Isn't the TF2 competive scene relativly small? Are there really a lot of people 
prefer playing and training competivie for TF2 as opposed to other games like 
CS:Go for example? Propably a lot of competitive players will wait and jump 
onto Overwatch as opposed back into TF2. I still think the competitive thing 
should put into a Source 2 Re-Release of TF2 as opposed a single line mentioned 
in an update below some new weapons skins and hats.

Even though I heard there are no plans for it, I still like to see a TF2 
reloaded with the Source 2 engine. Especially since next year its TF2 10 year 
anniversary. Revisiting and modernising some of the gamemodes, let the 
community remake some of the popular maps, it wouldn't hurt if cp_warpath gets 
a comesback too ;) I also would love to see a "100 vs 10 Mann vs. Machine" mode 
for a TF: Source 2. But I guess next year even Valve will propably forget about 
it or everyone gets a free secret saxton or something.

----- Original Message -----
From: Rowedahelicon <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Date: Sat, 9 Jan 2016 17:44:04 -0500
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

> I guess Source 2 is a good point, see where it goes and what-not. As for
> TF2, I feel TF2 is still somewhat profitable but it can be a lot more
> profitable if they treated it better than it is. I'm sure competitive mode
> will give a little bit of life back into it but I have a list of concerns
> that I know will fall on deaf ears anyway.
> 
> On Sat, Jan 9, 2016 at 5:41 PM, ED-E <[email protected]> wrote:
> 
> > I guess we all can agree on that Valve doesn't need the games to stay
> > afloat, even the ones they still support.
> >
> > I hate how community servers get treaded in TF2, but I still admire that
> > someone at Valve (Eric or whoever is in charge) still raises the hand to do
> > something with it after all the years. I don't know how profitable TF2
> > still is comperable to CS:GO or Dota2 though, but again, I doubt it's
> > business critical to Valve.
> >
> > ----- Original Message -----
> > From: Rowedahelicon <[email protected]>
> > To: Half-Life dedicated Win32 server mailing list <
> > [email protected]>
> > Date: Sat, 9 Jan 2016 17:33:47 -0500
> > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> >
> > > My question is when is it time to declare Valve one of "Those" companies?
> > > With Marc leaving after all this time it basically says they Half Life is
> > > either written or just never going to progress anymore. Valve doesn't
> > have
> > > the drive or energy to make games anymore, they only profit from the few
> > > they've made and spend the rest of their time making business decisions.
> > >
> > > I mean, there is the upcoming Vive of course but will that really be
> > > anything redeeming? How have those Steam machines and Steam OS been
> > doing?
> > >
> > > On Sat, Jan 9, 2016 at 5:18 PM, Weasels Lair <[email protected]>
> > wrote:
> > >
> > > > Looks like nobody may be working on HL franchise any more (with Marc
> > > > Laidlaw leaving).  Just hope the multiplayer stuff stays working for a
> > few
> > > > more years.
> > > >
> > > > On Sat, Jan 9, 2016 at 2:11 PM, Rowedahelicon <
> > > > [email protected]> wrote:
> > > >
> > > >> When this works he says~
> > > >>
> > > >> Still, it would have been nice to get a nice little message telling
> > > >> everyone, they'll tell us that the hats have stopped dropping
> > eventually,
> > > >> right?
> > > >>
> > > >> On Sat, Jan 9, 2016 at 11:47 AM, ED-E <[email protected]> wrote:
> > > >>
> > > >>> Thanks man, that makes sense, i have seen they removed it from the
> > store
> > > >>> too. Communication with the customers leaves a lot to be desired by
> > Valve
> > > >>> though.
