I guess we all can agree on that Valve doesn't need the games to stay afloat, 
even the ones they still support.

I hate how community servers get treaded in TF2, but I still admire that 
someone at Valve (Eric or whoever is in charge) still raises the hand to do 
something with it after all the years. I don't know how profitable TF2 still is 
comperable to CS:GO or Dota2 though, but again, I doubt it's business critical 
to Valve.

----- Original Message -----
From: Rowedahelicon <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Date: Sat, 9 Jan 2016 17:33:47 -0500
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

> My question is when is it time to declare Valve one of "Those" companies?
> With Marc leaving after all this time it basically says they Half Life is
> either written or just never going to progress anymore. Valve doesn't have
> the drive or energy to make games anymore, they only profit from the few
> they've made and spend the rest of their time making business decisions.
> 
> I mean, there is the upcoming Vive of course but will that really be
> anything redeeming? How have those Steam machines and Steam OS been doing?
> 
> On Sat, Jan 9, 2016 at 5:18 PM, Weasels Lair <[email protected]> wrote:
> 
> > Looks like nobody may be working on HL franchise any more (with Marc
> > Laidlaw leaving).  Just hope the multiplayer stuff stays working for a few
> > more years.
> >
> > On Sat, Jan 9, 2016 at 2:11 PM, Rowedahelicon <
> > [email protected]> wrote:
> >
> >> When this works he says~
> >>
> >> Still, it would have been nice to get a nice little message telling
> >> everyone, they'll tell us that the hats have stopped dropping eventually,
> >> right?
> >>
> >> On Sat, Jan 9, 2016 at 11:47 AM, ED-E <[email protected]> wrote:
> >>
> >>> Thanks man, that makes sense, i have seen they removed it from the store
> >>> too. Communication with the customers leaves a lot to be desired by Valve
> >>> though.
> >>>
> >>> I wanted to surprise my staff of my community with items (worth ~2 keys
> >>> each) last year, special name/description tagged and in the end gift
> >>> wrapped. I pushed it from christmas to new year (for other reasons though)
> >>> and now i'm still having them in my inventory, in hopes this would be 
> >>> fixed
> >>> soon. Well I guess once this works again, I'll go with "Hey guys, random
> >>> surprise for no reason other than you are awesome!" :)
> >>>
> >>> ----- Original Message -----
> >>> From: uasmatrix <[email protected]>
> >>> To: [email protected]
> >>> Date: Sat, 9 Jan 2016 10:20:05 -0500
> >>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> >>>
> >>> > Supposedly it's not really broken, but Valve disabled it for the time
> >>> being due to the fact that people could bypass their Escrow / confirmation
> >>> bullshit with it.
> >>> >
> >>> > Basically if someone had their account taken, then the hijacker could
> >>> gift away the person's items to some alt, and there would be no issue with
> >>> having to confirm anything since it's a gift.
> >>> > Plus, since you can remove gift text now, it wouldn't even devalue
> >>> anything in the eyes of the hijacker or anyone else.
> >>> >
> >>> > I don't know how true that is, but there was some discussion about it
> >>> here:
> >>> >
> >>> >
> >>> http://forums.backpack.tf/index.php?/topic/47275-psa-gift-wrap-and-giftapults/
> >>> >
> >>> >
> >>> > In that thread there's a link to some Reddit post where some guy
> >>> apparently had the above happen to him.
> >>> >
> >>> >
> >>> >
> >>> >
> >>> >
> >>> >
> >>> >
> >>> > -----Original Message-----
> >>> > From: ED-E <[email protected]>
> >>> > To: Half-Life dedicated Win32 server mailing list <
> >>> [email protected]>
> >>> > Sent: Fri, Jan 8, 2016 1:26 pm
> >>> > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> >>> >
> >>> > Gift Wraps are broken since "Tough Break" update.
> >>> >
> >>> > You cannot wrap items anymore (this is tested by multiple people), you
> >>> > hear the sound, your see the counter going down, but that's about it.
> >>> > I tried to inform last year via TF Team contact from the website,
> >>> > support ticket and in the TF2 forum (where already were couple of
> >>> > threads), but after seeing this patch it seems to be ignored, thus I
> >>> > give this here a try. So please fix.
> >>> >
> >>> > Am 07.01.2016 um 23:40 schrieb Eric Smith:
> >>> > > We've released a mandatory update for TF2. The update notes are
> >>> below. The new version is 3214643.
> >>> > >
> >>> > > -Eric
> >>> > >
> >>> > > -------------------------------
> >>> > >
