Hey there! So what I said earlier please.
On Oct 28, 2013 6:49 AM, "Asher Baker" <asher...@gmail.com> wrote:

> 1. Real-time priority will degrade performance in most cases.
> 2. Virtual hardware is fine as long as SRCDS gets enough resources - there
> is no inherent problem with VMs.
> 3. Hyper-threading is almost pointless on a machine dedicated to SRCDS, as
> it doesn't make use of multiple threads for the heavy lifting, raw clock
> speed is a lot more important (although it may be worthwhile for squeezing
> some perf out if you're trying to run more servers than your hardware can
> comfortably handle).
>
>
> ~~~~~
> "Their heads are green, and their hands are blue,
>       And they went to sea in a Sieve." - Edward Lear
>
>
> On Mon, Oct 28, 2013 at 10:12 AM, Артем Добревич <dobrev...@gmail.com>wrote:
>
>> Hi
>>
>> Did you run your srcds process with realtime priority ?
>>
>> Pls see that link
>>
>>
>> http://www.srcds.com/db/engine.php?subaction=showfull&id=1103579727&archive=
>>
>> The main issue here is that script can works only with root access.
>>
>> Also i faced with server FPS drops when my servers was installed on
>> Virtual Machines.
>> Hyper threading should be also enabled on server bios.
>>
>>
>> So there is 3 main things
>>
>> 1 Real time priority.
>> 2 No virtual machines. Only host systems.
>> 3 Hyper Threading.
>>
>>
>> 2013/10/28 V V <vl910...@yahoo.com>
>>
>>> Hi,
>>> you problem " Processor: E5-2690v2 (4 cores)"
>>> and "CPU Usage: 38.61%"
>>> why?
>>> dedicated server dosen't support multithread.
>>> check "top" and you will see, 1 core have 100%, other 0%.
>>> how to fix?
>>> only change processor.
>>> gl.
>>>
>>>
>>>
>>>   On Monday, 28 October 2013 2:35 PM, AtomicZone Server <
>>> ser...@azclan.net> wrote:
>>>   As requested:
>>>
>>> Server Specs (VDS):
>>> * OS: Linux (Gentoo) w/Optimized Kernel
>>> * Processor: E5-2690v2 (4 cores)
>>> * Memory: 4096MB | Free: 2189MB
>>> * CPU Usage: 38.61%
>>> * HDD: 400GB (15k RPM I believe)
>>>
>>> Bandwidth:
>>> * 1 Gbps available on server with a 20 Gbps pipe to the internet
>>> (shared, of course).  But, never saturated except possibly during a DDoS,
>>> which doesn't seem to happen often.
>>>
>>> SRCDS Params:
>>> * Startup: -game csgo -ip 74.91.123.66 +maxplayers 33
>>> -maxplayers_override 33 -debug -console -usercon -nocrashdialog -norestart
>>> -nodefaultmap +host_timer_spin_ms 0 +sv_pure 0 -tickrate 128
>>>
>>> * Other possibly-applicable configuration settings:
>>> mp_timelimit 0
>>> sv_hibernate_when_empty 0
>>> mp_backup_round_file ""
>>> mp_backup_round_file_pattern ""
>>> mp_backup_round_last ""
>>> sv_hibernate_ms "0"
>>> sv_hibernate_ms_vgui "0"
>>> host_sleep "0"
>>> sv_client_cmdrate_difference 0
>>> sm_cvar sv_client_min_interp_ratio 1
>>> sm_cvar sv_client_max_interp_ratio 1
>>> sv_clockcorrection_msecs 15
>>> sv_maxusrcmdprocessticks 0
>>>
>>> //SM commands
>>> sm_vote_delay 300
>>>
>>> //NoRoundStats - Fixes Timeout
>>> sv_noroundstats 1
>>>
>>> // bot-related commands
>>> bot_difficulty 1
>>> bot_chatter "off"
>>> bot_join_after_player 0
>>> bot_quota 0
>>> bot_quota_mode "normal"
>>> sm_csgobotquotafix_enable 1
>>> sm_csgobotquotafix_quota 10
>>>
>>> fps_max 0
>>> sv_minrate 128000
>>> sv_maxrate 0
>>> sm_cvar sv_minupdaterate 128
>>> sm_cvar sv_maxupdaterate 128
>>> sv_mincmdrate 128
>>> sv_hibernate_when_empty 0
>>>
>>> * Server running Classic Casual with Deathmatch plugin (
>>> https://forums.alliedmods.net/showthread.php?t=189577).  Rounds never
>>> end.  Every so often (usually daily), server map is changed.  However,
>>> server has latency issues even when freshly started.
>>>
>>> Thanks,
>>> cyberdeath
>>>
>>>
>>>
>>>
>>> On Sun, Oct 27, 2013 at 10:32 PM, Левинчук Федор <
>>> fedot-da-ne-...@yandex.ru> wrote:
>>>
>>> HI,
>>> are you sure it server side problem?
>>> can you specify more info for your server? (server specs, bandwidth,
>>> srcds params)
>>>
>>>
>>> --
>>>
>>> --------------
>>> With regards
>>> Levinchuk F.
>>>
>>>
>>> 28.10.2013, 11:07, "AtomicZone Server" <ser...@azclan.net>:
>>>
>>> I have noticed that our server consistently gets rather laggy when near
>>> full.  I currently run two 33 player servers (16v16 with 1 spectator).
>>>  When the player count gets above 24, our 128 tick server starts to lag
>>> below 128 ticks.  The only plugins/addons running on the servers are
>>> MetaMod and SourceMod.  I originally thought it was a misconfiguration on
>>> our server, but I see that other servers with high player counts (that
>>> aren't even 128 tick) have this same latency problem.  I have asked our
>>> server host for assistance but they assure me it's not a hardware issue.  I
>>> contacted Steam support for assistance and they referenced this mailing
>>> list.  I was hoping a SRCDS developer would be able to work with us to get
>>> the latency issues resolved.
>>>
>>> See below link for a screenshot with net_graph and player count on the
>>> screen.
>>>
>>> http://i.imgur.com/jGs8Qwc.jpg
>>>
>>> Thanks,
>>> cyberdeath
>>> ,
>>> _______________________________________________
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>>>
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>>
>>
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