senor cyberdeath,

welcome to csgo.

signed,

everyone with a 128 tic server


On Sun, Oct 27, 2013 at 8:19 PM, Sam Klinger <fire.fox...@gmail.com> wrote:

> http://24.media.tumblr.com/tumblr_m1vuc3bLiK1rn95k2o1_500.jpg
>
> Thanks for the laugh today.
>
>
> On Sun, Oct 27, 2013 at 7:07 PM, AtomicZone Server <ser...@azclan.net>wrote:
>
>> I have noticed that our server consistently gets rather laggy when near
>> full.  I currently run two 33 player servers (16v16 with 1 spectator).
>>  When the player count gets above 24, our 128 tick server starts to lag
>> below 128 ticks.  The only plugins/addons running on the servers are
>> MetaMod and SourceMod.  I originally thought it was a misconfiguration on
>> our server, but I see that other servers with high player counts (that
>> aren't even 128 tick) have this same latency problem.  I have asked our
>> server host for assistance but they assure me it's not a hardware issue.  I
>> contacted Steam support for assistance and they referenced this mailing
>> list.  I was hoping a SRCDS developer would be able to work with us to get
>> the latency issues resolved.
>>
>> See below link for a screenshot with net_graph and player count on the
>> screen.
>>
>> http://i.imgur.com/jGs8Qwc.jpg
>>
>> Thanks,
>> cyberdeath
>>
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>>
>
>
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