Hi,
you problem " Processor: E5-2690v2 (4 cores)"
and "CPU Usage: 38.61%"
why? 
dedicated server dosen't support multithread.
check "top" and you will see, 1 core have 100%, other 0%.
how to fix?
only change processor.
gl.
 



On Monday, 28 October 2013 2:35 PM, AtomicZone Server <ser...@azclan.net> wrote:
 
As requested:
Server Specs (VDS):
* OS: Linux (Gentoo) w/Optimized Kernel

* Processor: E5-2690v2 (4 cores)
* Memory: 4096MB | Free: 2189MB
* CPU Usage: 38.61%
* HDD: 400GB (15k RPM I believe)

Bandwidth:
* 1 Gbps available on server with a 20 Gbps pipe to the internet (shared, of 
course).  But, never saturated except possibly during a DDoS, which doesn't 
seem to happen often.

SRCDS Params:
* Startup: -game csgo -ip 74.91.123.66 +maxplayers 33 -maxplayers_override 33 
-debug -console -usercon -nocrashdialog -norestart -nodefaultmap 
+host_timer_spin_ms 0 +sv_pure 0 -tickrate 128

* Other possibly-applicable configuration settings:
mp_timelimit 0
sv_hibernate_when_empty 0
mp_backup_round_file ""
mp_backup_round_file_pattern ""
mp_backup_round_last ""
sv_hibernate_ms "0"
sv_hibernate_ms_vgui "0"
host_sleep "0"
sv_client_cmdrate_difference 0
sm_cvar sv_client_min_interp_ratio 1
sm_cvar sv_client_max_interp_ratio 1
sv_clockcorrection_msecs 15
sv_maxusrcmdprocessticks 0

//SM commands
sm_vote_delay 300

//NoRoundStats - Fixes Timeout
sv_noroundstats 1

// bot-related commands
bot_difficulty 1
bot_chatter "off"
bot_join_after_player 0
bot_quota 0
bot_quota_mode "normal"
sm_csgobotquotafix_enable 1
sm_csgobotquotafix_quota 10

fps_max 0
sv_minrate 128000
sv_maxrate 0
sm_cvar sv_minupdaterate 128
sm_cvar sv_maxupdaterate 128
sv_mincmdrate 128

sv_hibernate_when_empty 0


* Server running Classic Casual with Deathmatch plugin 
(https://forums.alliedmods.net/showthread.php?t=189577).  Rounds never end.  
Every so often (usually daily), server map is changed.  However, server has 
latency issues even when freshly started.

Thanks,
cyberdeath





On Sun, Oct 27, 2013 at 10:32 PM, Левинчук Федор <fedot-da-ne-...@yandex.ru> 
wrote:

HI,
>are you sure it server side problem?
>can you specify more info for your server? (server specs, bandwidth, srcds 
>params) 
> 
>-- 
>
> 
>--------------
>With regards
>Levinchuk F.
> 
> 
>28.10.2013, 11:07, "AtomicZone Server" <ser...@azclan.net>:
>I have noticed that our server consistently gets rather laggy when near full.  
>I currently run two 33 player servers (16v16 with 1 spectator).  When the 
>player count gets above 24, our 128 tick server starts to lag below 128 ticks. 
> The only plugins/addons running on the servers are MetaMod and SourceMod.  I 
>originally thought it was a misconfiguration on our server, but I see that 
>other servers with high player counts (that aren't even 128 tick) have this 
>same latency problem.  I have asked our server host for assistance but they 
>assure me it's not a hardware issue.  I contacted Steam support for assistance 
>and they referenced this mailing list.  I was hoping a SRCDS developer would 
>be able to work with us to get the latency issues resolved.
>> 
>>See below link for a screenshot with net_graph and player count on the screen.
>> 
>>http://i.imgur.com/jGs8Qwc.jpg
>> 
>>Thanks,
>>cyberdeath
>>,
>>_______________________________________________
>>Csgo_servers mailing list
>>Csgo_servers@list.valvesoftware.com
>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>_______________________________________________
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>

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