Isn't the TF2 competive scene relativly small? Are there really a lot of people prefer playing and training competivie for TF2 as opposed to other games like CS:Go for example? Propably a lot of competitive players will wait and jump onto Overwatch as opposed back into TF2. I still think the competitive thing should put into a Source 2 Re-Release of TF2 as opposed a single line mentioned in an update below some new weapons skins and hats.
Even though I heard there are no plans for it, I still like to see a TF2 reloaded with the Source 2 engine. Especially since next year its TF2 10 year anniversary. Revisiting and modernising some of the gamemodes, let the community remake some of the popular maps, it wouldn't hurt if cp_warpath gets a comesback too ;) I also would love to see a "100 vs 10 Mann vs. Machine" mode for a TF: Source 2. But I guess next year even Valve will propably forget about it or everyone gets a free secret saxton or something. ----- Original Message ----- From: Rowedahelicon <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Date: Sat, 9 Jan 2016 17:44:04 -0500 Subject: Re: [hlds] Mandatory Team Fortress 2 update released > I guess Source 2 is a good point, see where it goes and what-not. As for > TF2, I feel TF2 is still somewhat profitable but it can be a lot more > profitable if they treated it better than it is. I'm sure competitive mode > will give a little bit of life back into it but I have a list of concerns > that I know will fall on deaf ears anyway. > > On Sat, Jan 9, 2016 at 5:41 PM, ED-E <[email protected]> wrote: > > > I guess we all can agree on that Valve doesn't need the games to stay > > afloat, even the ones they still support. > > > > I hate how community servers get treaded in TF2, but I still admire that > > someone at Valve (Eric or whoever is in charge) still raises the hand to do > > something with it after all the years. I don't know how profitable TF2 > > still is comperable to CS:GO or Dota2 though, but again, I doubt it's > > business critical to Valve. > > > > ----- Original Message ----- > > From: Rowedahelicon <[email protected]> > > To: Half-Life dedicated Win32 server mailing list < > > [email protected]> > > Date: Sat, 9 Jan 2016 17:33:47 -0500 > > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > > > > My question is when is it time to declare Valve one of "Those" companies? > > > With Marc leaving after all this time it basically says they Half Life is > > > either written or just never going to progress anymore. Valve doesn't > > have > > > the drive or energy to make games anymore, they only profit from the few > > > they've made and spend the rest of their time making business decisions. > > > > > > I mean, there is the upcoming Vive of course but will that really be > > > anything redeeming? How have those Steam machines and Steam OS been > > doing? > > > > > > On Sat, Jan 9, 2016 at 5:18 PM, Weasels Lair <[email protected]> > > wrote: > > > > > > > Looks like nobody may be working on HL franchise any more (with Marc > > > > Laidlaw leaving). Just hope the multiplayer stuff stays working for a > > few > > > > more years. > > > > > > > > On Sat, Jan 9, 2016 at 2:11 PM, Rowedahelicon < > > > > [email protected]> wrote: > > > > > > > >> When this works he says~ > > > >> > > > >> Still, it would have been nice to get a nice little message telling > > > >> everyone, they'll tell us that the hats have stopped dropping > > eventually, > > > >> right? > > > >> > > > >> On Sat, Jan 9, 2016 at 11:47 AM, ED-E <[email protected]> wrote: > > > >> > > > >>> Thanks man, that makes sense, i have seen they removed it from the > > store > > > >>> too. Communication with the customers leaves a lot to be desired by > > Valve > > > >>> though. > > > >>> > > > >>> I wanted to surprise my staff of my community with items (worth ~2 > > keys > > > >>> each) last year, special name/description tagged and in the end gift > > > >>> wrapped. I pushed it from christmas to new year (for other reasons > > though) > > > >>> and now i'm still having them in my inventory, in hopes this would > > be fixed > > > >>> soon. Well I guess once this works again, I'll go with "Hey guys, > > random > > > >>> surprise for no reason other than you are awesome!" :) > > > >>> > > > >>> ----- Original Message ----- > > > >>> From: uasmatrix <[email protected]> > > > >>> To: [email protected] > > > >>> Date: Sat, 9 Jan 2016 10:20:05 -0500 > > > >>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > > >>> > > > >>> > Supposedly it's not really broken, but Valve disabled it for the > > time > > > >>> being due to the fact that people could bypass their Escrow / > > confirmation > > > >>> bullshit with it. > > > >>> > > > > >>> > Basically if someone had their account taken, then the hijacker > > could > > > >>> gift away the person's items to some alt, and there would be no > > issue with > > > >>> having to confirm anything since it's a gift. > > > >>> > Plus, since you can remove gift text now, it wouldn't even devalue > > > >>> anything in the eyes of the hijacker or anyone else. > > > >>> > > > > >>> > I don't know how true that is, but there was some discussion about > > it > > > >>> here: > > > >>> > > > > >>> > > > > >>> > > http://forums.backpack.tf/index.php?