I haven't replied sooner because I had Stamps on my head.

I think the game is alright. There is an infinite combo in accumulating
different kinds of discounts and then gaining unlimited cards by paying a
fee of 0 cards to get a card that requires a fee consisting of no more than
1 of the same kind of card, and a couple different cards, like the Tortoise
card. Maybe we could limit how many times per day/week you can make new
cards, or limit how many discounts you can hold at the same time.

Other than that, I'm eager to play.

On Sat, May 6, 2023 at 2:31 AM Forest Sweeney via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> On Thu, Apr 20, 2023 at 4:59 AM Yachay Wayllukuq via agora-discussion <
> agora-discussion@agoranomic.org> wrote:
>
> > Forgot to add that it could be nice to have dragons start with 3-4 cards
> to
> > play with
> >
> > On Thu, Apr 20, 2023 at 11:16 AM Yachay Wayllukuq <
> > yachaywayllu...@gmail.com>
> > wrote:
> >
> > >
> > >
> > > On Thu, Apr 20, 2023 at 5:25 AM Forest Sweeney via agora-discussion <
> > > agora-discussion@agoranomic.org> wrote:
> > >
> > >> On Wed, Apr 19, 2023 at 7:36 AM Yachay Wayllukuq via agora-discussion
> <
> > >> agora-discussion@agoranomic.org> wrote:
> > >>
> > >> > ...
> > >>
> > >>
> > >> Only certain things are doable by contract. Secondly, I want to be
> able
> > to
> > >> only report on this once a week, and not have to deal with randomness
> > more
> > >> than that.
> > >> All good ideas though, and good copyediting.
> > >> To accommodate this being a contract, I modified the "win" condition
> to
> > be
> > >> pretty good zombification, without unduly allowing players to opt-out
> if
> > >> something is notoriously egregious (20 blots is a hefty penalty but
> may
> > be
> > >> necessary depending on the actor).
> > >>
> > >> Here's an updated draft:
> > >> {
> > >> =Joining and Leaving=
> > >> Players on this contract are called Dragons.
> > >> Any player who was not party to this contract within the past 2 weeks
> > can
> > >> join this contract by announcement.
> > >> Any dragon can leave this contract by announcement.
> > >> All card effects a party to this contract are under are voided by
> > leaving
> > >> the
> > >> contract, however, all cards in eir possession are destroyed.
> > >>
> > >> =The Dealer=
> > >> The Dealer MUST be a dragon.
> > >> If possible, The Dealer is 4st.
> > >>
> > >> =Dealer Responsibilities=
> > >> Once each week, The Dealer MUST distribute cards.
> > >> To distribute cards, The Dealer, for each other current dragon,
> > >> randomly chooses a base card, and creates it in that dragon's
> ownership
> > if
> > >> possible.
> > >> If The Dealer does not distribute in a given week, e creates 2 blots
> in
> > >> eir
> > >> possession.
> > >>
> > >> Once each week, The Dealer MUST report on this contract, and assets
> > >> defined
> > >> by it.
> > >> If The Dealer does not in a given week, e creates 1 blot in eir
> > >> possession.
> > >> (Ideally, distribution and reporting are the same message.)
> > >>
> > >> =Cards=
> > >> The Dealer is the tracker of the liquid private category of asset
> Cards,
> > >> ownable by
> > >> dragons. The Dealer cannot own or play cards. Cards of the same kind
> are
> > >> fungible.
> > >>
> > >> There is a max hand size of 7, otherwise the dragon cannot have a card
> > >> created in eir ownership.
> > >>
> > >> =Disputes=
> > >> Card playing is first come, first serve.
> > >> Failed card plays do not spend cards.
> > >> The Dealer arbitrates disputes involving this contract.
> > >>
> > >> =Updates=
> > >> The Dealer, with 14 days notice, CAN update the text of this contract.
> > >> Any dragon CAN update the text of this contract without objection
> from a
> > >> dragon.
> > >>
> > >> ==Gameplay==
> > >> =Base Cards=
> > >> - Metal - The specified dragon will endorse you or change eir vote to
> > >> endorse you on the specified proposal,
> > >> election, or agoran decision, if e hasn't committed eir vote via
> another
> > >> card.
