In message <[EMAIL PROTECTED]>,
Jason House <[EMAIL PROTECTED]> writes
You have a typo "deasd" should be "dead".
Thank you, fixed.
My personal preferences would be to see the final section change its
title from "Probation" to "Losses in Cleanup" or some other title
addressing undesirable issue uncovered in this past tournament.
I have renamed this section to "Losses after Game Stop". Is this
reasonable?
I'd also appreciate it if the old versions of the report can be removed
completely. The last thing I want is for a potential employer to
google me and find one of those pages.
Ok, understood, I have removed them. I too am glad to see them removed,
as they reflect badly on me.
Nick
They're very easy to
misinterpret, especially given that my uniform-playout MC bot's
performance was on par for 19x19 with relatively short time limits.
Once upon a time, people thought MC bots would not scale to 19x19.
Local biases in playouts, move ordering, and possibly progressive
widening have changed all that. I hope to do that one day, but I don't
yet.
PS: You'll be happy to hear that I've been discussing alternate
resignation strategies with people. The lack of resignation in this
past tournament occurred because time it was a large board with short
time limits (and my bot is slow). Everyone I've talked to seems to
think the threshold I have for resigning are reasonable. What I have
right now considers a single move in isolation, but it should be
possible to consider a sequence of moves together. Essentially, it'll
increase the available data to use in the resignation decision and
avoid incorrect resignations at idiotic points.
On Thu, May 8, 2008 at 4:21 AM, Nick Wedd <[EMAIL PROTECTED]> wrote:
In message <[EMAIL PROTECTED]>, Michael Williams <
[EMAIL PROTECTED]> writes
I agree with Evan 100%.
I probably would have gone berserk if I were Jason. Instead he
handled it with relative grace, considering what was in that
report.
Ok. I am persuaded that I have acted wrongly here. I withdraw the
probation on Jason's bot, and offer my apologies to him. I shall
rewrite my report (and archive the old one, for the historic
record).
Nick
Evan Daniel wrote:
On Wed, May 7, 2008 at 11:45 AM, Nick Wedd <[EMAIL PROTECTED]
> wrote:
In message <
[EMAIL PROTECTED]
>,
Jason House <[EMAIL PROTECTED]> writes
Correction: HBotSVN was not reconfigured for speed in
round 3. It was
set to use two search threads in round 4, and was
compiled in debug
mode for the whole tournament. I apologize for the
confusing PM's
during the tournament about this.
Thank you for explaining this, I have changed the report
accordingly.
What is "HBotSVN's technique"?
Its technique is to refuse to admit that its dead groups
are dead, and then
to waste time in the resolution phase playing meaningless
stones. This
sometimes gives it a win on time, and is the only way that
it wins games.
This is annoying for the other competitors. I know it is
not your intention
that it behaves like this, but it is in your power to
prevent it. It is not
in my power to do anything about it, except by reassigning
the results of
games which it wins like this: this is the purpose of the
probation. It is
in Bill Shubert's power to change the way the server works
so that if only
one player sends a final_status_list, it will accept what
that player says.
I shall suggest it to him.
The game end protocol says "To play
in a tournament, programs must either implement both
"kgs-genmove_cleanup" and "final_status_list dead", or
they must play
until all of their opponent's dead stones are removed
from the board.
It's OK if "play until dead stones removed" is an
option, but they have
to make sure that this option is turned on whenever they
are going to
be in a tournament, or they will do poorly in the
tournament!".
HouseBot (HBotSVN) handles this by playing until all of
its opponent's
dead stones are removed.
"final_status_list dead" is not supported. It's kgsGtp
(not
HouseBot!) that insisists that all stones are alive. It
annoys me
every time I see the description that it's the bot
that's behaving
badly when it's really a problem with how the
combination of kgsGtp and
the KGS server represent this stuff.
I have changed the wording of my report from "claimed they
were alive" to
"failed to admit that they were dead". I have done so
because you have
persuaded me that it is correct and what I said before was
wrong. I do not
expect you to be appeased by this.
I consider it a bug in kgs that
this perpetually gets misinterpreted by spectators.
Please stop saying that my bot insists all of its
stones are alive.
This could be simplified by either fixing the game end
protocol rules,
or getting kgs fixed (kgsGtp and/or the server).
In the round two game, it was HBotSVN that had 3
seconds left on the
clock. Its opponent, MonteGNU, had almost a minute left
(51 seconds).
Thank you for pointing this out. I have corrected my
mistake.
The only games where HBotSVN's opponent got down to very
little time
left was the game against Leela.
The whole probation thing has really pissed me off.
Maybe one
component of that is first finding out about it by
reading it in the
report. I have not been implementing "difficult things"
for quite a
while. Because stuff wasn't working, I suspended all
forward progress
on my bot two months ago. Since then, I've been
building test
harnesses, writing unit tests, and eliminating bugs.
Did you know that weakbot50k and idiotbot don't
actually handle the
game end at all? Once both players pass, they switch to
using gnu go.
I didn't know that, but it seems a sensible, robust,
solution.
Nick
I will no longer participate in these tournaments for
the foreseeable
future.
I fail to see the problem with HBotSVN's behavior. It is
playing
according to the protocol as specified. Humans judging intent
and
reasonableness belong in human tournaments, and possibly
human-computer tournaments, but most emphatically not in
computer-computer tournaments. What would you do if HBotSVN
implemented final_status_list dead and always returned the
empty set?
What if it only returned stones that were unsalvageable even
in the
face of opponent passes? HBotSVN seems to be requiring its
opponents
to demonstrate that they are actually capable of killing the
groups
they claim are dead. Given the skill level of some programs,
and that
programs are not offendable, this behavior seems at worst
mildly rude,
possibly deserving of derision and disrespect, and completely
undeserving of any sort of sanction.
It is entirely within the power of the other bots to not lose
on time.
If they cannot manage their time, that should be viewed as a
defect
no different from not being able to manage sente. If you
dislike the
effect this has on time management, add a single 1-3s byo yomi
period
(or some other time system; I dislike Japanese byo yomi but it
works
well enough here and is traditional). Any program that cannot
play
out the dispute resolution accurately in 1s byo-yomi had no
business
being so confident in its assessment that it should run out
all its
time before passing.
Attitudes like this make me think that these games are to be
taken
solely as exhibition games, and not as actual tournaments. I
find
this disappointing, as I think KGS could be a good complement
to CGOS
as a forum for computer Go.
Someday I hope to return to writing a computer Go program.
However, I
can't see myself entering it in any tournament that does not
precisely
and accurately specify the required behavior.
Evan Daniel
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