Thibault, This sucks, this is such a cliff hanger! I will have to wait till next year? :)
Tangent ------ Original Message ------ Received: Fri, 26 Oct 2012 05:36:43 PM EDT From: Thibault Imbert <timb...@adobe.com> To: "flex-dev@incubator.apache.org" <flex-dev@incubator.apache.org> Subject: Re: ASC 2.0 and Falcon > Hi Rick, > > Nope, think about when AS3 was introduced. Did your AS2 applications > stopped working? No. Same thing here ;) > > We will share more about ASNext next year. I brought that up cause wanted > to let you know guys the direction and set the right expectations. I hope > that it is helpful. > > Thibault Imbert | sr. product manager gaming (Graphics, Language, VM, > Compiler) | Monocle | adobe systems > gaming.adobe.com <http://gaming.adobe.com/> | bytearray.org > <http://bytearray.org/> | @thibault_imbert > > > > > > > On 10/26/12 2:29 PM, "Rick Winscot" <rick.wins...@gmail.com> wrote: > > >Thibault, > > > >Does this mean when people download Flash Player when ASNext is > >released... that they will be installing a 'package' that will run AS2, > >AS3, and ASNext content? > > > >Some detail about the anticipated deployment strategy of ASNext would be > >helpful for us to understand what the ultimate lifespan of Flex and > >Flex-based applications is. > > > >Cheers, > > > >Rick Winscot > > > > > >On Friday, October 26, 2012 at 5:04 PM, Thibault Imbert wrote: > > > >> Hi Sebastien, > >> > >> Just to confirm. What this means is that you guys will be able to run > >>Flex > >> apps in the Flash Player in the next 5 years, same for AIR by using > >> captive runtime. Again, to make things clear, this will possible cause > >>you > >> guys will be targeting AS3 and AS3 APIs. > >> > >> To target ASNext and the new APIs, as I said before, you will have to > >>use > >> a Stage3D framework for UIs like Feathers or any other that may emerge > >>in > >> the future. > >> > >> Thibault Imbert | sr. product manager gaming (Graphics, Language, VM, > >> Compiler) | Monocle | adobe systems > >> gaming.adobe.com <http://gaming.adobe.com/> | bytearray.org > >>(http://bytearray.org) > >> <http://bytearray.org/> | @thibault_imbert > >> > >> > >> > >> > >> > >> > >> On 10/25/12 12:50 PM, "sébastien Paturel" <sebpatu.f...@gmail.com > >>(mailto:sebpatu.f...@gmail.com)> wrote: > >> > >> > Yes thanks, but we need confirmation. > >> > some can also argue that such an announcement can still leave room for > >> > interpretation. > >> > > >> > Adobe's representative also said that flex would be able to gain from > >> > any enhancement made for gaming, but if flex needs to be ported to > >> > ASNext for that, it turns out to be false statement. unless i get > >> > something wrong. > >> > > >> > > >> > Le 25/10/2012 21:44, charles.monte...@gmail.com > >>(mailto:charles.monte...@gmail.com) a écrit : > >> > > I had seen that before but had forgotten , thanks for pointing this > >> > > out, so to summarize any 4.6 based apps will at the very least run > >>on > >> > > whatever runtimes are put out by adobe for the next 5 year's , that > >> > > certainly allows for some time to figure out a forward path, pls > >>correct > >> > > if that's the wrong conclusion > >> > > > >> > > Sent from my Virgin Mobile Android-Powered Device > >> > > > >> > > ----- Reply message ----- > >> > > From: "Om" <bigosma...@gmail.com (mailto:bigosma...@gmail.com)> > >> > > To: <flex-dev@incubator.apache.org > >>(mailto:flex-dev@incubator.apache.org)> > >> > > Subject: ASC 2.0 and Falcon > >> > > Date: Thu, Oct 25, 2012 3:08 pm > >> > > > >> > > > >> > > From the Adobe Flex Whitepapaper [1] > >> > > > >> > > Adobe runtime support of Flex > >> > > > Flash Player 11.2 and Adobe AIR 3.2, which are anticipated to > >>ship in > >> > > > the > >> > > > first quarter of 2012, will be tested with applications built > >>using > >> > > > Adobe > >> > > > Flex 4.6. *Adobe will test future releases of Flash Player and AIR > >> > > > against the Adobe Flex 4.6 SDK and maintain backwards > >>compatibility for > >> > > > five years.* > >> > > > > >> > > > >> > > > >> > > [1] http://www.adobe.com/devnet/flex/whitepapers/roadmap.html > >> > > > >> > > Thanks, > >> > > Om > >> > > > >> > > On Thu, Oct 25, 2012 at 12:03 PM, sébastien Paturel > >> > > <sebpatu.f...