Yes thanks, but we need confirmation.
some can also argue that such an announcement can still leave room for interpretation.

Adobe's representative also said that flex would be able to gain from any enhancement made for gaming, but if flex needs to be ported to ASNext for that, it turns out to be false statement. unless i get something wrong.


Le 25/10/2012 21:44, charles.monte...@gmail.com a écrit :
I had seen that before but had forgotten , thanks for pointing this out, so to 
summarize any 4.6 based apps will at the very least run on whatever runtimes 
are put out by adobe for the next 5 year's , that certainly allows for some 
time to figure out a forward path, pls correct if that's the wrong conclusion

Sent from my Virgin Mobile Android-Powered Device

----- Reply message -----
From: "Om" <bigosma...@gmail.com>
To: <flex-dev@incubator.apache.org>
Subject: ASC 2.0 and Falcon
Date: Thu, Oct 25, 2012 3:08 pm


 From the Adobe Flex Whitepapaper [1]

Adobe runtime support of Flex
Flash Player 11.2 and Adobe AIR 3.2, which are anticipated to ship in the
first quarter of 2012, will be tested with applications built using Adobe
Flex 4.6. *Adobe will test future releases of Flash Player and AIR
against the Adobe Flex 4.6 SDK and maintain backwards compatibility for
five years.*

[1]  http://www.adobe.com/devnet/flex/whitepapers/roadmap.html

Thanks,
Om

On Thu, Oct 25, 2012 at 12:03 PM, sébastien Paturel
<sebpatu.f...@gmail.com>wrote:

Hi Thibault,
Thanks for the precision.
But one last info needed: will next AIR for mobile runtime will embed only
the new vm? meaning that only ASNext projects will be able to run with AIR
on new mobile devices / OS targetted by Adobe?

Thanks
Seb


Le 25/10/2012 17:53, Thibault Imbert a écrit :

  Hi Sebastien,
To confirm, such a framework like Feathers or Starling would have to be
updated to ASNext to run on the new VM.

Sent from mobile, please pardon brevity/errors.
______________________________**__
From: sébastien Paturel
Sent: 10/25/2012 8:45 AM
To: flex-dev@incubator.apache.org
Subject: Re: ASC 2.0 and Falcon

In the short term, it will be needed by flex to run on VM3, to be able
to create apps for new mobile hardware, and run better on retina Display.
According to jonathan Campos, it is feasable to render flex sdk on
starling for the next main release.
And if i understand well what thibault said, we don't need anything more
then that to run on next VM (for example no need to be AS4)
"having a look at Feathers (work from Josh >Tynjala - feathersui.com) on
top of Starling, which will run beautifully in our next runtime"
It still has to be confirmed, but it could be a good short term solution
(still relying on Adobe's runtime), to let flex the time to do more deep
mutli target long term changes, even if it means starting again from
scratch.

If the solution is to start over, it could be the perfect time to ask if
AS3 is the better choice for a multi target language, and if flex should
not leverage what has been done with haxe.
thats the question i was asking to Alex (i was not meaning AS4)

jangaroo is great, but only for JS transcompilation, and future flex
will need to target more platforms, like Haxe does.
i wonder how jangaroo resolved issues with AS3 to JS compilation, that
haxe resolved by dropping the feature directly from the language?


Le 25/10/2012 17:01, Kevin Newman a écrit :

On 10/18/12 7:28 PM, Gordon Smith wrote:

Yes, the community has to figure out what the essence of Flex really
is. To me, it's an rapid-development application framework, the
combination of a procedural language with a declarative language, and
a widely-deployed runtime that can support RIAs. The runtime of the
future for RIAs seems to be native code for mobile devices and
HTML/Javascript for browser apps. The best procedural language is
anything that can be compiled to these runtimes. MXML is a perfectly
good declarative language for UIs.

Maybe the real discussion should be less about supporting AVM3 and
more about supporting a native compile framework - something like haXe
NME maybe (already open source). How much of Adobe's LLVM based iOS
AOT source is open? (if any)

http://www.haxenme.org/

For Javascript, there's already Jangaroo (open source):
http://www.jangaroo.net/home/

Kevin N.



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