Thibault,

This sucks, this is such a cliff hanger!  I will have to wait till next year? 
:)

Tangent

------ Original Message ------
Received: Fri, 26 Oct 2012 05:36:43 PM EDT
From: Thibault Imbert <timb...@adobe.com>
To: "flex-dev@incubator.apache.org" <flex-dev@incubator.apache.org>
Subject: Re: ASC 2.0 and Falcon

> Hi Rick,
> 
> Nope, think about when AS3 was introduced. Did your AS2 applications
> stopped working? No. Same thing here ;)
> 
> We will share more about ASNext next year. I brought that up cause wanted
> to let you know guys the direction and set the right expectations. I hope
> that it is helpful.
> 
> Thibault Imbert | sr. product manager gaming (Graphics, Language, VM,
> Compiler) | Monocle | adobe systems
> gaming.adobe.com <http://gaming.adobe.com/> | bytearray.org
> <http://bytearray.org/> | @thibault_imbert
> 
> 
> 
> 
> 
> 
> On 10/26/12 2:29 PM, "Rick Winscot" <rick.wins...@gmail.com> wrote:
> 
> >Thibault,
> >
> >Does this mean when people download Flash Player when ASNext is
> >released... that they will be installing a 'package' that will run AS2,
> >AS3, and ASNext content?
> >
> >Some detail about the anticipated deployment strategy of ASNext would be
> >helpful for us to understand what the ultimate lifespan of Flex and
> >Flex-based applications is.
> >
> >Cheers,
> >
> >Rick Winscot  
> >
> >
> >On Friday, October 26, 2012 at 5:04 PM, Thibault Imbert wrote:
> >
> >> Hi Sebastien,
> >>  
> >> Just to confirm. What this means is that you guys will be able to run
> >>Flex
> >> apps in the Flash Player in the next 5 years, same for AIR by using
> >> captive runtime. Again, to make things clear, this will possible cause
> >>you
> >> guys will be targeting AS3 and AS3 APIs.
> >>  
> >> To target ASNext and the new APIs, as I said before, you will have to
> >>use
> >> a Stage3D framework for UIs like Feathers or any other that may emerge
> >>in
> >> the future.
> >>  
> >> Thibault Imbert | sr. product manager gaming (Graphics, Language, VM,
> >> Compiler) | Monocle | adobe systems
> >> gaming.adobe.com <http://gaming.adobe.com/> | bytearray.org
> >>(http://bytearray.org)
> >> <http://bytearray.org/> | @thibault_imbert
> >>  
> >>  
> >>  
> >>  
> >>  
> >>  
> >> On 10/25/12 12:50 PM, "sébastien Paturel" <sebpatu.f...@gmail.com
> >>(mailto:sebpatu.f...@gmail.com)> wrote:
> >>  
> >> > Yes thanks, but we need confirmation.
> >> > some can also argue that such an announcement can still leave room for
> >> > interpretation.
> >> >  
> >> > Adobe's representative also said that flex would be able to gain from
> >> > any enhancement made for gaming, but if flex needs to be ported to
> >> > ASNext for that, it turns out to be false statement. unless i get
> >> > something wrong.
> >> >  
> >> >  
> >> > Le 25/10/2012 21:44, charles.monte...@gmail.com
> >>(mailto:charles.monte...@gmail.com) a écrit :
> >> > > I had seen that before but had forgotten , thanks for pointing this
> >> > > out, so to summarize any 4.6 based apps will at the very least run
> >>on
> >> > > whatever runtimes are put out by adobe for the next 5 year's , that
> >> > > certainly allows for some time to figure out a forward path, pls
> >>correct
> >> > > if that's the wrong conclusion
> >> > >  
> >> > > Sent from my Virgin Mobile Android-Powered Device
> >> > >  
> >> > > ----- Reply message -----
> >> > > From: "Om" <bigosma...@gmail.com (mailto:bigosma...@gmail.com)>
> >> > > To: <flex-dev@incubator.apache.org
> >>(mailto:flex-dev@incubator.apache.org)>
> >> > > Subject: ASC 2.0 and Falcon
> >> > > Date: Thu, Oct 25, 2012 3:08 pm
> >> > >  
> >> > >  
> >> > > From the Adobe Flex Whitepapaper [1]
> >> > >  
> >> > > Adobe runtime support of Flex
> >> > > > Flash Player 11.2 and Adobe AIR 3.2, which are anticipated to
> >>ship in
> >> > > > the
> >> > > > first quarter of 2012, will be tested with applications built
> >>using
> >> > > > Adobe
> >> > > > Flex 4.6. *Adobe will test future releases of Flash Player and AIR
> >> > > > against the Adobe Flex 4.6 SDK and maintain backwards
> >>compatibility for
> >> > > > five years.*
> >> > > >  
> >> > >  
> >> > >  
> >> > > [1] http://www.adobe.com/devnet/flex/whitepapers/roadmap.html
> >> > >  
> >> > > Thanks,
> >> > > Om
> >> > >  
> >> > > On Thu, Oct 25, 2012 at 12:03 PM, sébastien Paturel
