It used to be very large, but after they kept messing with the game's optimization / balance it kept pushing players away. The fact that Valve's quickplay servers are so awful (No moderation, communication, hacker play-ground and a low skill ceiling) has stopped a lot of new players from coming in, they simply don't learn the full extent of the game or get so frustrated they leave before they get a good chance.
Valve has made little to no effort in actually teaching anyone how to play TF2, at least pre-quickplay you could eventually find a friendly community to learn with, but that's not the same anymore. Oh also taunts! I also want a TF2 on Source 2, I feel if they want TF2 to live that is the only logical next step. I understand that a game of this size has the problems it does because the code is so messy and buggy that it has to be hard to work with. They can't do any updates anymore without breaking something else in the process. But if you want a competitive scene to happen, you need to make the game run decently. Lately (as of the tough break update) the biggest complaint I hear on my servers are complaints of FPS problems, stuttering, and other optimization issues. It's one thing if your computer is a decade old but a lot of these people and myself have very powerful rigs. On Sat, Jan 9, 2016 at 6:33 PM, ED-E <[email protected]> wrote: > Isn't the TF2 competive scene relativly small? Are there really a lot of > people prefer playing and training competivie for TF2 as opposed to other > games like CS:Go for example? Propably a lot of competitive players will > wait and jump onto Overwatch as opposed back into TF2. I still think the > competitive thing should put into a Source 2 Re-Release of TF2 as opposed a > single line mentioned in an update below some new weapons skins and hats. > > Even though I heard there are no plans for it, I still like to see a TF2 > reloaded with the Source 2 engine. Especially since next year its TF2 10 > year anniversary. Revisiting and modernising some of the gamemodes, let the > community remake some of the popular maps, it wouldn't hurt if cp_warpath > gets a comesback too ;) I also would love to see a "100 vs 10 Mann vs. > Machine" mode for a TF: Source 2. But I guess next year even Valve will > propably forget about it or everyone gets a free secret saxton or something. > > ----- Original Message ----- > From: Rowedahelicon <[email protected]> > To: Half-Life dedicated Win32 server mailing list < > [email protected]> > Date: Sat, 9 Jan 2016 17:44:04 -0500 > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > > I guess Source 2 is a good point, see where it goes and what-not. As for > > TF2, I feel TF2 is still somewhat profitable but it can be a lot more > > profitable if they treated it better than it is. I'm sure competitive > mode > > will give a little bit of life back into it but I have a list of concerns > > that I know will fall on deaf ears anyway. > > > > On Sat, Jan 9, 2016 at 5:41 PM, ED-E <[email protected]> wrote: > > > > > I guess we all can agree on that Valve doesn't need the games to stay > > > afloat, even the ones they still support. > > > > > > I hate how community servers get treaded in TF2, but I still admire > that > > > someone at Valve (Eric or whoever is in charge) still raises the hand > to do > > > something with it after all the years. I don't know how profitable TF2 > > > still is comperable to CS:GO or Dota2 though, but again, I doubt it's > > > business critical to Valve. > > > > > > ----- Original Message ----- > > > From: Rowedahelicon <[email protected]> > > > To: Half-Life dedicated Win32 server mailing list < > > > [email protected]> > > > Date: Sat, 9 Jan 2016 17:33:47 -0500 > > > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > > > > > > My question is when is it time to declare Valve one of "Those" > companies? > > > > With Marc leaving after all this time it basically says they Half > Life is > > > > either written or just never going to progress anymore. Valve doesn't > > > have > > > > the drive or energy to make games anymore, they only profit from the > few > > > > they've made and spend the rest of their time making business > decisions. > > > > > > > > I mean, there is the upcoming Vive of course but will that really be > > > > anything redeeming? How have those Steam machines and Steam OS been > > > doing? > > > > > > > > On Sat, Jan 9, 2016 at 5:18 PM, Weasels Lair <[email protected] > > > > > wrote: > > > > > > > > > Looks like nobody may be working on HL franchise any more (with > Marc > > > > > Laidlaw leaving). Just hope the multiplayer stuff stays working > for a > > > few > > > > > more years. > > > > > > > > > > On Sat, Jan 9, 2016 at 2:11 PM, Rowedahelicon < > > > > > [email protected]> wrote: > > > > > > > > > >> When