuck when
> RED's
> > >>> first spawn closes
> > >>> > >     - Changed how RED spawn moves players to their last spawn
> when
> > >>> 2nd is capped (no longer slays & respawns)
> > >>> > >     - Replaced dump truck in kennels with crates
> > >>> > >     - Door near RED's first spawn now opens as the cart
> approaches
> > >>> 2nd instead of after capture
> > >>> > >     - Switched main exit and window on RED's last spawn
> > >>> > >     - Adjusted placement of health and ammo near RED's last spawn
> > >>> > >     - Fixed various floating props
> > >>> > >     - Fixed some texture alignment issues in the tunnels
> > >>> > >     - Fixed spot on last ramp that would keep the cart from
> rolling
> > >>> back
> > >>> > >     - Fixed some smoothing/geometry problems on crates at last
> > >>> > >     - Reduced size of kill zone on falling crates during finale
> > >>> > >     - Added map menu photos
> > >>> > >
> > >>> > >
> > >>> > >
> > >>> > > _______________________________________________
> > >>> > > To unsubscribe, edit your list preferences, or view the list
> > >>> archives, please visit:
> > >>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >>> > >
> > >>> >
> > >>> >
> > >>> > _______________________________________________
> > >>> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >>> >
> > >>> >
> > >>> > _______________________________________________
> > >>> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >>> >
> > >>> >
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >>>
> > >>
> > >>
> > >>
> > >> --
> > >> *Matthew (Rowedahelicon) Robinson*
> > >> Web Designer / Artist / Writer
> > >> Website - http://www.rowedahelicon.com/
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >>
> > >>
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >
> > >
> >
> >
> > --
> > *Matthew (Rowedahelicon) Robinson*
> > Web Designer / Artist / Writer
> > Website - http://www.rowedahelicon.com/
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>



-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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