Jeff Nowakowski wrote:
On Mon, 2008-05-12 at 21:14 +0200, Gian-Carlo Pascutto wrote:
But I still categorically object to the stance that it's the bots or the programmers fault that it forfeits on time. As log as lag is not compensated there is no way to avoid time losses, even if the bot always moves instantly. You can at best improve the odds of this not happening.

I disagree.

But what exactly do you disagree with?

Do you claim it's possible to avoid time losses by better coding? If so, I'm very interested in what you have in mind. Measuring lag isn't the answer: if your opponent is willing to play 2500 moves and you can make at most 2 per second because of lag, then you will lose no matter what you do.

If I would take the reverse stance and make Leela move very fast on KGS and always dispute and continue games as long as possible, then I think it would not last a week without being banned.

You cannot allow (lost) games to go on indefinitely and have no compensation for lag. That turns things into a game of "who has the fastest connection". I already know I don't, so I'm not very interested in playing it.

--
GCP
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to