Gian-Carlo Pascutto wrote:

If it is indeed a KGS flaw I may add a workaround to Leela as simple as doing time = time / 10 as soon as winrate >95% or so. There is still a possibility of losing on time then but it should happen less.

That is almost the identical heuristic that Lazarus uses. But in addition to this the time is loaded up front - in other words early moves use a lot more time - but when win-rate is high it's divided by something not quite as severe as 1/10 since it gradually plays faster and faster based on the move number. I think it's a very good algorithm. Lazarus also would speed up when losing badly just out of good manners - unless resignation is turned on.

- Don


At the time when I was playing with my chess engine on the chess servers, those servers provided "timeseal" and "timestamp" programs that compensated for lag. It was no problem to play at timecontrols of game in 1 minute with such tools, without any workarounds.

PS. I sent a correction to the hardware but I see the report still has the old information. LeelaBot was on 1 x Intel Xeon 5355 @ 2.66Ghz, so "only" 4 CPUs.

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