As requested: Server Specs (VDS): * OS: Linux (Gentoo) w/Optimized Kernel * Processor: E5-2690v2 (4 cores) * Memory: 4096MB | Free: 2189MB * CPU Usage: 38.61% * HDD: 400GB (15k RPM I believe)
Bandwidth: * 1 Gbps available on server with a 20 Gbps pipe to the internet (shared, of course). But, never saturated except possibly during a DDoS, which doesn't seem to happen often. SRCDS Params: * Startup: -game csgo -ip 74.91.123.66 +maxplayers 33 -maxplayers_override 33 -debug -console -usercon -nocrashdialog -norestart -nodefaultmap +host_timer_spin_ms 0 +sv_pure 0 -tickrate 128 * Other possibly-applicable configuration settings: mp_timelimit 0 sv_hibernate_when_empty 0 mp_backup_round_file "" mp_backup_round_file_pattern "" mp_backup_round_last "" sv_hibernate_ms "0" sv_hibernate_ms_vgui "0" host_sleep "0" sv_client_cmdrate_difference 0 sm_cvar sv_client_min_interp_ratio 1 sm_cvar sv_client_max_interp_ratio 1 sv_clockcorrection_msecs 15 sv_maxusrcmdprocessticks 0 //SM commands sm_vote_delay 300 //NoRoundStats - Fixes Timeout sv_noroundstats 1 // bot-related commands bot_difficulty 1 bot_chatter "off" bot_join_after_player 0 bot_quota 0 bot_quota_mode "normal" sm_csgobotquotafix_enable 1 sm_csgobotquotafix_quota 10 fps_max 0 sv_minrate 128000 sv_maxrate 0 sm_cvar sv_minupdaterate 128 sm_cvar sv_maxupdaterate 128 sv_mincmdrate 128 sv_hibernate_when_empty 0 * Server running Classic Casual with Deathmatch plugin ( https://forums.alliedmods.net/showthread.php?t=189577). Rounds never end. Every so often (usually daily), server map is changed. However, server has latency issues even when freshly started. Thanks, cyberdeath On Sun, Oct 27, 2013 at 10:32 PM, Левинчук Федор <fedot-da-ne-...@yandex.ru>wrote: > HI, > are you sure it server side problem? > can you specify more info for your server? (server specs, bandwidth, srcds > params) > > > -- > > -------------- > With regards > Levinchuk F. > > > 28.10.2013, 11:07, "AtomicZone Server" <ser...@azclan.net>: > > I have noticed that our server consistently gets rather laggy when near > full. I currently run two 33 player servers (16v16 with 1 spectator). > When the player count gets above 24, our 128 tick server starts to lag > below 128 ticks. The only plugins/addons running on the servers are > MetaMod and SourceMod. I originally thought it was a misconfiguration on > our server, but I see that other servers with high player counts (that > aren't even 128 tick) have this same latency problem. I have asked our > server host for assistance but they assure me it's not a hardware issue. I > contacted Steam support for assistance and they referenced this mailing > list. I was hoping a SRCDS developer would be able to work with us to get > the latency issues resolved. > > See below link for a screenshot with net_graph and player count on the > screen. > > http://i.imgur.com/jGs8Qwc.jpg > > Thanks, > cyberdeath > , > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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