senor cyberdeath, welcome to csgo.
signed, everyone with a 128 tic server On Sun, Oct 27, 2013 at 8:19 PM, Sam Klinger <fire.fox...@gmail.com> wrote: > http://24.media.tumblr.com/tumblr_m1vuc3bLiK1rn95k2o1_500.jpg > > Thanks for the laugh today. > > > On Sun, Oct 27, 2013 at 7:07 PM, AtomicZone Server <ser...@azclan.net>wrote: > >> I have noticed that our server consistently gets rather laggy when near >> full. I currently run two 33 player servers (16v16 with 1 spectator). >> When the player count gets above 24, our 128 tick server starts to lag >> below 128 ticks. The only plugins/addons running on the servers are >> MetaMod and SourceMod. I originally thought it was a misconfiguration on >> our server, but I see that other servers with high player counts (that >> aren't even 128 tick) have this same latency problem. I have asked our >> server host for assistance but they assure me it's not a hardware issue. I >> contacted Steam support for assistance and they referenced this mailing >> list. I was hoping a SRCDS developer would be able to work with us to get >> the latency issues resolved. >> >> See below link for a screenshot with net_graph and player count on the >> screen. >> >> http://i.imgur.com/jGs8Qwc.jpg >> >> Thanks, >> cyberdeath >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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