Thibault, Do you know of Adobe's plans to support those of us who are using Captive Runtimes, but when major bugs are introduced, for example the GPS bug that was introduced with iOS 5? I realize that Captive Runtime helps us control our dependencies, but for bugs that are still to be discovered, this may be an issue...
-Nick On Fri, Oct 26, 2012 at 6:56 PM, Thibault Imbert <timb...@adobe.com> wrote: > Yes, correct. And this is what most people have been using lately with AIR > so that they don't depend on a required runtime. All the dependencies are > embedded. > > Thibault Imbert | sr. product manager gaming (Graphics, Language, VM, > Compiler) | Monocle | adobe systems > gaming.adobe.com <http://gaming.adobe.com/> | bytearray.org > <http://bytearray.org/> | @thibault_imbert > > > > > > > On 10/26/12 3:53 PM, "Jeffry Houser" <jef...@dot-com-it.com> wrote: > > > > > If I read that correctly; the only way to support AS3 AIR Apps will be > >to use Captive Runtime? > > > >On 10/26/2012 5:04 PM, Thibault Imbert wrote: > >> Hi Sebastien, > >> > >> Just to confirm. What this means is that you guys will be able to run > >>Flex > >> apps in the Flash Player in the next 5 years, same for AIR by using > >> captive runtime. Again, to make things clear, this will possible cause > >>you > >> guys will be targeting AS3 and AS3 APIs. > >> > >> To target ASNext and the new APIs, as I said before, you will have to > >>use > >> a Stage3D framework for UIs like Feathers or any other that may emerge > >>in > >> the future. > >> > >> Thibault Imbert | sr. product manager gaming (Graphics, Language, VM, > >> Compiler) | Monocle | adobe systems > >> gaming.adobe.com <http://gaming.adobe.com/> | bytearray.org > >> <http://bytearray.org/> | @thibault_imbert > >> > >> > >> > >> > >> > >> > >> On 10/25/12 12:50 PM, "sébastien Paturel" <sebpatu.f...@gmail.com> > >>wrote: > >> > >>> Yes thanks, but we need confirmation. > >>> some can also argue that such an announcement can still leave room for > >>> interpretation. > >>> > >>> Adobe's representative also said that flex would be able to gain from > >>> any enhancement made for gaming, but if flex needs to be ported to > >>> ASNext for that, it turns out to be false statement. unless i get > >>> something wrong. > >>> > >>> > >>> Le 25/10/2012 21:44, charles.monte...@gmail.com a écrit : > >>>> I had seen that before but had forgotten , thanks for pointing this > >>>> out, so to summarize any 4.6 based apps will at the very least run on > >>>> whatever runtimes are put out by adobe for the next 5 year's , that > >>>> certainly allows for some time to figure out a forward path, pls > >>>>correct > >>>> if that's the wrong conclusion > >>>> > >>>> Sent from my Virgin Mobile Android-Powered Device > >>>> > >>>> ----- Reply message ----- > >>>> From: "Om" <bigosma...@gmail.com> > >>>> To: <flex-dev@incubator.apache.org> > >>>> Subject: ASC 2.0 and Falcon > >>>> Date: Thu, Oct 25, 2012 3:08 pm > >>>> > >>>> > >>>> From the Adobe Flex Whitepapaper [1] > >>>> > >>>> Adobe runtime support of Flex > >>>>> Flash Player 11.2 and Adobe AIR 3.2, which are anticipated to ship in > >>>>> the > >>>>> first quarter of 2012, will be tested with applications built using > >>>>> Adobe > >>>>> Flex 4.6. *Adobe will test future releases of Flash Player and AIR > >>>>> against the Adobe Flex 4.6 SDK and maintain backwards compatibility > >>>>>for > >>>>> five years.* > >>>> [1] http://www.adobe.com/devnet/flex/whitepapers/roadmap.html > >>>> > >>>> Thanks, > >>>> Om > >>>> > >>>> On Thu, Oct 25, 2012 at 12:03 PM, sébastien Paturel > >>>> <sebpatu.f...