@gmail.com (mailto:sebpatu.f...@gmail.com)>wrote: > >> > > > >> > > > Hi Thibault, > >> > > > Thanks for the precision. > >> > > > But one last info needed: will next AIR for mobile runtime will > >>embed > >> > > > only > >> > > > the new vm? meaning that only ASNext projects will be able to run > >>with > >> > > > AIR > >> > > > on new mobile devices / OS targetted by Adobe? > >> > > > > >> > > > Thanks > >> > > > Seb > >> > > > > >> > > > > >> > > > Le 25/10/2012 17:53, Thibault Imbert a écrit : > >> > > > > >> > > > Hi Sebastien, > >> > > > > To confirm, such a framework like Feathers or Starling would > >>have to > >> > > > > be > >> > > > > updated to ASNext to run on the new VM. > >> > > > > > >> > > > > Sent from mobile, please pardon brevity/errors. > >> > > > > ______________________________**__ > >> > > > > From: sébastien Paturel > >> > > > > Sent: 10/25/2012 8:45 AM > >> > > > > To: flex-dev@incubator.apache.org > >>(mailto:flex-dev@incubator.apache.org) > >> > > > > Subject: Re: ASC 2.0 and Falcon > >> > > > > > >> > > > > In the short term, it will be needed by flex to run on VM3, to > >>be able > >> > > > > to create apps for new mobile hardware, and run better on retina > >> > > > > Display. > >> > > > > According to jonathan Campos, it is feasable to render flex sdk > >>on > >> > > > > starling for the next main release. > >> > > > > And if i understand well what thibault said, we don't need > >>anything > >> > > > > more > >> > > > > then that to run on next VM (for example no need to be AS4) > >> > > > > "having a look at Feathers (work from Josh >Tynjala - > >>feathersui.com (http://feathersui.com)) > >> > > > > on > >> > > > > top of Starling, which will run beautifully in our next runtime" > >> > > > > It still has to be confirmed, but it could be a good short term > >> > > > > solution > >> > > > > (still relying on Adobe's runtime), to let flex the time to do > >>more > >> > > > > deep > >> > > > > mutli target long term changes, even if it means starting again > >>from > >> > > > > scratch. > >> > > > > > >> > > > > If the solution is to start over, it could be the perfect time > >>to ask > >> > > > > if > >> > > > > AS3 is the better choice for a multi target language, and if > >>flex > >> > > > > should > >> > > > > not leverage what has been done with haxe. > >> > > > > thats the question i was asking to Alex (i was not meaning AS4) > >> > > > > > >> > > > > jangaroo is great, but only for JS transcompilation, and future > >>flex > >> > > > > will need to target more platforms, like Haxe does. > >> > > > > i wonder how jangaroo resolved issues with AS3 to JS > >>compilation, that > >> > > > > haxe resolved by dropping the feature directly from the > >>language? > >> > > > > > >> > > > > > >> > > > > Le 25/10/2012 17:01, Kevin Newman a écrit : > >> > > > > > >> > > > > > On 10/18/12 7:28 PM, Gordon Smith wrote: > >> > > > > > > >> > > > > > > Yes, the community has to figure out what the essence of > >>Flex really > >> > > > > > > is. To me, it's an rapid-development application framework, > >>the > >> > > > > > > combination of a procedural language with a declarative > >>language, > >> > > > > > > and > >> > > > > > > a widely-deployed runtime that can support RIAs. The > >>runtime of the > >> > > > > > > future for RIAs seems to be native code for mobile devices > >>and > >> > > > > > > HTML/Javascript for browser apps. The best procedural > >>language is > >> > > > > > > anything that can be compiled to these runtimes. MXML is a > >>perfectly > >> > > > > > > good declarative language for UIs. > >> > > > > > > > >> > > > > > > >> > > > > > Maybe the real discussion should be less about supporting > >>AVM3 and > >> > > > > > more about supporting a native compile framework - something > >>like > >> > > > > > haXe > >> > > > > > NME maybe (already open source). How much of Adobe's LLVM > >>based iOS > >> > > > > > AOT source is open? (if any) > >> > > > > > > >> > > > > > http://www.haxenme.org/ > >> > > > > > > >> > > > > > For Javascript, there's already Jangaroo (open source): > >> > > > > > http://www.jangaroo.net/home/ > >> > > > > > > >> > > > > > Kevin N. > > >