> >> > > <sebpatu.f...@gmail.com (mailto:sebpatu.f...@gmail.com)>wrote:
> >> > >  
> >> > > > Hi Thibault,
> >> > > > Thanks for the precision.
> >> > > > But one last info needed: will next AIR for mobile runtime will
> >>embed
> >> > > > only
> >> > > > the new vm? meaning that only ASNext projects will be able to run
> >>with
> >> > > > AIR
> >> > > > on new mobile devices / OS targetted by Adobe?
> >> > > >  
> >> > > > Thanks
> >> > > > Seb
> >> > > >  
> >> > > >  
> >> > > > Le 25/10/2012 17:53, Thibault Imbert a écrit :
> >> > > >  
> >> > > > Hi Sebastien,
> >> > > > > To confirm, such a framework like Feathers or Starling would
> >>have to
> >> > > > > be
> >> > > > > updated to ASNext to run on the new VM.
> >> > > > >  
> >> > > > > Sent from mobile, please pardon brevity/errors.
> >> > > > > ______________________________**__
> >> > > > > From: sébastien Paturel
> >> > > > > Sent: 10/25/2012 8:45 AM
> >> > > > > To: flex-dev@incubator.apache.org
> >>(mailto:flex-dev@incubator.apache.org)
> >> > > > > Subject: Re: ASC 2.0 and Falcon
> >> > > > >  
> >> > > > > In the short term, it will be needed by flex to run on VM3, to
> >>be able
> >> > > > > to create apps for new mobile hardware, and run better on retina
> >> > > > > Display.
> >> > > > > According to jonathan Campos, it is feasable to render flex sdk
> >>on
> >> > > > > starling for the next main release.
> >> > > > > And if i understand well what thibault said, we don't need
> >>anything
> >> > > > > more
> >> > > > > then that to run on next VM (for example no need to be AS4)
> >> > > > > "having a look at Feathers (work from Josh >Tynjala -
> >>feathersui.com (http://feathersui.com))
> >> > > > > on
> >> > > > > top of Starling, which will run beautifully in our next runtime"
> >> > > > > It still has to be confirmed, but it could be a good short term
> >> > > > > solution
> >> > > > > (still relying on Adobe's runtime), to let flex the time to do
> >>more
> >> > > > > deep
> >> > > > > mutli target long term changes, even if it means starting again
> >>from
> >> > > > > scratch.
> >> > > > >  
> >> > > > > If the solution is to start over, it could be the perfect time
> >>to ask
> >> > > > > if
> >> > > > > AS3 is the better choice for a multi target language, and if
> >>flex
> >> > > > > should
> >> > > > > not leverage what has been done with haxe.
> >> > > > > thats the question i was asking to Alex (i was not meaning AS4)
> >> > > > >  
> >> > > > > jangaroo is great, but only for JS transcompilation, and future
> >>flex
> >> > > > > will need to target more platforms, like Haxe does.
> >> > > > > i wonder how jangaroo resolved issues with AS3 to JS
> >>compilation, that
> >> > > > > haxe resolved by dropping the feature directly from the
> >>language?
> >> > > > >  
> >> > > > >  
> >> > > > > Le 25/10/2012 17:01, Kevin Newman a écrit :
> >> > > > >  
> >> > > > > > On 10/18/12 7:28 PM, Gordon Smith wrote:
> >> > > > > >  
> >> > > > > > > Yes, the community has to figure out what the essence of
> >>Flex really
> >> > > > > > > is. To me, it's an rapid-development application framework,
> >>the
> >> > > > > > > combination of a procedural language with a declarative
> >>language,
> >> > > > > > > and
> >> > > > > > > a widely-deployed runtime that can support RIAs. The
> >>runtime of the
> >> > > > > > > future for RIAs seems to be native code for mobile devices
> >>and
> >> > > > > > > HTML/Javascript for browser apps. The best procedural
> >>language is
> >> > > > > > > anything that can be compiled to these runtimes. MXML is a
> >>perfectly
> >> > > > > > > good declarative language for UIs.
> >> > > > > > >  
> >> > > > > >  
> >> > > > > > Maybe the real discussion should be less about supporting
> >>AVM3 and
> >> > > > > > more about supporting a native compile framework - something
> >>like
> >> > > > > > haXe
> >> > > > > > NME maybe (already open source). How much of Adobe's LLVM
> >>based iOS
> >> > > > > > AOT source is open? (if any)
> >> > > > > >  
> >> > > > > > http://www.haxenme.org/
> >> > > > > >  
> >> > > > > > For Javascript, there's already Jangaroo (open source):
> >> > > > > > http://www.jangaroo.net/home/
> >> > > > > >  
> >> > > > > > Kevin N.
> >
> 

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