1. Real-time priority will degrade performance in most cases.
2. Virtual hardware is fine as long as SRCDS gets enough resources - there
is no inherent problem with VMs.
3. Hyper-threading is almost pointless on a machine dedicated to SRCDS, as
it doesn't make use of multiple threads for the heavy lifting, raw clock
speed is a lot more important (although it may be worthwhile for squeezing
some perf out if you're trying to run more servers than your hardware can
comfortably handle).


~~~~~
"Their heads are green, and their hands are blue,
      And they went to sea in a Sieve." - Edward Lear


On Mon, Oct 28, 2013 at 10:12 AM, Артем Добревич <dobrev...@gmail.com>wrote:

> Hi
>
> Did you run your srcds process with realtime priority ?
>
> Pls see that link
>
>
> http://www.srcds.com/db/engine.php?subaction=showfull&id=1103579727&archive=
>
> The main issue here is that script can works only with root access.
>
> Also i faced with server FPS drops when my servers was installed on
> Virtual Machines.
> Hyper threading should be also enabled on server bios.
>
>
> So there is 3 main things
>
> 1 Real time priority.
> 2 No virtual machines. Only host systems.
> 3 Hyper Threading.
>
>
> 2013/10/28 V V <vl910...@yahoo.com>
>
>> Hi,
>> you problem " Processor: E5-2690v2 (4 cores)"
>> and "CPU Usage: 38.61%"
>> why?
>> dedicated server dosen't support multithread.
>> check "top" and you will see, 1 core have 100%, other 0%.
>> how to fix?
>> only change processor.
>> gl.
>>
>>
>>
>>   On Monday, 28 October 2013 2:35 PM, AtomicZone Server <
>> ser...@azclan.net> wrote:
>>   As requested:
>>
>> Server Specs (VDS):
>> * OS: Linux (Gentoo) w/Optimized Kernel
>> * Processor: E5-2690v2 (4 cores)
>> * Memory: 4096MB | Free: 2189MB
>> * CPU Usage: 38.61%
>> * HDD: 400GB (15k RPM I believe)
>>
>> Bandwidth:
>> * 1 Gbps available on server with a 20 Gbps pipe to the internet (shared,
>> of course).  But, never saturated except possibly during a DDoS, which
>> doesn't seem to happen often.
>>
>> SRCDS Params:
>> * Startup: -game csgo -ip 74.91.123.66 +maxplayers 33
>> -maxplayers_override 33 -debug -console -usercon -nocrashdialog -norestart
>> -nodefaultmap +host_timer_spin_ms 0 +sv_pure 0 -tickrate 128
>>
>> * Other possibly-applicable configuration settings:
>> mp_timelimit 0
>> sv_hibernate_when_empty 0
>> mp_backup_round_file ""
>> mp_backup_round_file_pattern ""
>> mp_backup_round_last ""
>> sv_hibernate_ms "0"
>> sv_hibernate_ms_vgui "0"
>> host_sleep "0"
>> sv_client_cmdrate_difference 0
>> sm_cvar sv_client_min_interp_ratio 1
>> sm_cvar sv_client_max_interp_ratio 1
>> sv_clockcorrection_msecs 15
>> sv_maxusrcmdprocessticks 0
>>
>> //SM commands
>> sm_vote_delay 300
>>
>> //NoRoundStats - Fixes Timeout
>> sv_noroundstats 1
>>
>> // bot-related commands
>> bot_difficulty 1
>> bot_chatter "off"
>> bot_join_after_player 0
>> bot_quota 0
>> bot_quota_mode "normal"
>> sm_csgobotquotafix_enable 1
>> sm_csgobotquotafix_quota 10
>>
>> fps_max 0
>> sv_minrate 128000
>> sv_maxrate 0
>> sm_cvar sv_minupdaterate 128
>> sm_cvar sv_maxupdaterate 128
>> sv_mincmdrate 128
>> sv_hibernate_when_empty 0
>>
>> * Server running Classic Casual with Deathmatch plugin (
>> https://forums.alliedmods.net/showthread.php?t=189577).  Rounds never
>> end.  Every so often (usually daily), server map is changed.  However,
>> server has latency issues even when freshly started.
>>
>> Thanks,
>> cyberdeath
>>
>>
>>
>>
>> On Sun, Oct 27, 2013 at 10:32 PM, Левинчук Федор <
>> fedot-da-ne-...@yandex.ru> wrote:
>>
>> HI,
>> are you sure it server side problem?
>> can you specify more info for your server? (server specs, bandwidth,
>> srcds params)
>>
>>
>> --
>>
>> --------------
>> With regards
>> Levinchuk F.
>>
>>
>> 28.10.2013, 11:07, "AtomicZone Server" <ser...@azclan.net>:
>>
>> I have noticed that our server consistently gets rather laggy when near
>> full.  I currently run two 33 player servers (16v16 with 1 spectator).
>>  When the player count gets above 24, our 128 tick server starts to lag
>> below 128 ticks.  The only plugins/addons running on the servers are
>> MetaMod and SourceMod.  I originally thought it was a misconfiguration on
>> our server, but I see that other servers with high player counts (that
>> aren't even 128 tick) have this same latency problem.  I have asked our
>> server host for assistance but they assure me it's not a hardware issue.  I
>> contacted Steam support for assistance and they referenced this mailing
>> list.  I was hoping a SRCDS developer would be able to work with us to get
>> the latency issues resolved.
>>
>> See below link for a screenshot with net_graph and player count on the
>> screen.
>>
>> http://i.imgur.com/jGs8Qwc.jpg
>>
>> Thanks,
>> cyberdeath
>> ,
>> _______________________________________________
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>>
>>
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