this works he says~ > > > > >> > > > > >> Still, it would have been nice to get a nice little message > telling > > > > >> everyone, they'll tell us that the hats have stopped dropping > > > eventually, > > > > >> right? > > > > >> > > > > >> On Sat, Jan 9, 2016 at 11:47 AM, ED-E <[email protected]> > wrote: > > > > >> > > > > >>> Thanks man, that makes sense, i have seen they removed it from > the > > > store > > > > >>> too. Communication with the customers leaves a lot to be desired > by > > > Valve > > > > >>> though. > > > > >>> > > > > >>> I wanted to surprise my staff of my community with items (worth > ~2 > > > keys > > > > >>> each) last year, special name/description tagged and in the end > gift > > > > >>> wrapped. I pushed it from christmas to new year (for other > reasons > > > though) > > > > >>> and now i'm still having them in my inventory, in hopes this > would > > > be fixed > > > > >>> soon. Well I guess once this works again, I'll go with "Hey guys, > > > random > > > > >>> surprise for no reason other than you are awesome!" :) > > > > >>> > > > > >>> ----- Original Message ----- > > > > >>> From: uasmatrix <[email protected]> > > > > >>> To: [email protected] > > > > >>> Date: Sat, 9 Jan 2016 10:20:05 -0500 > > > > >>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > > > >>> > > > > >>> > Supposedly it's not really broken, but Valve disabled it for > the > > > time > > > > >>> being due to the fact that people could bypass their Escrow / > > > confirmation > > > > >>> bullshit with it. > > > > >>> > > > > > >>> > Basically if someone had their account taken, then the hijacker > > > could > > > > >>> gift away the person's items to some alt, and there would be no > > > issue with > > > > >>> having to confirm anything since it's a gift. > > > > >>> > Plus, since you can remove gift text now, it wouldn't even > devalue > > > > >>> anything in the eyes of the hijacker or anyone else. > > > > >>> > > > > > >>> > I don't know how true that is, but there was some discussion > about > > > it > > > > >>> here: > > > > >>> > > > > > >>> > > > > > >>> > > > > http://forums.backpack.tf/index.php?/topic/47275-psa-gift-wrap-and-giftapults/ > > > > >>> > > > > > >>> > > > > > >>> > In that thread there's a link to some Reddit post where some > guy > > > > >>> apparently had the above happen to him. > > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> > -----Original Message----- > > > > >>> > From: ED-E <[email protected]> > > > > >>> > To: Half-Life dedicated Win32 server mailing list < > > > > >>> [email protected]> > > > > >>> > Sent: Fri, Jan 8, 2016 1:26 pm > > > > >>> > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > > > >>> > > > > > >>> > Gift Wraps are broken since "Tough Break" update. > > > > >>> > > > > > >>> > You cannot wrap items anymore (this is tested by multiple > people), > > > you > > > > >>> > hear the sound, your see the counter going down, but that's > about > > > it. > > > > >>> > I tried to inform last year via TF Team contact from the > website, > > > > >>> > support ticket and in the TF2 forum (where already were couple > of > > > > >>> > threads), but after seeing this patch it seems to be ignored, > thus > > > I > > > > >>> > give this here a try. So please fix. > > > > >>> > > > > > >>> > Am 07.01.2016 um 23:40 schrieb Eric Smith: > > > > >>> > > We've released a mandatory update for TF2. The update notes > are > > > > >>> below. The new version is 3214643. > > > > >>> > > > > > > >>> > > -Eric > > > > >>> > > > > > > >>> > > ------------------------------- > > > > >>> > > > > > > >>> > > - Fixed some random client crashes related to memory > exhaustion > > > for > > > > >>> Mac clients > > > > >>> > > - Significantly reduced memory usage on Mac and Linux clients > > > > >>> > > - Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 > > > tournament > > > > >>> medals > > > > >>> > > - Added the ability to restore festivized weapons via the > context > > > > >>> menu > > > > >>> > > - Fixed an issue causing maps with packed assets to > occasionally > > > > >>> have pink textures when played on servers using sv_pure > > > > >>> > > - Fixed the Australium Minigun and Scattergun materials > > > > >>> > > - Fixed objective names in deathnotice HUD using white text > when > > > the > > > > >>> local player was involved > > > > >>> > > - Fixed the Quick-Fix Medi Gun not healing the Medic after > > > switching > > > > >>> away from the Medi Gun and back while the charge is draining > > > > >>> > > - Updated the model/materials for The Bolted Birdcage, The > > > Scrumpy > > > > >>> Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No > Name, > > > The > > > > >>> Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint > style) > > > > >>> > > - Updated The Frenchman's