While I think this is going very offtopic, I think Source 2 would be proof enough that valve hadn't given up on the game making business. But I also suspect they're not going to announce a new game until there is 9-6 months before release or even closer.
On Sat, Jan 9, 2016 at 11:33 PM, Rowedahelicon < [email protected]> wrote: > My question is when is it time to declare Valve one of "Those" companies? > With Marc leaving after all this time it basically says they Half Life is > either written or just never going to progress anymore. Valve doesn't have > the drive or energy to make games anymore, they only profit from the few > they've made and spend the rest of their time making business decisions. > > I mean, there is the upcoming Vive of course but will that really be > anything redeeming? How have those Steam machines and Steam OS been doing? > > On Sat, Jan 9, 2016 at 5:18 PM, Weasels Lair <[email protected]> > wrote: > >> Looks like nobody may be working on HL franchise any more (with Marc >> Laidlaw leaving). Just hope the multiplayer stuff stays working for a few >> more years. >> >> On Sat, Jan 9, 2016 at 2:11 PM, Rowedahelicon < >> [email protected]> wrote: >> >>> When this works he says~ >>> >>> Still, it would have been nice to get a nice little message telling >>> everyone, they'll tell us that the hats have stopped dropping eventually, >>> right? >>> >>> On Sat, Jan 9, 2016 at 11:47 AM, ED-E <[email protected]> wrote: >>> >>>> Thanks man, that makes sense, i have seen they removed it from the >>>> store too. Communication with the customers leaves a lot to be desired by >>>> Valve though. >>>> >>>> I wanted to surprise my staff of my community with items (worth ~2 keys >>>> each) last year, special name/description tagged and in the end gift >>>> wrapped. I pushed it from christmas to new year (for other reasons though) >>>> and now i'm still having them in my inventory, in hopes this would be fixed >>>> soon. Well I guess once this works again, I'll go with "Hey guys, random >>>> surprise for no reason other than you are awesome!" :) >>>> >>>> ----- Original Message ----- >>>> From: uasmatrix <[email protected]> >>>> To: [email protected] >>>> Date: Sat, 9 Jan 2016 10:20:05 -0500 >>>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released >>>> >>>> > Supposedly it's not really broken, but Valve disabled it for the time >>>> being due to the fact that people could bypass their Escrow / confirmation >>>> bullshit with it. >>>> > >>>> > Basically if someone had their account taken, then the hijacker could >>>> gift away the person's items to some alt, and there would be no issue with >>>> having to confirm anything since it's a gift. >>>> > Plus, since you can remove gift text now, it wouldn't even devalue >>>> anything in the eyes of the hijacker or anyone else. >>>> > >>>> > I don't know how true that is, but there was some discussion about it >>>> here: >>>> > >>>> > >>>> http://forums.backpack.tf/index.php?/topic/47275-psa-gift-wrap-and-giftapults/ >>>> > >>>> > >>>> > In that thread there's a link to some Reddit post where some guy >>>> apparently had the above happen to him. >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > -----Original Message----- >>>> > From: ED-E <[email protected]> >>>> > To: Half-Life dedicated Win32 server mailing list < >>>> [email protected]> >>>> > Sent: Fri, Jan 8, 2016 1:26 pm >>>> > Subject: Re: [hlds] Mandatory Team Fortress 2 update released >>>> > >>>> > Gift Wraps are broken since "Tough Break" update. >>>> > >>>> > You cannot wrap items anymore (this is tested by multiple people), you >>>> > hear the sound, your see the counter going down, but that's about it. >>>> > I tried to inform last year via TF Team contact from the website, >>>> > support ticket and in the TF2 forum (where already were couple of >>>> > threads), but after seeing this patch it seems to be ignored, thus I >>>> > give this here a try. So please fix. >>>> > >>>> > Am 07.01.2016 um 23:40 schrieb Eric Smith: >>>> > > We've released a mandatory update for TF2. The update notes are >>>> below. The new version is 3214643. >>>> > > >>>> > > -Eric >>>> > > >>>> > > ------------------------------- >>>> > > >>>> > > - Fixed some random client crashes related to memory