I guess we all can agree on that Valve doesn't need the games to stay afloat, even the ones they still support.
I hate how community servers get treaded in TF2, but I still admire that someone at Valve (Eric or whoever is in charge) still raises the hand to do something with it after all the years. I don't know how profitable TF2 still is comperable to CS:GO or Dota2 though, but again, I doubt it's business critical to Valve. ----- Original Message ----- From: Rowedahelicon <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Date: Sat, 9 Jan 2016 17:33:47 -0500 Subject: Re: [hlds] Mandatory Team Fortress 2 update released > My question is when is it time to declare Valve one of "Those" companies? > With Marc leaving after all this time it basically says they Half Life is > either written or just never going to progress anymore. Valve doesn't have > the drive or energy to make games anymore, they only profit from the few > they've made and spend the rest of their time making business decisions. > > I mean, there is the upcoming Vive of course but will that really be > anything redeeming? How have those Steam machines and Steam OS been doing? > > On Sat, Jan 9, 2016 at 5:18 PM, Weasels Lair <[email protected]> wrote: > > > Looks like nobody may be working on HL franchise any more (with Marc > > Laidlaw leaving). Just hope the multiplayer stuff stays working for a few > > more years. > > > > On Sat, Jan 9, 2016 at 2:11 PM, Rowedahelicon < > > [email protected]> wrote: > > > >> When this works he says~ > >> > >> Still, it would have been nice to get a nice little message telling > >> everyone, they'll tell us that the hats have stopped dropping eventually, > >> right? > >> > >> On Sat, Jan 9, 2016 at 11:47 AM, ED-E <[email protected]> wrote: > >> > >>> Thanks man, that makes sense, i have seen they removed it from the store > >>> too. Communication with the customers leaves a lot to be desired by Valve > >>> though. > >>> > >>> I wanted to surprise my staff of my community with items (worth ~2 keys > >>> each) last year, special name/description tagged and in the end gift > >>> wrapped. I pushed it from christmas to new year (for other reasons though) > >>> and now i'm still having them in my inventory, in hopes this would be > >>> fixed > >>> soon. Well I guess once this works again, I'll go with "Hey guys, random > >>> surprise for no reason other than you are awesome!" :) > >>> > >>> ----- Original Message ----- > >>> From: uasmatrix <[email protected]> > >>> To: [email protected] > >>> Date: Sat, 9 Jan 2016 10:20:05 -0500 > >>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released > >>> > >>> > Supposedly it's not really broken, but Valve disabled it for the time > >>> being due to the fact that people could bypass their Escrow / confirmation > >>> bullshit with it. > >>> > > >>> > Basically if someone had their account taken, then the hijacker could > >>> gift away the person's items to some alt, and there would be no issue with > >>> having to confirm anything since it's a gift. > >>> > Plus, since you can remove gift text now, it wouldn't even devalue > >>> anything in the eyes of the hijacker or anyone else. > >>> > > >>> > I don't know how true that is, but there was some discussion about it > >>> here: > >>> > > >>> > > >>> http://forums.backpack.tf/index.php?/topic/47275-psa-gift-wrap-and-giftapults/ > >>> > > >>> > > >>> > In that thread there's a link to some Reddit post where some guy > >>> apparently had the above happen to him. > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > -----Original Message----- > >>> > From: ED-E <[email protected]> > >>> > To: Half-Life dedicated Win32 server mailing list < > >>> [email protected]> > >>> > Sent: Fri, Jan 8, 2016 1:26 pm > >>> > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > >>> > > >>> > Gift Wraps are broken since "Tough Break" update. > >>> > > >>> > You cannot wrap items anymore (this is tested by multiple people), you > >>> > hear the sound, your see the counter going down, but that's about it. > >>> > I tried to inform last year via TF Team contact from the website, > >>> > support ticket and in the TF2 forum (where already were couple of > >>> > threads), but after seeing this patch it seems to be ignored, thus I > >>> > give this here a try. So please fix. > >>> > > >>> > Am 07.01.2016 um 23:40 schrieb Eric Smith: > >>> > > We've released a mandatory update for TF2. The update notes are > >>> below. The