> > >> If the specified dragon changes eir vote of eir own accord on the
> > >> specified
> > >> item,
> > >> e also grants emself 2 blots in eir possession.
> > >>
> > >
> > > I don't think contracts have the power to make people grant themselves
> > > blots like that, although someone could via "acting on behalf"
> > >
> > >
> > >> - Water - Take a specified card from a specified dragon.
> > >> - Wood - Destroy a specified card from a specified dragon.
> > >> - Stone - One of:
> > >> The specified dragon will reach for the specified stone,
> > >> or The specified dragon will wield a specified stone in a specified
> way.
> > >> - Fire - The specified dragon will expunge 1 blot from you.
> > >>
> > >
> > > I think it's interesting to have two kinds of offense (and defense)
> that
> > > you need to deal with.
> > >
> > >
> > >> =Playing Cards=
> > >> A dragon play a card in eir possession. To do so is to destroy that
> > card,
> > >> and apply its effects as specified.
> > >>
> > >> =Card Combos=
> > >> A dragon can pay a fee of the specified cards and get the listed card
> > (by
> > >> announcement).
> > >> Card spending must specify the spent and target card, and spent cards
> > can
> > >> only be used for one purchase.
> > >> These are called card combos.
> > >>
> > >> =Card Combo List=
> > >> - Water Water Water -> Swap - Swap all your cards with the specified
> > >> dragon
> > >> - Metal Metal Metal -> Power - The specified dragon will endorse you
> on
> > >> the
> > >> specified distribution. If that dragon changes eir vote of eir own
> > accord
> > >> on any items in the distribution, e also grants emself 7 blots.
> > >> - Stone Stone Stone -> Transfer - The specified dragon will transfer
> the
> > >> specified stone to you.
> > >> - Wood Wood -> Rat - Wood and Water cards targeting a dragon with this
> > >> card
> > >> must target a Rat.
> > >> - Fire Fire Fire -> Dream - The specified dragon will envision the
> > >> specified dream, until a wandering occurs. If that dragon envisions
> > >> another
> > >> dream prior,e grants emself 5 blots.
> > >> - Fire Fire Fire Fire -> Purify - Each dragon expunges 1 blot from
> you.
> > >> - Stone Metal Wood -> Tortoise - If a hand containing this card is
> > >> targeted
> > >> with Swap or Power, destroy this Tortoise and that card.
> > >>
> > >
> > > I think you should add that the effect you were targeted with should be
> > > cancelled as well. Although, since it's a contract, we can just add a
> > > anti-pedantry clause and say that the Dealer can adjust things on the
> fly
> > > to keep things going as the wording intended.
> > >
> > >
> > >> - Any 4 cards -> get a specified base card
> > >> - Any 7 cards -> get a specified base or card-combo card
> > >> - Power Power Power -> Spirit - When paying a fee of cards, you can
> > spend
> > >> 1
> > >> less Metal card.
> > >> 2 of this card cannot exist in the same hand.
> > >> - Rat Rat Rat -> Den - When paying a fee of cards, you can spend 1
> less
> > >> Wood card.
> > >> 2 of this card cannot exist in the same hand.
> > >> - Tortoise Tortoise Tortoise -> Shield - When paying a fee of cards,
> you
> > >> can spend 1 less Stone card.
> > >> 2 of this card cannot exist in the same hand.
> > >> - Swap Swap Swap -> Ocean - When paying a fee of cards, you can spend
> 1
> > >> less Water card.
> > >> 2 of this card cannot exist in the same hand.
> > >> - Purify Dream -> Ghost - When paying a fee of cards, you can spend 1
> > less
> > >> Fire card.
> > >> 2 of this card cannot exist in the same hand.
> > >>
> > >> =Super Cards=
> > >> A dragon can spend the listed cards to get the resultant card. These
> > cards
> > >> cannot be created otherwise.
> > >> - Spirit Den Shield Ocean Ghost -> Goddess - All dragons endorse you
> and
> > >> change eir votes
> > >> to endorse you on all proposals and agoran decisions.
> > >> A dragon who plays this card CAN and SHOULD destroy this contract
> after
> > >> winning Agora (by announcement).
> > >> A dragon under this effect, before leaving the contract, first creates
> > 20
> > >> blots in eir possession.
