Can we have the festive wrench/knife fix? (Festive wrench and knife do not
have the festive attachment on them - they look default everywhere except
the loadout menu)
On 7 Jan 2016 23:40, "Eric Smith" <[email protected]> wrote:

> We've released a mandatory update for TF2. The update notes are below. The
> new version is 3214643.
>
> -Eric
>
> -------------------------------
>
> - Fixed some random client crashes related to memory exhaustion for Mac
> clients
> - Significantly reduced memory usage on Mac and Linux clients
> - Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals
> - Added the ability to restore festivized weapons via the context menu
> - Fixed an issue causing maps with packed assets to occasionally have pink
> textures when played on servers using sv_pure
> - Fixed the Australium Minigun and Scattergun materials
> - Fixed objective names in deathnotice HUD using white text when the local
> player was involved
> - Fixed the Quick-Fix Medi Gun not healing the Medic after switching away
> from the Medi Gun and back while the charge is draining
> - Updated the model/materials for The Bolted Birdcage, The Scrumpy
> Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The
> Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)
> - Updated The Frenchman's Formals so it can also be equipped by the Scout
> and added a new paint style
> - Updated the backpack image for the Taunt: Soldier's Requiem
> - Updated the Man Melter so extinguishing a teammate will return 20 health
> to the Pyro
> - Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction
> when used to extinguish a burning teammate.
> - Updated the server log entry for kick votes to include the ID of the
> vote initiator
> - Updated cp_vanguard to fix an exploit related to spawn room doors
> - Updated pl_snowycoast
>         - Fixed several unintended perches
>         - Fixed being able to damage through the setup gates
>         - Added some fences & cover inside BLU's first spawn to reduce
> spam angles
>         - Added an extra resupply in BLU's first spawn and RED's last spawn
>         - Moved medium health kit at 1st point back towards BLU's side of
> choke
>         - Changed collision on large railings to allow projectiles
>         - Added some cover to the sentry platform inside last
>         - Adjusted lighting/detailing at stair to 2nd point low flank to
> make it more obvious
>         - Quonset hut sniper deck raised
>         - Spawn locations in RED's first moved further from the door
>         - Added windows to main entrance of RED's first spawn
>         - Adjusted the narrow fence near RED spawn
>         - Prevented building teleporters at the edge of spawn doors
>         - Fixed an exploit related to BLU's 2nd forward spawn's entrances
>         - Added some logic to prevent players getting stuck when RED's
> first spawn closes
>         - Changed how RED spawn moves players to their last spawn when 2nd
> is capped (no longer slays & respawns)
>         - Replaced dump truck in kennels with crates
>         - Door near RED's first spawn now opens as the cart approaches 2nd
> instead of after capture
>         - Switched main exit and window on RED's last spawn
>         - Adjusted placement of health and ammo near RED's last spawn
>         - Fixed various floating props
>         - Fixed some texture alignment issues in the tunnels
>         - Fixed spot on last ramp that would keep the cart from rolling
> back
>         - Fixed some smoothing/geometry problems on crates at last
>         - Reduced size of kill zone on falling crates during finale
>         - Added map menu photos
>
>
>
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