You're late.

On 09.01.2016 23:33, Rowedahelicon wrote:
My question is when is it time to declare Valve one of "Those" companies? With Marc leaving after all this time it basically says they Half Life is either written or just never going to progress anymore. Valve doesn't have the drive or energy to make games anymore, they only profit from the few they've made and spend the rest of their time making business decisions.

I mean, there is the upcoming Vive of course but will that really be anything redeeming? How have those Steam machines and Steam OS been doing?

On Sat, Jan 9, 2016 at 5:18 PM, Weasels Lair <[email protected] <mailto:[email protected]>> wrote:

    Looks like nobody may be working on HL franchise any more (with
    Marc Laidlaw leaving).  Just hope the multiplayer stuff stays
    working for a few more years.

    On Sat, Jan 9, 2016 at 2:11 PM, Rowedahelicon
    <[email protected]
    <mailto:[email protected]>> wrote:

        When this works he says~

        Still, it would have been nice to get a nice little message
        telling everyone, they'll tell us that the hats have stopped
        dropping eventually, right?

        On Sat, Jan 9, 2016 at 11:47 AM, ED-E <[email protected]
        <mailto:[email protected]>> wrote:

            Thanks man, that makes sense, i have seen they removed it
            from the store too. Communication with the customers
            leaves a lot to be desired by Valve though.

            I wanted to surprise my staff of my community with items
            (worth ~2 keys each) last year, special name/description
            tagged and in the end gift wrapped. I pushed it from
            christmas to new year (for other reasons though) and now
            i'm still having them in my inventory, in hopes this would
            be fixed soon. Well I guess once this works again, I'll go
            with "Hey guys, random surprise for no reason other than
            you are awesome!" :)

            ----- Original Message -----
            From: uasmatrix <[email protected] <mailto:[email protected]>>
            To: [email protected]
            <mailto:[email protected]>
            Date: Sat, 9 Jan 2016 10:20:05 -0500
            Subject: Re: [hlds] Mandatory Team Fortress 2 update released

            > Supposedly it's not really broken, but Valve disabled it
            for the time being due to the fact that people could
            bypass their Escrow / confirmation bullshit with it.
            >
            > Basically if someone had their account taken, then the
            hijacker could gift away the person's items to some alt,
            and there would be no issue with having to confirm
            anything since it's a gift.
            > Plus, since you can remove gift text now, it wouldn't
            even devalue anything in the eyes of the hijacker or
            anyone else.
            >
            > I don't know how true that is, but there was some
            discussion about it here:
            >
            >
            