> > >> A dragon who changes eir vote of eir own accord after this card has
> been
> > >> played leaves the contract.
> > >
> > >
> > > I think that, instead of "zombification", we can just add that the
> > > participants are ENCOURAGED to have the 'winner' granted a Patent Title
> > and
> > > SHOULD perform actions that would enable it. With enough people
> playing,
> > I
> > > don't think this should be too hard to convince people of. I can't talk
> > > about others but, even without a Patent Title award, I'd still be
> > motivated
> > > to 'win', even if the win's award is just the contract saying that I
> did.
> > >
> > >
> > >>
> > >
> > > }
> > >>
> > >> To supplement this, I also want "breakable" promises, which I think
> are
> > >> doable by contract:
> > >> {
> > >> =Pseudo Office=
> > >> The Subnotary MUST be party to thise contract.
> > >> If possible, 4st is the Subnotary.
> > >> With 14 day notice, The Subnotary can change the text of this
> contract.
> > >> Once each week, The Subnotary MUST report on this contract, and assets
> > >> defined by it.
> > >> If e does not, e grants emself 2 blots.
> > >> The Subnotary arbitrates disputes involving this contract.
> > >>
> > >> =Joining and Leaving=
> > >> Any player can join this contract by announcement.
> > >> Players in this contract are called members.
> > >> Members cannot leave this contract unless no futures currently exist
> > that
> > >> e
> > >> has authored.
> > >>
> > >> =Futures=
> > >> The Subnotary is the tracker of futures. Futures are a private liquid
> > >> asset
> > >> with a condition, action, and penalty.
> > >> Futures are only ownable by members and the Board.
> > >> If a Future is not owned by a member or the Board, it is transferred
> to
> > >> the
> > >> Board.
> > >> Members can transfer Futures to and from the Board freely.
> > >> A member can, by announcement, create a future in any valid
> possession,
> > >> specifying a condition and an action, and optionally, a penalty.
> > >> The penalty is 3 unless otherwise specified.
> > >> A member, by creation of a future, consents to doing that action when
> > that
> > >> future is cashed.
> > >>
> > >> =Cashing Futures=
> > >> A member can, by announcement, cash a future in eir possession,
> becoming
> > >> the casher.
> > >> By doing so, the author of that future performs the action of that
> > future.
> > >> If the condition of a future is not unambiguously met, the author CAN,
> > by
> > >> announcement,
> > >> penalize the casher, specifying the cashed future.
> > >> When a casher is penalized, e creates an amount of blots equal to the
> > >> penalty in eir possession.
> > >>
> > >> =Take Backsies=
> > >> A member can, by announcement, take back a future e has authored.
> > >> By doing so, e creates an amount of blots equal to the penalty of that
> > >> future in eir possession,
> > >> and destroys that future.
> > >> }
> > >>
> > >
> > > These are arguably already covered by regular Promises and Contracts.
> It
> > > just seems redundant, but, not harmful to have.
> > >
> > >
> > >> --
> > >> 4st
> > >> Referee and Deputy(AKA FAKE) webmastor
> > >> Uncertified Bad Idea Generator
> > >>
> > >
> > > I'm pretty excited to play, overall.
> > >
> >
>
> Ok, so I think I fixed blots, and creating some cards when you first
> join...
>
> {
> =Joining and Leaving=
> Players on this contract are called Dragons.
> Any player who was not party to this contract within the past 2 weeks can
> join this contract by announcement.
> Any dragon can leave this contract by announcement.
> All card effects a party to this contract are under are voided by leaving
> the
> contract, however, all cards in eir possession are destroyed.
>
> =The Dealer=
> The Dealer MUST be a dragon.
> If possible, The Dealer is 4st.
>
> =Dealer Responsibilities=
> Once each week, The Dealer MUST distribute a card to each other dragon.
> To distribute a card, randomly chooses a base card, and creates it in that
> dragon's ownership if possible.
> If The Dealer does not distribute in a given week, e once consents to any
> dragon creating 2 blots in eir possession.
>
> Once each week, The Dealer MUST report on this contract, and assets defined
> by it.
> If The Dealer does not in a given week, e once consents to any dragon
> creating 1 blot in eir possession.
> (Ideally, distribution and reporting are the same message.)