/topic/47275-psa-gift-wrap-and-giftapults/ > > > >>> > > > > >>> > > > > >>> > In that thread there's a link to some Reddit post where some guy > > > >>> apparently had the above happen to him. > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > -----Original Message----- > > > >>> > From: ED-E <[email protected]> > > > >>> > To: Half-Life dedicated Win32 server mailing list < > > > >>> [email protected]> > > > >>> > Sent: Fri, Jan 8, 2016 1:26 pm > > > >>> > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > > >>> > > > > >>> > Gift Wraps are broken since "Tough Break" update. > > > >>> > > > > >>> > You cannot wrap items anymore (this is tested by multiple people), > > you > > > >>> > hear the sound, your see the counter going down, but that's about > > it. > > > >>> > I tried to inform last year via TF Team contact from the website, > > > >>> > support ticket and in the TF2 forum (where already were couple of > > > >>> > threads), but after seeing this patch it seems to be ignored, thus > > I > > > >>> > give this here a try. So please fix. > > > >>> > > > > >>> > Am 07.01.2016 um 23:40 schrieb Eric Smith: > > > >>> > > We've released a mandatory update for TF2. The update notes are > > > >>> below. The new version is 3214643. > > > >>> > > > > > >>> > > -Eric > > > >>> > > > > > >>> > > ------------------------------- > > > >>> > > > > > >>> > > - Fixed some random client crashes related to memory exhaustion > > for > > > >>> Mac clients > > > >>> > > - Significantly reduced memory usage on Mac and Linux clients > > > >>> > > - Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 > > tournament > > > >>> medals > > > >>> > > - Added the ability to restore festivized weapons via the context > > > >>> menu > > > >>> > > - Fixed an issue causing maps with packed assets to occasionally > > > >>> have pink textures when played on servers using sv_pure > > > >>> > > - Fixed the Australium Minigun and Scattergun materials > > > >>> > > - Fixed objective names in deathnotice HUD using white text when > > the > > > >>> local player was involved > > > >>> > > - Fixed the Quick-Fix Medi Gun not healing the Medic after > > switching > > > >>> away from the Medi Gun and back while the charge is draining > > > >>> > > - Updated the model/materials for The Bolted Birdcage, The > > Scrumpy > > > >>> Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, > > The > > > >>> Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style) > > > >>> > > - Updated The Frenchman's Formals so it can also be equipped by > > the > > > >>> Scout and added a new paint style > > > >>> > > - Updated the backpack image for the Taunt: Soldier's Requiem > > > >>> > > - Updated the Man Melter so extinguishing a teammate will return > > 20 > > > >>> health to the Pyro > > > >>> > > - Updated Mad Milk and Mutated Milk so both grant a 20% cooldown > > > >>> reduction when used to extinguish a burning teammate. > > > >>> > > - Updated the server log entry for kick votes to include the ID > > of > > > >>> the vote initiator > > > >>> > > - Updated cp_vanguard to fix an exploit related to spawn room > > doors > > > >>> > > - Updated pl_snowycoast > > > >>> > > - Fixed several unintended perches > > > >>> > > - Fixed being able to damage through the setup gates > > > >>> > > - Added some fences & cover inside BLU's first spawn to > > reduce > > > >>> spam angles > > > >>> > > - Added an extra resupply in BLU's first spawn and RED's last > > > >>> spawn > > > >>> > > - Moved medium health kit at 1st point back towards BLU's > > side > > > >>> of choke > > > >>> > > - Changed collision on large railings to allow projectiles > > > >>> > > - Added some cover to the sentry platform inside last > > > >>> > > - Adjusted lighting/detailing at stair to 2nd point low > > flank to > > > >>> make it more obvious > > > >>> > > - Quonset hut sniper deck raised > > > >>> > > - Spawn locations in RED's first moved further from the door > > > >>> > > - Added windows to main entrance of RED's first spawn > > > >>> > > - Adjusted the narrow fence near RED spawn > > > >>> > > - Prevented building teleporters at the edge of spawn doors > > > >>> > > - Fixed an exploit related to BLU's 2nd forward spawn's > > entrances > > > >>> > > - Added some logic to prevent players getting stuck when > > RED's > > > >>> first spawn closes > > > >>> > > - Changed how RED spawn moves players to their last spawn > > when > > > >>> 2nd is capped (no longer slays & respawns) > > > >>> > > - Replaced dump truck in kennels with crates > > > >>> > > - Door near RED's first spawn now opens as the cart > > approaches > > > >>> 2nd instead of after capture > > > >>> > > - Switched main exit and window on RED's last spawn > > > >>> > > - Adjusted placement of health and ammo near RED's last spawn > > > >>> > > - Fixed various floating props > > > >>> > > - Fixed some texture alignment issues in the tunnels > > > >>> > > - Fixed spot on last ramp that would keep the cart from > > rolling > > > >>> back > > > >>> > > - Fixed some smoothing/geometry problems on crates at last > > > >>> > > - Reduced size of kill zone on falling crates during finale > > > >>> > > - Added map menu photos > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> > > _______________________________________________ > > > >>> > > To unsubscribe, edit your list preferences, or view the list > > > >>> archives, please visit: > > > >>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > >>> > > > > > >>> > > > > >>> > > > > >>> > _______________________________________________ > > > >>> > To unsubscribe, edit your list preferences, or view the list > > archives, > > > >>> please visit: > > > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > >>> > > > > >>> > > > > >>> > _______________________________________________ > > > >>> > To unsubscribe, edit your list preferences, or view the list > > archives, > > > >>> please visit: > > > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > >>> > > > > >>> > > > > >>> > > > >>> _______________________________________________ > > > >>> To unsubscribe, edit your list preferences, or view the list > > archives, > > > >>> please visit: > > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > >>> > > > >> > > > >> > > > >> > > > >> -- > > > >> *Matthew (Rowedahelicon) Robinson* > > > >> Web Designer / Artist / Writer > > > >> Website - http://www.rowedahelicon.com/ > > > >> > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list archives, > > > >> please visit: > > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > >> > > > >> > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > -- > > > *Matthew (Rowedahelicon) Robinson* > > > Web Designer / Artist / Writer > > > Website - http://www.rowedahelicon.com/ > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > -- > *Matthew (Rowedahelicon) Robinson* > Web Designer / Artist / Writer > Website - http://www.rowedahelicon.com/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