> > > >>>
> > > >>> I wanted to surprise my staff of my community with items (worth ~2
> > keys
> > > >>> each) last year, special name/description tagged and in the end gift
> > > >>> wrapped. I pushed it from christmas to new year (for other reasons
> > though)
> > > >>> and now i'm still having them in my inventory, in hopes this would
> > be fixed
> > > >>> soon. Well I guess once this works again, I'll go with "Hey guys,
> > random
> > > >>> surprise for no reason other than you are awesome!" :)
> > > >>>
> > > >>> ----- Original Message -----
> > > >>> From: uasmatrix <[email protected]>
> > > >>> To: [email protected]
> > > >>> Date: Sat, 9 Jan 2016 10:20:05 -0500
> > > >>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> > > >>>
> > > >>> > Supposedly it's not really broken, but Valve disabled it for the
> > time
> > > >>> being due to the fact that people could bypass their Escrow /
> > confirmation
> > > >>> bullshit with it.
> > > >>> >
> > > >>> > Basically if someone had their account taken, then the hijacker
> > could
> > > >>> gift away the person's items to some alt, and there would be no
> > issue with
> > > >>> having to confirm anything since it's a gift.
> > > >>> > Plus, since you can remove gift text now, it wouldn't even devalue
> > > >>> anything in the eyes of the hijacker or anyone else.
> > > >>> >
> > > >>> > I don't know how true that is, but there was some discussion about
> > it
> > > >>> here:
> > > >>> >
> > > >>> >
> > > >>>
> > http://forums.backpack.tf/index.php?/topic/47275-psa-gift-wrap-and-giftapults/
> > > >>> >
> > > >>> >
> > > >>> > In that thread there's a link to some Reddit post where some guy
> > > >>> apparently had the above happen to him.
> > > >>> >
> > > >>> >
> > > >>> >
> > > >>> >
> > > >>> >
> > > >>> >
> > > >>> >
> > > >>> > -----Original Message-----
> > > >>> > From: ED-E <[email protected]>
> > > >>> > To: Half-Life dedicated Win32 server mailing list <
> > > >>> [email protected]>
> > > >>> > Sent: Fri, Jan 8, 2016 1:26 pm
> > > >>> > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> > > >>> >
> > > >>> > Gift Wraps are broken since "Tough Break" update.
> > > >>> >
> > > >>> > You cannot wrap items anymore (this is tested by multiple people),
> > you
> > > >>> > hear the sound, your see the counter going down, but that's about
> > it.
> > > >>> > I tried to inform last year via TF Team contact from the website,
> > > >>> > support ticket and in the TF2 forum (where already were couple of
> > > >>> > threads), but after seeing this patch it seems to be ignored, thus
> > I
> > > >>> > give this here a try. So please fix.
> > > >>> >
> > > >>> > Am 07.01.2016 um 23:40 schrieb Eric Smith:
> > > >>> > > We've released a mandatory update for TF2. The update notes are
> > > >>> below. The new version is 3214643.
> > > >>> > >
> > > >>> > > -Eric
> > > >>> > >
> > > >>> > > -------------------------------
> > > >>> > >
> > > >>> > > - Fixed some random client crashes related to memory exhaustion
> > for
> > > >>> Mac clients
> > > >>> > > - Significantly reduced memory usage on Mac and Linux clients
> > > >>> > > - Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3
> > tournament
> > > >>> medals
> > > >>> > > - Added the ability to restore festivized weapons via the context
> > > >>> menu
> > > >>> > > - Fixed an issue causing maps with packed assets to occasionally
> > > >>> have pink textures when played on servers using sv_pure
> > > >>> > > - Fixed the Australium Minigun and Scattergun materials
> > > >>> > > - Fixed objective names in deathnotice HUD using white text when
> > the
> > > >>> local player was involved
> > > >>> > > - Fixed the Quick-Fix Medi Gun not healing the Medic after
> > switching
> > > >>> away from the Medi Gun and back while the charge is draining
> > > >>> > > - Updated the model/materials for The Bolted Birdcage, The
> > Scrumpy
> > > >>> Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name,
> > The
> > > >>> Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)
> > > >>> > > - Updated The Frenchman's Formals so it can also be equipped by
> > the
> > > >>> Scout and added a new paint style
> > > >>> > > - Updated the backpack image for the Taunt: Soldier's Requiem
> > > >>> > > - Updated the Man Melter so extinguishing a teammate will return
> > 20
> > > >>> health to the Pyro
> > > >>> > > - Updated Mad Milk and Mutated Milk so both grant a 20% cooldown
> > > >>> reduction when used to extinguish a burning teammate.
