Can we have the festive wrench/knife fix? (Festive wrench and knife do not have the festive attachment on them - they look default everywhere except the loadout menu) On 7 Jan 2016 23:40, "Eric Smith" <[email protected]> wrote:
> We've released a mandatory update for TF2. The update notes are below. The > new version is 3214643. > > -Eric > > ------------------------------- > > - Fixed some random client crashes related to memory exhaustion for Mac > clients > - Significantly reduced memory usage on Mac and Linux clients > - Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals > - Added the ability to restore festivized weapons via the context menu > - Fixed an issue causing maps with packed assets to occasionally have pink > textures when played on servers using sv_pure > - Fixed the Australium Minigun and Scattergun materials > - Fixed objective names in deathnotice HUD using white text when the local > player was involved > - Fixed the Quick-Fix Medi Gun not healing the Medic after switching away > from the Medi Gun and back while the charge is draining > - Updated the model/materials for The Bolted Birdcage, The Scrumpy > Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The > Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style) > - Updated The Frenchman's Formals so it can also be equipped by the Scout > and added a new paint style > - Updated the backpack image for the Taunt: Soldier's Requiem > - Updated the Man Melter so extinguishing a teammate will return 20 health > to the Pyro > - Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction > when used to extinguish a burning teammate. > - Updated the server log entry for kick votes to include the ID of the > vote initiator > - Updated cp_vanguard to fix an exploit related to spawn room doors > - Updated pl_snowycoast > - Fixed several unintended perches > - Fixed being able to damage through the setup gates > - Added some fences & cover inside BLU's first spawn to reduce > spam angles > - Added an extra resupply in BLU's first spawn and RED's last spawn > - Moved medium health kit at 1st point back towards BLU's side of > choke > - Changed collision on large railings to allow projectiles > - Added some cover to the sentry platform inside last > - Adjusted lighting/detailing at stair to 2nd point low flank to > make it more obvious > - Quonset hut sniper deck raised > - Spawn locations in RED's first moved further from the door > - Added windows to main entrance of RED's first spawn > - Adjusted the narrow fence near RED spawn > - Prevented building teleporters at the edge of spawn doors > - Fixed an exploit related to BLU's 2nd forward spawn's entrances > - Added some logic to prevent players getting stuck when RED's > first spawn closes > - Changed how RED spawn moves players to their last spawn when 2nd > is capped (no longer slays & respawns) > - Replaced dump truck in kennels with crates > - Door near RED's first spawn now opens as the cart approaches 2nd > instead of after capture > - Switched main exit and window on RED's last spawn > - Adjusted placement of health and ammo near RED's last spawn > - Fixed various floating props > - Fixed some texture alignment issues in the tunnels > - Fixed spot on last ramp that would keep the cart from rolling > back > - Fixed some smoothing/geometry problems on crates at last > - Reduced size of kill zone on falling crates during finale > - Added map menu photos > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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