exhaustion for >>>> Mac clients >>>> > > - Significantly reduced memory usage on Mac and Linux clients >>>> > > - Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 >>>> tournament medals >>>> > > - Added the ability to restore festivized weapons via the context >>>> menu >>>> > > - Fixed an issue causing maps with packed assets to occasionally >>>> have pink textures when played on servers using sv_pure >>>> > > - Fixed the Australium Minigun and Scattergun materials >>>> > > - Fixed objective names in deathnotice HUD using white text when >>>> the local player was involved >>>> > > - Fixed the Quick-Fix Medi Gun not healing the Medic after >>>> switching away from the Medi Gun and back while the charge is draining >>>> > > - Updated the model/materials for The Bolted Birdcage, The Scrumpy >>>> Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The >>>> Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style) >>>> > > - Updated The Frenchman's Formals so it can also be equipped by the >>>> Scout and added a new paint style >>>> > > - Updated the backpack image for the Taunt: Soldier's Requiem >>>> > > - Updated the Man Melter so extinguishing a teammate will return 20 >>>> health to the Pyro >>>> > > - Updated Mad Milk and Mutated Milk so both grant a 20% cooldown >>>> reduction when used to extinguish a burning teammate. >>>> > > - Updated the server log entry for kick votes to include the ID of >>>> the vote initiator >>>> > > - Updated cp_vanguard to fix an exploit related to spawn room doors >>>> > > - Updated pl_snowycoast >>>> > > - Fixed several unintended perches >>>> > > - Fixed being able to damage through the setup gates >>>> > > - Added some fences & cover inside BLU's first spawn to reduce >>>> spam angles >>>> > > - Added an extra resupply in BLU's first spawn and RED's last >>>> spawn >>>> > > - Moved medium health kit at 1st point back towards BLU's side >>>> of choke >>>> > > - Changed collision on large railings to allow projectiles >>>> > > - Added some cover to the sentry platform inside last >>>> > > - Adjusted lighting/detailing at stair to 2nd point low flank >>>> to make it more obvious >>>> > > - Quonset hut sniper deck raised >>>> > > - Spawn locations in RED's first moved further from the door >>>> > > - Added windows to main entrance of RED's first spawn >>>> > > - Adjusted the narrow fence near RED spawn >>>> > > - Prevented building teleporters at the edge of spawn doors >>>> > > - Fixed an exploit related to BLU's 2nd forward spawn's >>>> entrances >>>> > > - Added some logic to prevent players getting stuck when RED's >>>> first spawn closes >>>> > > - Changed how RED spawn moves players to their last spawn when >>>> 2nd is capped (no longer slays & respawns) >>>> > > - Replaced dump truck in kennels with crates >>>> > > - Door near RED's first spawn now opens as the cart approaches >>>> 2nd instead of after capture >>>> > > - Switched main exit and window on RED's last spawn >>>> > > - Adjusted placement of health and ammo near RED's last spawn >>>> > > - Fixed various floating props >>>> > > - Fixed some texture alignment issues in the tunnels >>>> > > - Fixed spot on last ramp that would keep the cart from rolling >>>> back >>>> > > - Fixed some smoothing/geometry problems on crates at last >>>> > > - Reduced size of kill zone on falling crates during finale >>>> > > - Added map menu photos >>>> > > >>>> > > >>>> > > >>>> > > _______________________________________________ >>>> > > To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> > > >>>> > >>>> > >>>> > _______________________________________________ >>>> > To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> > >>>> > >>>> > _______________________________________________ >>>> > To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> > >>>> > >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>> >>> >>> >>> -- >>> *Matthew (Rowedahelicon) Robinson* >>> Web Designer / Artist / Writer >>> Website - http://www.rowedahelicon.com/ >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > -- > *Matthew (Rowedahelicon) Robinson* > Web Designer / Artist / Writer > Website - http://www.rowedahelicon.com/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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