>
> When a dragon first joins the contract, The Dealer MUST distribute 3 cards
> to em.
>
> =Cards=
> The Dealer is the tracker of the liquid private category of asset Cards,
> ownable by
> dragons. The Dealer cannot own or play cards. Cards of the same kind are
> fungible.
>
> There is a max hand size of 7, otherwise the dragon cannot have a card
> created in eir ownership.
>
> =Disputes=
> Card playing is first come, first serve.
> Failed card plays do not spend cards.
> The Dealer arbitrates disputes involving this contract.
>
> =Updates=
> The Dealer, with 14 days notice, CAN update the text of this contract.
> Any dragon CAN update the text of this contract without objection from a
> dragon.
>
> ==Gameplay==
> =Base Cards=
> - Metal - The specified dragon once consents to one vote on eir behalf or
> changing one vote on eir behalf. If the specified dragon changes that one
> vote of eir own accord, e once consents to any dragon creating 3 blots on
> eir behalf.
> - Water - A specified card from a specified dragon is transferred to you.
> - Wood - Destroy a specified card from a specified dragon.
> - Stone - The specified dragon once consents to one of reaching
> on eir behalf, or wielding on eir behalf.
> - Fire - The specified dragon once consents to expunging blots on eir
> behalf.
>
> =Playing Cards=
> A dragon play a card in eir possession. To do so is to destroy that card,
> and apply its effects as specified.
>
> =Card Combos=
> A dragon can pay a fee of the specified cards and get the listed card (by
> announcement).
> Card spending must specify the spent and target card, and spent cards can
> only be used for one purchase.
> These are called card combos.
>
> =Card Combo List=
> - Water Water Water -> Swap - Swap all your cards with the specified dragon
> - Metal Metal Metal -> Power - The specified dragon will endorse you on the
> specified distribution. If that dragon changes eir vote of eir own accord
> on any items in the distribution, e once consents to any dragon having em
> create 7 blots.
> - Stone Stone Stone -> Transfer - The specified dragon consents once to
> transferring stone on eir behalf.
> - Wood Wood -> Rat - Wood and Water cards targeting a dragon with this card
> must target a Rat.
> - Fire Fire Fire -> Dream - The specified dragon consents to envisioning
> the
> specified dream, until a wandering occurs. If that dragon envisions another
> dream prior, e once consents to having any dragon grant em 5 blots.
> - Fire Fire Fire Fire -> Purify - Each dragon once consents to expunging 1
> blot on eir behalf.
> - Stone Metal Wood -> Tortoise - If a hand containing this card is targeted
> with Swap or Power, destroy this Tortoise and that card.
> - Any 4 cards -> get a specified base card
> - Any 7 cards -> get a specified base or card-combo card
> - Power Power Power -> Spirit - When paying a fee of cards, you can spend 1
> less Metal card.
> 2 of this card cannot exist in the same hand.
> - Rat Rat Rat -> Den - When paying a fee of cards, you can spend 1 less
> Wood card.
> 2 of this card cannot exist in the same hand.
> - Tortoise Tortoise Tortoise -> Shield - When paying a fee of cards, you
> can spend 1 less Stone card.
> 2 of this card cannot exist in the same hand.
> - Swap Swap Swap -> Ocean - When paying a fee of cards, you can spend 1
> less Water card.
> 2 of this card cannot exist in the same hand.
> - Purify Dream -> Ghost - When paying a fee of cards, you can spend 1 less
> Fire card.
> 2 of this card cannot exist in the same hand.
>
> =Super Cards=
> A dragon can spend the listed cards to get the resultant card. These cards
> cannot be created otherwise.
> - Spirit Den Shield Ocean Ghost -> Goddess - All dragons consent to any
> voting on your behalf and any changing of eir votes on your behalf until
> this contract is destroyed.
> A dragon who plays this card CAN and SHOULD destroy this contract after
> winning Agora (by announcement).
> A dragon under this effect CANNOT leave this contract unless e first
> creates 20 blots in eir possession in the same message.
> Any dragon who is under this effect and changes eir vote of eir own accord
> after this card has been played consents to any Dragon first creating 20
> blots on eir behalf then having em leave this contract.
> }
>
> --
> 4st
> Referee
> Uncertified Bad Idea Generator
>

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