Formals so it can also be equipped > by > > > the > > > > >>> Scout and added a new paint style > > > > >>> > > - Updated the backpack image for the Taunt: Soldier's Requiem > > > > >>> > > - Updated the Man Melter so extinguishing a teammate will > return > > > 20 > > > > >>> health to the Pyro > > > > >>> > > - Updated Mad Milk and Mutated Milk so both grant a 20% > cooldown > > > > >>> reduction when used to extinguish a burning teammate. > > > > >>> > > - Updated the server log entry for kick votes to include the > ID > > > of > > > > >>> the vote initiator > > > > >>> > > - Updated cp_vanguard to fix an exploit related to spawn room > > > doors > > > > >>> > > - Updated pl_snowycoast > > > > >>> > > - Fixed several unintended perches > > > > >>> > > - Fixed being able to damage through the setup gates > > > > >>> > > - Added some fences & cover inside BLU's first spawn to > > > reduce > > > > >>> spam angles > > > > >>> > > - Added an extra resupply in BLU's first spawn and RED's > last > > > > >>> spawn > > > > >>> > > - Moved medium health kit at 1st point back towards BLU's > > > side > > > > >>> of choke > > > > >>> > > - Changed collision on large railings to allow > projectiles > > > > >>> > > - Added some cover to the sentry platform inside last > > > > >>> > > - Adjusted lighting/detailing at stair to 2nd point low > > > flank to > > > > >>> make it more obvious > > > > >>> > > - Quonset hut sniper deck raised > > > > >>> > > - Spawn locations in RED's first moved further from the > door > > > > >>> > > - Added windows to main entrance of RED's first spawn > > > > >>> > > - Adjusted the narrow fence near RED spawn > > > > >>> > > - Prevented building teleporters at the edge of spawn > doors > > > > >>> > > - Fixed an exploit related to BLU's 2nd forward spawn's > > > entrances > > > > >>> > > - Added some logic to prevent players getting stuck when > > > RED's > > > > >>> first spawn closes > > > > >>> > > - Changed how RED spawn moves players to their last spawn > > > when > > > > >>> 2nd is capped (no longer slays & respawns) > > > > >>> > > - Replaced dump truck in kennels with crates > > > > >>> > > - Door near RED's first spawn now opens as the cart > > > approaches > > > > >>> 2nd instead of after capture > > > > >>> > > - Switched main exit and window on RED's last spawn > > > > >>> > > - Adjusted placement of health and ammo near RED's last > spawn > > > > >>> > > - Fixed various floating props > > > > >>> > > - Fixed some texture alignment issues in the tunnels > > > > >>> > > - Fixed spot on last ramp that would keep the cart from > > > rolling > > > > >>> back > > > > >>> > > - Fixed some smoothing/geometry problems on crates at > last > > > > >>> > > - Reduced size of kill zone on falling crates during > finale > > > > >>> > > - Added map menu photos > > > > >>> > > > > > > >>> > > > > > > >>> > > > > > > >>> > > _______________________________________________ > > > > >>> > > To unsubscribe, edit your list preferences, or view the list > > > > >>> archives, please visit: > > > > >>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > >>> > > > > > > >>> > > > > > >>> > > > > > >>> > _______________________________________________ > > > > >>> > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > >>> please visit: > > > > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > >>> > > > > > >>> > > > > > >>> > _______________________________________________ > > > > >>> > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > >>> please visit: > > > > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > >>> > > > > > >>> > > > > > >>> > > > > >>> _______________________________________________ > > > > >>> To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > >>> please visit: > > > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > >>> > > > > >> > > > > >> > > > > >> > > > > >> -- > > > > >> *Matthew (Rowedahelicon) Robinson* > > > > >> Web Designer / Artist / Writer > > > > >> Website - http://www.rowedahelicon.com/ > > > > >> > > > > >> _______________________________________________ > > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > > >> please visit: > > > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > >> > > > > >> > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > > please visit: > > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > > > > > -- > > > > *Matthew (Rowedahelicon) Robinson* > > > > Web Designer / Artist / Writer > > > > Website - http://www.rowedahelicon.com/ > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > > > > -- > > *Matthew (Rowedahelicon) Robinson* > > Web Designer / Artist / Writer > > Website - http://www.rowedahelicon.com/ > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/
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