Hey there! So what I said earlier please. On Oct 28, 2013 6:49 AM, "Asher Baker" <asher...@gmail.com> wrote:
> 1. Real-time priority will degrade performance in most cases. > 2. Virtual hardware is fine as long as SRCDS gets enough resources - there > is no inherent problem with VMs. > 3. Hyper-threading is almost pointless on a machine dedicated to SRCDS, as > it doesn't make use of multiple threads for the heavy lifting, raw clock > speed is a lot more important (although it may be worthwhile for squeezing > some perf out if you're trying to run more servers than your hardware can > comfortably handle). > > > ~~~~~ > "Their heads are green, and their hands are blue, > And they went to sea in a Sieve." - Edward Lear > > > On Mon, Oct 28, 2013 at 10:12 AM, Артем Добревич <dobrev...@gmail.com>wrote: > >> Hi >> >> Did you run your srcds process with realtime priority ? >> >> Pls see that link >> >> >> http://www.srcds.com/db/engine.php?subaction=showfull&id=1103579727&archive= >> >> The main issue here is that script can works only with root access. >> >> Also i faced with server FPS drops when my servers was installed on >> Virtual Machines. >> Hyper threading should be also enabled on server bios. >> >> >> So there is 3 main things >> >> 1 Real time priority. >> 2 No virtual machines. Only host systems. >> 3 Hyper Threading. >> >> >> 2013/10/28 V V <vl910...@yahoo.com> >> >>> Hi, >>> you problem " Processor: E5-2690v2 (4 cores)" >>> and "CPU Usage: 38.61%" >>> why? >>> dedicated server dosen't support multithread. >>> check "top" and you will see, 1 core have 100%, other 0%. >>> how to fix? >>> only change processor. >>> gl. >>> >>> >>> >>> On Monday, 28 October 2013 2:35 PM, AtomicZone Server < >>> ser...@azclan.net> wrote: >>> As requested: >>> >>> Server Specs (VDS): >>> * OS: Linux (Gentoo) w/Optimized Kernel >>> * Processor: E5-2690v2 (4 cores) >>> * Memory: 4096MB | Free: 2189MB >>> * CPU Usage: 38.61% >>> * HDD: 400GB (15k RPM I believe) >>> >>> Bandwidth: >>> * 1 Gbps available on server with a 20 Gbps pipe to the internet >>> (shared, of course). But, never saturated except possibly during a DDoS, >>> which doesn't seem to happen often. >>> >>> SRCDS Params: >>> * Startup: -game csgo -ip 74.91.123.66 +maxplayers 33 >>> -maxplayers_override 33 -debug -console -usercon -nocrashdialog -norestart >>> -nodefaultmap +host_timer_spin_ms 0 +sv_pure 0 -tickrate 128 >>> >>> * Other possibly-applicable configuration settings: >>> mp_timelimit 0 >>> sv_hibernate_when_empty 0 >>> mp_backup_round_file "" >>> mp_backup_round_file_pattern "" >>> mp_backup_round_last "" >>> sv_hibernate_ms "0" >>> sv_hibernate_ms_vgui "0" >>> host_sleep "0" >>> sv_client_cmdrate_difference 0 >>> sm_cvar sv_client_min_interp_ratio 1 >>> sm_cvar sv_client_max_interp_ratio 1 >>> sv_clockcorrection_msecs 15 >>> sv_maxusrcmdprocessticks 0 >>> >>> //SM commands >>> sm_vote_delay 300 >>> >>> //NoRoundStats - Fixes Timeout >>> sv_noroundstats 1 >>> >>> // bot-related commands >>> bot_difficulty 1 >>> bot_chatter "off" >>> bot_join_after_player 0 >>> bot_quota 0 >>> bot_quota_mode "normal" >>> sm_csgobotquotafix_enable 1 >>> sm_csgobotquotafix_quota 10 >>> >>> fps_max 0 >>> sv_minrate 128000 >>> sv_maxrate 0 >>> sm_cvar sv_minupdaterate 128 >>> sm_cvar sv_maxupdaterate 128 >>> sv_mincmdrate 128 >>> sv_hibernate_when_empty 0 >>> >>> * Server running Classic Casual with Deathmatch plugin ( >>> https://forums.alliedmods.net/showthread.php?t=189577). Rounds never >>> end. Every so often (usually daily), server map is changed. However, >>> server has latency issues even when freshly started. >>> >>> Thanks, >>> cyberdeath >>> >>> >>> >>> >>> On Sun, Oct 27, 2013 at 10:32 PM, Левинчук Федор < >>> fedot-da-ne-...@yandex.ru> wrote: >>> >>> HI, >>> are you sure it server side problem? >>> can you specify more info for your server? (server specs, bandwidth, >>> srcds params) >>> >>> >>> -- >>> >>> -------------- >>> With regards >>> Levinchuk F. >>> >>> >>> 28.10.2013, 11:07, "AtomicZone Server" <ser...@azclan.net>: >>> >>> I have noticed that our server consistently gets rather laggy when near >>> full. I currently run two 33 player servers (16v16 with 1 spectator). >>> When the player count gets above 24, our 128 tick server starts to lag >>> below 128 ticks. The only plugins/addons running on the servers are >>> MetaMod and SourceMod. I originally thought it was a misconfiguration on >>> our server, but I see that other servers with high player counts (that >>> aren't even 128 tick) have this same latency problem. I have asked our >>> server host for assistance but they assure me it's not a hardware issue. I >>> contacted Steam support for assistance and they referenced this mailing >>> list. I was hoping a SRCDS developer would be able to work with us to get >>> the latency issues resolved. >>> >>> See below link for a screenshot with net_graph and player count on the >>> screen. >>> >>> http://i.imgur.com/jGs8Qwc.jpg >>> >>> Thanks, >>> cyberdeath >>> , >>> _______________________________________________ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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