@gmail.com>wrote: > >>>> > >>>>> Hi Thibault, > >>>>> Thanks for the precision. > >>>>> But one last info needed: will next AIR for mobile runtime will embed > >>>>> only > >>>>> the new vm? meaning that only ASNext projects will be able to run > >>>>>with > >>>>> AIR > >>>>> on new mobile devices / OS targetted by Adobe? > >>>>> > >>>>> Thanks > >>>>> Seb > >>>>> > >>>>> > >>>>> Le 25/10/2012 17:53, Thibault Imbert a écrit : > >>>>> > >>>>> Hi Sebastien, > >>>>>> To confirm, such a framework like Feathers or Starling would have to > >>>>>> be > >>>>>> updated to ASNext to run on the new VM. > >>>>>> > >>>>>> Sent from mobile, please pardon brevity/errors. > >>>>>> ______________________________**__ > >>>>>> From: sébastien Paturel > >>>>>> Sent: 10/25/2012 8:45 AM > >>>>>> To: flex-dev@incubator.apache.org > >>>>>> Subject: Re: ASC 2.0 and Falcon > >>>>>> > >>>>>> In the short term, it will be needed by flex to run on VM3, to be > >>>>>>able > >>>>>> to create apps for new mobile hardware, and run better on retina > >>>>>> Display. > >>>>>> According to jonathan Campos, it is feasable to render flex sdk on > >>>>>> starling for the next main release. > >>>>>> And if i understand well what thibault said, we don't need anything > >>>>>> more > >>>>>> then that to run on next VM (for example no need to be AS4) > >>>>>> "having a look at Feathers (work from Josh >Tynjala - > >>>>>>feathersui.com) > >>>>>> on > >>>>>> top of Starling, which will run beautifully in our next runtime" > >>>>>> It still has to be confirmed, but it could be a good short term > >>>>>> solution > >>>>>> (still relying on Adobe's runtime), to let flex the time to do more > >>>>>> deep > >>>>>> mutli target long term changes, even if it means starting again from > >>>>>> scratch. > >>>>>> > >>>>>> If the solution is to start over, it could be the perfect time to > >>>>>>ask > >>>>>> if > >>>>>> AS3 is the better choice for a multi target language, and if flex > >>>>>> should > >>>>>> not leverage what has been done with haxe. > >>>>>> thats the question i was asking to Alex (i was not meaning AS4) > >>>>>> > >>>>>> jangaroo is great, but only for JS transcompilation, and future flex > >>>>>> will need to target more platforms, like Haxe does. > >>>>>> i wonder how jangaroo resolved issues with AS3 to JS compilation, > >>>>>>that > >>>>>> haxe resolved by dropping the feature directly from the language? > >>>>>> > >>>>>> > >>>>>> Le 25/10/2012 17:01, Kevin Newman a écrit : > >>>>>> > >>>>>>> On 10/18/12 7:28 PM, Gordon Smith wrote: > >>>>>>> > >>>>>>>> Yes, the community has to figure out what the essence of Flex > >>>>>>>>really > >>>>>>>> is. To me, it's an rapid-development application framework, the > >>>>>>>> combination of a procedural language with a declarative language, > >>>>>>>> and > >>>>>>>> a widely-deployed runtime that can support RIAs. The runtime of > >>>>>>>>the > >>>>>>>> future for RIAs seems to be native code for mobile devices and > >>>>>>>> HTML/Javascript for browser apps. The best procedural language is > >>>>>>>> anything that can be compiled to these runtimes. MXML is a > >>>>>>>>perfectly > >>>>>>>> good declarative language for UIs. > >>>>>>>> > >>>>>>> Maybe the real discussion should be less about supporting AVM3 and > >>>>>>> more about supporting a native compile framework - something like > >>>>>>> haXe > >>>>>>> NME maybe (already open source). How much of Adobe's LLVM based iOS > >>>>>>> AOT source is open? (if any) > >>>>>>> > >>>>>>> http://www.haxenme.org/ > >>>>>>> > >>>>>>> For Javascript, there's already Jangaroo (open source): > >>>>>>> http://www.jangaroo.net/home/ > >>>>>>> > >>>>>>> Kevin N. > >>>>>>> > >>>>>>> > > > > > >-- > >Jeffry Houser > >Technical Entrepreneur > >203-379-0773 > >-- > >http://www.flextras.com?c=104 > >UI Flex Components: Tested! Supported! Ready! > >-- > >http://www.theflexshow.com > >http://www.jeffryhouser.com > >http://www.asktheflexpert.com > >-- > >Part of the DotComIt Brain Trust > > > >