> >>> > > - Fixed some random client crashes related to memory exhaustion for
> >>> Mac clients
> >>> > > - Significantly reduced memory usage on Mac and Linux clients
> >>> > > - Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament
> >>> medals
> >>> > > - Added the ability to restore festivized weapons via the context
> >>> menu
> >>> > > - Fixed an issue causing maps with packed assets to occasionally
> >>> have pink textures when played on servers using sv_pure
> >>> > > - Fixed the Australium Minigun and Scattergun materials
> >>> > > - Fixed objective names in deathnotice HUD using white text when the
> >>> local player was involved
> >>> > > - Fixed the Quick-Fix Medi Gun not healing the Medic after switching
> >>> away from the Medi Gun and back while the charge is draining
> >>> > > - Updated the model/materials for The Bolted Birdcage, The Scrumpy
> >>> Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The
> >>> Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)
> >>> > > - Updated The Frenchman's Formals so it can also be equipped by the
> >>> Scout and added a new paint style
> >>> > > - Updated the backpack image for the Taunt: Soldier's Requiem
> >>> > > - Updated the Man Melter so extinguishing a teammate will return 20
> >>> health to the Pyro
> >>> > > - Updated Mad Milk and Mutated Milk so both grant a 20% cooldown
> >>> reduction when used to extinguish a burning teammate.
> >>> > > - Updated the server log entry for kick votes to include the ID of
> >>> the vote initiator
> >>> > > - Updated cp_vanguard to fix an exploit related to spawn room doors
> >>> > > - Updated pl_snowycoast
> >>> > >     - Fixed several unintended perches
> >>> > >     - Fixed being able to damage through the setup gates
> >>> > >     - Added some fences & cover inside BLU's first spawn to reduce
> >>> spam angles
> >>> > >     - Added an extra resupply in BLU's first spawn and RED's last
> >>> spawn
> >>> > >     - Moved medium health kit at 1st point back towards BLU's side
> >>> of choke
> >>> > >     - Changed collision on large railings to allow projectiles
> >>> > >     - Added some cover to the sentry platform inside last
> >>> > >     - Adjusted lighting/detailing at stair to 2nd point low flank to
> >>> make it more obvious
> >>> > >     - Quonset hut sniper deck raised
> >>> > >     - Spawn locations in RED's first moved further from the door
> >>> > >     - Added windows to main entrance of RED's first spawn
> >>> > >     - Adjusted the narrow fence near RED spawn
> >>> > >     - Prevented building teleporters at the edge of spawn doors
> >>> > >     - Fixed an exploit related to BLU's 2nd forward spawn's entrances
> >>> > >     - Added some logic to prevent players getting stuck when RED's
> >>> first spawn closes
> >>> > >     - Changed how RED spawn moves players to their last spawn when
> >>> 2nd is capped (no longer slays & respawns)
> >>> > >     - Replaced dump truck in kennels with crates
> >>> > >     - Door near RED's first spawn now opens as the cart approaches
> >>> 2nd instead of after capture
> >>> > >     - Switched main exit and window on RED's last spawn
> >>> > >     - Adjusted placement of health and ammo near RED's last spawn
> >>> > >     - Fixed various floating props
> >>> > >     - Fixed some texture alignment issues in the tunnels
> >>> > >     - Fixed spot on last ramp that would keep the cart from rolling
> >>> back
> >>> > >     - Fixed some smoothing/geometry problems on crates at last
> >>> > >     - Reduced size of kill zone on falling crates during finale
> >>> > >     - Added map menu photos
> >>> > >
> >>> > >
> >>> > >
> >>> > > _______________________________________________
> >>> > > To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>> > >
> >>> >
> >>> >
> >>> > _______________________________________________
> >>> > To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>> >
> >>> >
> >>> > _______________________________________________
> >>> > To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>> >
> >>> >
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>>
> >>
> >>
> >>
> >> --
> >> *Matthew (Rowedahelicon) Robinson*
> >> Web Designer / Artist / Writer
> >> Website - http://www.rowedahelicon.com/
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> 
> 
> -- 
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
> 
> _______________________________________________
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> visit:
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> 
> 

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