While I think this is going very offtopic, I think Source 2 would be proof
enough that valve hadn't given up on the game making business. But I also
suspect they're not going to announce a new game until there is 9-6 months
before release or even closer.

On Sat, Jan 9, 2016 at 11:33 PM, Rowedahelicon <
[email protected]> wrote:

> My question is when is it time to declare Valve one of "Those" companies?
> With Marc leaving after all this time it basically says they Half Life is
> either written or just never going to progress anymore. Valve doesn't have
> the drive or energy to make games anymore, they only profit from the few
> they've made and spend the rest of their time making business decisions.
>
> I mean, there is the upcoming Vive of course but will that really be
> anything redeeming? How have those Steam machines and Steam OS been doing?
>
> On Sat, Jan 9, 2016 at 5:18 PM, Weasels Lair <[email protected]>
> wrote:
>
>> Looks like nobody may be working on HL franchise any more (with Marc
>> Laidlaw leaving).  Just hope the multiplayer stuff stays working for a few
>> more years.
>>
>> On Sat, Jan 9, 2016 at 2:11 PM, Rowedahelicon <
>> [email protected]> wrote:
>>
>>> When this works he says~
>>>
>>> Still, it would have been nice to get a nice little message telling
>>> everyone, they'll tell us that the hats have stopped dropping eventually,
>>> right?
>>>
>>> On Sat, Jan 9, 2016 at 11:47 AM, ED-E <[email protected]> wrote:
>>>
>>>> Thanks man, that makes sense, i have seen they removed it from the
>>>> store too. Communication with the customers leaves a lot to be desired by
>>>> Valve though.
>>>>
>>>> I wanted to surprise my staff of my community with items (worth ~2 keys
>>>> each) last year, special name/description tagged and in the end gift
>>>> wrapped. I pushed it from christmas to new year (for other reasons though)
>>>> and now i'm still having them in my inventory, in hopes this would be fixed
>>>> soon. Well I guess once this works again, I'll go with "Hey guys, random
>>>> surprise for no reason other than you are awesome!" :)
>>>>
>>>> ----- Original Message -----
>>>> From: uasmatrix <[email protected]>
>>>> To: [email protected]
>>>> Date: Sat, 9 Jan 2016 10:20:05 -0500
>>>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>>>>
>>>> > Supposedly it's not really broken, but Valve disabled it for the time
>>>> being due to the fact that people could bypass their Escrow / confirmation
>>>> bullshit with it.
>>>> >
>>>> > Basically if someone had their account taken, then the hijacker could
>>>> gift away the person's items to some alt, and there would be no issue with
>>>> having to confirm anything since it's a gift.
>>>> > Plus, since you can remove gift text now, it wouldn't even devalue
>>>> anything in the eyes of the hijacker or anyone else.
>>>> >
>>>> > I don't know how true that is, but there was some discussion about it
>>>> here:
>>>> >
>>>> >
>>>> http://forums.backpack.tf/index.php?/topic/47275-psa-gift-wrap-and-giftapults/
>>>> >
>>>> >
>>>> > In that thread there's a link to some Reddit post where some guy
>>>> apparently had the above happen to him.
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > -----Original Message-----
>>>> > From: ED-E <[email protected]>
>>>> > To: Half-Life dedicated Win32 server mailing list <
>>>> [email protected]>
>>>> > Sent: Fri, Jan 8, 2016 1:26 pm
>>>> > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>>>> >
>>>> > Gift Wraps are broken since "Tough Break" update.
>>>> >
>>>> > You cannot wrap items anymore (this is tested by multiple people), you
>>>> > hear the sound, your see the counter going down, but that's about it.
>>>> > I tried to inform last year via TF Team contact from the website,
>>>> > support ticket and in the TF2 forum (where already were couple of
>>>> > threads), but after seeing this patch it seems to be ignored, thus I
>>>> > give this here a try. So please fix.
>>>> >
>>>> > Am 07.01.2016 um 23:40 schrieb Eric Smith:
>>>> > > We've released a mandatory update for TF2. The update notes are
>>>> below. The new version is 3214643.
