On Mon, 2008-05-12 at 21:14 +0200, Gian-Carlo Pascutto wrote: > But I still categorically object to the stance that it's the bots or the > programmers fault that it forfeits on time. As log as lag is not > compensated there is no way to avoid time losses, even if the bot always > moves instantly. You can at best improve the odds of this not happening.
I disagree. Playing games over the Internet introduces a lag problem. Stuff like timeseal solves one problem and introduces others. How much time are you willing to let the opponent lag? This can introduce scheduling problems and also accusations of cheating to intentionally introduce lag. This accusation was somewhat common when I played on FICS, and disabling timeseal was a frequent topic of discussion. I think "playing on the Internet without lag compensation" is one of the realities a bot coder should just take into account, the same way a coder must take into account different rulesets depending on the tournament. I liked Jason's approach to measuring the lag. Occasionally somebody will lose a game because of lag. *shrug*, it happens. -Jeff _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/