http://forums.backpack.tf/index.php?/topic/47275-psa-gift-wrap-and-giftapults/
            >
            >
            > In that thread there's a link to some Reddit post where
            some guy apparently had the above happen to him.
            >
            >
            >
            >
            >
            >
            >
            > -----Original Message-----
            > From: ED-E <[email protected]
            <mailto:[email protected]>>
            > To: Half-Life dedicated Win32 server mailing list
            <[email protected]
            <mailto:[email protected]>>
            > Sent: Fri, Jan 8, 2016 1:26 pm
            > Subject: Re: [hlds] Mandatory Team Fortress 2 update
            released
            >
            > Gift Wraps are broken since "Tough Break" update.
            >
            > You cannot wrap items anymore (this is tested by
            multiple people), you
            > hear the sound, your see the counter going down, but
            that's about it.
            > I tried to inform last year via TF Team contact from the
            website,
            > support ticket and in the TF2 forum (where already were
            couple of
            > threads), but after seeing this patch it seems to be
            ignored, thus I
            > give this here a try. So please fix.
            >
            > Am 07.01.2016 um 23:40 schrieb Eric Smith:
            > > We've released a mandatory update for TF2. The update
            notes are below. The new version is 3214643.
            > >
            > > -Eric
            > >
            > > -------------------------------
            > >
            > > - Fixed some random client crashes related to memory
            exhaustion for Mac clients
            > > - Significantly reduced memory usage on Mac and Linux
            clients
            > > - Added LBTF2 6v6 Season 12 and LBTF2 Highlander
            Season 3 tournament medals
            > > - Added the ability to restore festivized weapons via
            the context menu
            > > - Fixed an issue causing maps with packed assets to
            occasionally have pink textures when played on servers
            using sv_pure
            > > - Fixed the Australium Minigun and Scattergun materials
            > > - Fixed objective names in deathnotice HUD using white
            text when the local player was involved
            > > - Fixed the Quick-Fix Medi Gun not healing the Medic
            after switching away from the Medi Gun and back while the
            charge is draining
            > > - Updated the model/materials for The Bolted Birdcage,
            The Scrumpy Strongbox, Pirate Bandana, The Crone's Dome,
            The Hat With No Name, The Gaelic Garb (now paintable), and
            A Well Wrapped Hat (new paint style)
            > > - Updated The Frenchman's Formals so it can also be
            equipped by the Scout and added a new paint style
            > > - Updated the backpack image for the Taunt: Soldier's
            Requiem
            > > - Updated the Man Melter so extinguishing a teammate
            will return 20 health to the Pyro
            > > - Updated Mad Milk and Mutated Milk so both grant a
            20% cooldown reduction when used to extinguish a burning
            teammate.
            > > - Updated the server log entry for kick votes to
            include the ID of the vote initiator
            > > - Updated cp_vanguard to fix an exploit related to
            spawn room doors
            > > - Updated pl_snowycoast
            > >     - Fixed several unintended perches
            > >     - Fixed being able to damage through the setup gates
            > >     - Added some fences & cover inside BLU's first
            spawn to reduce spam angles
            > >     - Added an extra resupply in BLU's first spawn and
            RED's last spawn
            > >     - Moved medium health kit at 1st point back
            towards BLU's side of choke
            > >     - Changed collision on large railings to allow
            projectiles
            > >     - Added some cover to the sentry platform inside last
            > >     - Adjusted lighting/detailing at stair to 2nd
            point low flank to make it more obvious
            > >     - Quonset hut sniper deck raised
            > >     - Spawn locations in RED's first moved further
            from the door
            > >     - Added windows to main entrance of RED's first spawn
            > >     - Adjusted the narrow fence near RED spawn
            > >     - Prevented building teleporters at the edge of
            spawn doors
            > >     - Fixed an exploit related to BLU's 2nd forward
            spawn's entrances
            > >     - Added some logic to prevent players getting
            stuck when RED's first spawn closes
            > >     - Changed how RED spawn moves players to their
            last spawn when 2nd is capped (no longer slays & respawns)
            > >     - Replaced dump truck in kennels with crates
            > >     - Door near RED's first spawn now opens as the
            cart approaches 2nd instead of after capture
            > >     - Switched main exit and window on RED's last spawn
            > >     - Adjusted placement of health and ammo near RED's
            last spawn
            > >     - Fixed various floating props
            > >     - Fixed some texture alignment issues in the tunnels
            > >     - Fixed spot on last ramp that would keep the cart
            from rolling back
            > >     - Fixed some smoothing/geometry problems on crates
            at last
            > >     - Reduced size of kill zone on falling crates
            during finale
            > >     - Added map menu photos
            > >
            > >
            > >
            > > _______________________________________________
            > > To unsubscribe, edit your list preferences, or view
            the list archives, please visit:
            > >
            https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
            > >
            >
            >
            > _______________________________________________
            > To unsubscribe, edit your list preferences, or view the
            list archives, please visit:
            > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
            >
            >
            > _______________________________________________
            > To unsubscribe, edit your list preferences, or view the
            list archives, please visit:
            > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
            >
            >

            _______________________________________________
            To unsubscribe, edit your list preferences, or view the
            list archives, please visit:
            https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




-- *Matthew (Rowedahelicon) Robinson*
        Web Designer / Artist / Writer
        Website - http://www.rowedahelicon.com/

        _______________________________________________
        To unsubscribe, edit your list preferences, or view the list
        archives, please visit:
        https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



    _______________________________________________
    To unsubscribe, edit your list preferences, or view the list
    archives, please visit:
    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to