>>>> > >
>>>> > > -Eric
>>>> > >
>>>> > > -------------------------------
>>>> > >
>>>> > > - Fixed some random client crashes related to memory exhaustion for
>>>> Mac clients
>>>> > > - Significantly reduced memory usage on Mac and Linux clients
>>>> > > - Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3
>>>> tournament medals
>>>> > > - Added the ability to restore festivized weapons via the context
>>>> menu
>>>> > > - Fixed an issue causing maps with packed assets to occasionally
>>>> have pink textures when played on servers using sv_pure
>>>> > > - Fixed the Australium Minigun and Scattergun materials
>>>> > > - Fixed objective names in deathnotice HUD using white text when
>>>> the local player was involved
>>>> > > - Fixed the Quick-Fix Medi Gun not healing the Medic after
>>>> switching away from the Medi Gun and back while the charge is draining
>>>> > > - Updated the model/materials for The Bolted Birdcage, The Scrumpy
>>>> Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The
>>>> Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)
>>>> > > - Updated The Frenchman's Formals so it can also be equipped by the
>>>> Scout and added a new paint style
>>>> > > - Updated the backpack image for the Taunt: Soldier's Requiem
>>>> > > - Updated the Man Melter so extinguishing a teammate will return 20
>>>> health to the Pyro
>>>> > > - Updated Mad Milk and Mutated Milk so both grant a 20% cooldown
>>>> reduction when used to extinguish a burning teammate.
>>>> > > - Updated the server log entry for kick votes to include the ID of
>>>> the vote initiator
>>>> > > - Updated cp_vanguard to fix an exploit related to spawn room doors
>>>> > > - Updated pl_snowycoast
>>>> > >     - Fixed several unintended perches
>>>> > >     - Fixed being able to damage through the setup gates
>>>> > >     - Added some fences & cover inside BLU's first spawn to reduce
>>>> spam angles
>>>> > >     - Added an extra resupply in BLU's first spawn and RED's last
>>>> spawn
>>>> > >     - Moved medium health kit at 1st point back towards BLU's side
>>>> of choke
>>>> > >     - Changed collision on large railings to allow projectiles
>>>> > >     - Added some cover to the sentry platform inside last
>>>> > >     - Adjusted lighting/detailing at stair to 2nd point low flank
>>>> to make it more obvious
>>>> > >     - Quonset hut sniper deck raised
>>>> > >     - Spawn locations in RED's first moved further from the door
>>>> > >     - Added windows to main entrance of RED's first spawn
>>>> > >     - Adjusted the narrow fence near RED spawn
>>>> > >     - Prevented building teleporters at the edge of spawn doors
>>>> > >     - Fixed an exploit related to BLU's 2nd forward spawn's
>>>> entrances
>>>> > >     - Added some logic to prevent players getting stuck when RED's
>>>> first spawn closes
>>>> > >     - Changed how RED spawn moves players to their last spawn when
>>>> 2nd is capped (no longer slays & respawns)
>>>> > >     - Replaced dump truck in kennels with crates
>>>> > >     - Door near RED's first spawn now opens as the cart approaches
>>>> 2nd instead of after capture
>>>> > >     - Switched main exit and window on RED's last spawn
>>>> > >     - Adjusted placement of health and ammo near RED's last spawn
>>>> > >     - Fixed various floating props
>>>> > >     - Fixed some texture alignment issues in the tunnels
>>>> > >     - Fixed spot on last ramp that would keep the cart from rolling
>>>> back
>>>> > >     - Fixed some smoothing/geometry problems on crates at last
>>>> > >     - Reduced size of kill zone on falling crates during finale
>>>> > >     - Added map menu photos
>>>> > >
>>>> > >
>>>> > >
>>>> > > _______________________________________________
>>>> > > To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>> > >
>>>> >
>>>> >
>>>> > _______________________________________________
>>>> > To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>> >
>>>> >
>>>> > _______________________________________________
>>>> > To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>> >
>>>> >
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>
>>>
>>>
>>> --
>>> *Matthew (Rowedahelicon) Robinson*
>>> Web Designer / Artist / Writer
>>> Website - http://www.rowedahelicon.com/
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>>
>
>
> --
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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