new version is 3214643. > >>> > > > >>> > > -Eric > >>> > > > >>> > > ------------------------------- > >>> > > > >>> > > - Fixed some random client crashes related to memory exhaustion for > >>> Mac clients > >>> > > - Significantly reduced memory usage on Mac and Linux clients > >>> > > - Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament > >>> medals > >>> > > - Added the ability to restore festivized weapons via the context > >>> menu > >>> > > - Fixed an issue causing maps with packed assets to occasionally > >>> have pink textures when played on servers using sv_pure > >>> > > - Fixed the Australium Minigun and Scattergun materials > >>> > > - Fixed objective names in deathnotice HUD using white text when the > >>> local player was involved > >>> > > - Fixed the Quick-Fix Medi Gun not healing the Medic after switching > >>> away from the Medi Gun and back while the charge is draining > >>> > > - Updated the model/materials for The Bolted Birdcage, The Scrumpy > >>> Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The > >>> Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style) > >>> > > - Updated The Frenchman's Formals so it can also be equipped by the > >>> Scout and added a new paint style > >>> > > - Updated the backpack image for the Taunt: Soldier's Requiem > >>> > > - Updated the Man Melter so extinguishing a teammate will return 20 > >>> health to the Pyro > >>> > > - Updated Mad Milk and Mutated Milk so both grant a 20% cooldown > >>> reduction when used to extinguish a burning teammate. > >>> > > - Updated the server log entry for kick votes to include the ID of > >>> the vote initiator > >>> > > - Updated cp_vanguard to fix an exploit related to spawn room doors > >>> > > - Updated pl_snowycoast > >>> > > - Fixed several unintended perches > >>> > > - Fixed being able to damage through the setup gates > >>> > > - Added some fences & cover inside BLU's first spawn to reduce > >>> spam angles > >>> > > - Added an extra resupply in BLU's first spawn and RED's last > >>> spawn > >>> > > - Moved medium health kit at 1st point back towards BLU's side > >>> of choke > >>> > > - Changed collision on large railings to allow projectiles > >>> > > - Added some cover to the sentry platform inside last > >>> > > - Adjusted lighting/detailing at stair to 2nd point low flank to > >>> make it more obvious > >>> > > - Quonset hut sniper deck raised > >>> > > - Spawn locations in RED's first moved further from the door > >>> > > - Added windows to main entrance of RED's first spawn > >>> > > - Adjusted the narrow fence near RED spawn > >>> > > - Prevented building teleporters at the edge of spawn doors > >>> > > - Fixed an exploit related to BLU's 2nd forward spawn's entrances > >>> > > - Added some logic to prevent players getting stuck when RED's > >>> first spawn closes > >>> > > - Changed how RED spawn moves players to their last spawn when > >>> 2nd is capped (no longer slays & respawns) > >>> > > - Replaced dump truck in kennels with crates > >>> > > - Door near RED's first spawn now opens as the cart approaches > >>> 2nd instead of after capture > >>> > > - Switched main exit and window on RED's last spawn > >>> > > - Adjusted placement of health and ammo near RED's last spawn > >>> > > - Fixed various floating props > >>> > > - Fixed some texture alignment issues in the tunnels > >>> > > - Fixed spot on last ramp that would keep the cart from rolling > >>> back > >>> > > - Fixed some smoothing/geometry problems on crates at last > >>> > > - Reduced size of kill zone on falling crates during finale > >>> > > - Added map menu photos > >>> > > > >>> > > > >>> > > > >>> > > _______________________________________________ > >>> > > To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > > > >>> > > >>> > > >>> > _______________________________________________ > >>> > To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > > >>> > > >>> > _______________________________________________ > >>> > To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > > >>> > > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >> > >> > >> > >> -- > >> *Matthew (Rowedahelicon) Robinson* > >> Web Designer / Artist / Writer > >> Website - http://www.rowedahelicon.com/ > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > -- > *Matthew (Rowedahelicon) Robinson* > Web Designer / Artist / Writer > Website - http://www.rowedahelicon.com/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

