On Tue, Apr 18, 2023 at 6:15 AM Forest Sweeney via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> Alright, we have thrown around acting on behalf, card games, and the like.
> I think we need a good substrate. We currently think that rules as items is
> too involved, rewards proposals too much, so we are straying away from
> that.
> We have golems being tossed around, as we don't know what else to do, but
> it is as a replacement for promises and contracts, which kinda fit for what
> we're doing right now...
>
> I think we need ways to lightly play with voting power, but only a little
> bit more than stones currently does. And I think we need ways to limit how
> proposals are submitted? I hear a lot of talk about how great Sets was, and
> it had both of these, a way to win, but also a way to play with blots. This
> also factored in birds, but it was also, unfortunately, based on a currency
> (boatloads), which was a good system, but overall we wanted to move away
> from number go up and economics.
>
> So I'm thinking, we move back to TCG?
>

I'd enjoy a TCG


> As a test of this system, I am thinking this could be the contract (since
> contracts are a little more flexible), and I am willing to sacrifice myself
> for it. I think more interesting card types could exist if this were a rule
> though, but there's still plenty of ability here just playing in
> contract-land.
> {
> Any player can join the contract by announcement, and leave the contract by
> announcement, and all card effects they are under are voided by leaving the
> contract, however, all eir cards are destroyed. Players on this contract
> are called Dragons.
> 4st is the Dealer and tracker of the private asset Cards, ownable by
> dragons. In disputes involving the contract, 4st arbitrates the dispute.
> 4st's actions are first come, first serve. Failed card plays do not spend
> cards. 4st cannot own or play cards. Note that 4st is a dragon, and can be
> specified by cards.
>
> Base Card types:
> - Power - the specified dragon will endorse you on the specified proposal,
> election, or agoran decision, and SHALL NOT change eir vote.
> - Steal - Take a card from another dragon.
> - Reach - the specified dragon will reach for the specified stone.
> - Stone - the specified dragon will wield a specified stone in a specified
> way.
> - Deblot - the specified dragon will expunge 1 blot from you.
>
> Card combos:
> - spend the specified cards, get the listed card!
> - Steal Steal Steal - Swap - Swap all your cards with the specified dragon
> - Power Power Power - POWER - the specified dragon will endorse you on the
> specified distribution, and SHALL NOT change eir vote.
> - Stone Stone Stone - Transfer - the specified dragon will transfer the
> specified stone to you.
> - Reach Reach Reach - Transfer - the specified dragon will transfer the
> specified stone to you.
> - Deblot Deblot Deblot - Dream - the specified dragon will envision the
> specified dream, and SHALL NOT envision another dream until a wandering
> occurs.
> - Any 3 - get a random base card
> - Any 4 - get a specified base card
> - Any 5 - get a specified card (include card-combo special cards)
>
> Finally:
> - Dealer distributes 1 base card to each other dragon each week.
> - max hand size of 7, otherwise the dragon isn't dealt a card.
> }
>
> --
> 4st
> Referee and Deputy(AKA FAKE) webmastor
> Uncertified Bad Idea Generator
>

At first I thought the system was just, get card->use card, but the combo
system makes it a lot more interesting because now we have a social element
of trade and a card market.

For aesthetic reasons, in order to make the game expandable, I'd replace
the Base Card types with elements or something. The 5 Wuxing forces, maybe?
Or Fire/Water/Air/Earth? And we can add more combos later on.

There are some timing issues that I see with Swap, where being able to act
before someone else is potentially very powerful.

I like the idea a lot in general.

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