> > > >>> > > - Updated the server log entry for kick votes to include the ID
> > of
> > > >>> the vote initiator
> > > >>> > > - Updated cp_vanguard to fix an exploit related to spawn room
> > doors
> > > >>> > > - Updated pl_snowycoast
> > > >>> > >     - Fixed several unintended perches
> > > >>> > >     - Fixed being able to damage through the setup gates
> > > >>> > >     - Added some fences & cover inside BLU's first spawn to
> > reduce
> > > >>> spam angles
> > > >>> > >     - Added an extra resupply in BLU's first spawn and RED's last
> > > >>> spawn
> > > >>> > >     - Moved medium health kit at 1st point back towards BLU's
> > side
> > > >>> of choke
> > > >>> > >     - Changed collision on large railings to allow projectiles
> > > >>> > >     - Added some cover to the sentry platform inside last
> > > >>> > >     - Adjusted lighting/detailing at stair to 2nd point low
> > flank to
> > > >>> make it more obvious
> > > >>> > >     - Quonset hut sniper deck raised
> > > >>> > >     - Spawn locations in RED's first moved further from the door
> > > >>> > >     - Added windows to main entrance of RED's first spawn
> > > >>> > >     - Adjusted the narrow fence near RED spawn
> > > >>> > >     - Prevented building teleporters at the edge of spawn doors
> > > >>> > >     - Fixed an exploit related to BLU's 2nd forward spawn's
> > entrances
> > > >>> > >     - Added some logic to prevent players getting stuck when
> > RED's
> > > >>> first spawn closes
> > > >>> > >     - Changed how RED spawn moves players to their last spawn
> > when
> > > >>> 2nd is capped (no longer slays & respawns)
> > > >>> > >     - Replaced dump truck in kennels with crates
> > > >>> > >     - Door near RED's first spawn now opens as the cart
> > approaches
> > > >>> 2nd instead of after capture
> > > >>> > >     - Switched main exit and window on RED's last spawn
> > > >>> > >     - Adjusted placement of health and ammo near RED's last spawn
> > > >>> > >     - Fixed various floating props
> > > >>> > >     - Fixed some texture alignment issues in the tunnels
> > > >>> > >     - Fixed spot on last ramp that would keep the cart from
> > rolling
> > > >>> back
> > > >>> > >     - Fixed some smoothing/geometry problems on crates at last
> > > >>> > >     - Reduced size of kill zone on falling crates during finale
> > > >>> > >     - Added map menu photos
> > > >>> > >
> > > >>> > >
> > > >>> > >
> > > >>> > > _______________________________________________
> > > >>> > > To unsubscribe, edit your list preferences, or view the list
> > > >>> archives, please visit:
> > > >>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > > >>> > >
> > > >>> >
> > > >>> >
> > > >>> > _______________________________________________
> > > >>> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >>> please visit:
> > > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > > >>> >
> > > >>> >
> > > >>> > _______________________________________________
> > > >>> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >>> please visit:
> > > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > > >>> >
> > > >>> >
> > > >>>
> > > >>> _______________________________________________
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >>> please visit:
> > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > > >>>
> > > >>
> > > >>
> > > >>
> > > >> --
> > > >> *Matthew (Rowedahelicon) Robinson*
> > > >> Web Designer / Artist / Writer
> > > >> Website - http://www.rowedahelicon.com/
> > > >>
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list archives,
> > > >> please visit:
> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > > >>
> > > >>
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > > >
> > > >
> > >
> > >
> > > --
> > > *Matthew (Rowedahelicon) Robinson*
> > > Web Designer / Artist / Writer
> > > Website - http://www.rowedahelicon.com/
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> 
> 
> 
> -- 
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> 

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