As requested:

Server Specs (VDS):
* OS: Linux (Gentoo) w/Optimized Kernel
* Processor: E5-2690v2 (4 cores)
* Memory: 4096MB | Free: 2189MB
* CPU Usage: 38.61%
* HDD: 400GB (15k RPM I believe)

Bandwidth:
* 1 Gbps available on server with a 20 Gbps pipe to the internet (shared,
of course).  But, never saturated except possibly during a DDoS, which
doesn't seem to happen often.

SRCDS Params:
* Startup: -game csgo -ip 74.91.123.66 +maxplayers 33 -maxplayers_override
33 -debug -console -usercon -nocrashdialog -norestart -nodefaultmap
+host_timer_spin_ms 0 +sv_pure 0 -tickrate 128

* Other possibly-applicable configuration settings:
mp_timelimit 0
sv_hibernate_when_empty 0
mp_backup_round_file ""
mp_backup_round_file_pattern ""
mp_backup_round_last ""
sv_hibernate_ms "0"
sv_hibernate_ms_vgui "0"
host_sleep "0"
sv_client_cmdrate_difference 0
sm_cvar sv_client_min_interp_ratio 1
sm_cvar sv_client_max_interp_ratio 1
sv_clockcorrection_msecs 15
sv_maxusrcmdprocessticks 0

//SM commands
sm_vote_delay 300

//NoRoundStats - Fixes Timeout
sv_noroundstats 1

// bot-related commands
bot_difficulty 1
bot_chatter "off"
bot_join_after_player 0
bot_quota 0
bot_quota_mode "normal"
sm_csgobotquotafix_enable 1
sm_csgobotquotafix_quota 10

fps_max 0
sv_minrate 128000
sv_maxrate 0
sm_cvar sv_minupdaterate 128
sm_cvar sv_maxupdaterate 128
sv_mincmdrate 128
sv_hibernate_when_empty 0

* Server running Classic Casual with Deathmatch plugin (
https://forums.alliedmods.net/showthread.php?t=189577).  Rounds never end.
 Every so often (usually daily), server map is changed.  However, server
has latency issues even when freshly started.

Thanks,
cyberdeath




On Sun, Oct 27, 2013 at 10:32 PM, Левинчук Федор
<fedot-da-ne-...@yandex.ru>wrote:

> HI,
> are you sure it server side problem?
> can you specify more info for your server? (server specs, bandwidth, srcds
> params)
>
>
> --
>
> --------------
> With regards
> Levinchuk F.
>
>
> 28.10.2013, 11:07, "AtomicZone Server" <ser...@azclan.net>:
>
> I have noticed that our server consistently gets rather laggy when near
> full.  I currently run two 33 player servers (16v16 with 1 spectator).
>  When the player count gets above 24, our 128 tick server starts to lag
> below 128 ticks.  The only plugins/addons running on the servers are
> MetaMod and SourceMod.  I originally thought it was a misconfiguration on
> our server, but I see that other servers with high player counts (that
> aren't even 128 tick) have this same latency problem.  I have asked our
> server host for assistance but they assure me it's not a hardware issue.  I
> contacted Steam support for assistance and they referenced this mailing
> list.  I was hoping a SRCDS developer would be able to work with us to get
> the latency issues resolved.
>
> See below link for a screenshot with net_graph and player count on the
> screen.
>
> http://i.imgur.com/jGs8Qwc.jpg
>
> Thanks,
> cyberdeath
> ,
>
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