On Tue, Apr 18, 2023 at 6:15 AM Forest Sweeney via agora-discussion < agora-discussion@agoranomic.org> wrote:
> Alright, we have thrown around acting on behalf, card games, and the like. > I think we need a good substrate. We currently think that rules as items is > too involved, rewards proposals too much, so we are straying away from > that. > We have golems being tossed around, as we don't know what else to do, but > it is as a replacement for promises and contracts, which kinda fit for what > we're doing right now... > > I think we need ways to lightly play with voting power, but only a little > bit more than stones currently does. And I think we need ways to limit how > proposals are submitted? I hear a lot of talk about how great Sets was, and > it had both of these, a way to win, but also a way to play with blots. This > also factored in birds, but it was also, unfortunately, based on a currency > (boatloads), which was a good system, but overall we wanted to move away > from number go up and economics. > > So I'm thinking, we move back to TCG? > I'd enjoy a TCG > As a test of this system, I am thinking this could be the contract (since > contracts are a little more flexible), and I am willing to sacrifice myself > for it. I think more interesting card types could exist if this were a rule > though, but there's still plenty of ability here just playing in > contract-land. > { > Any player can join the contract by announcement, and leave the contract by > announcement, and all card effects they are under are voided by leaving the > contract, however, all eir cards are destroyed. Players on this contract > are called Dragons. > 4st is the Dealer and tracker of the private asset Cards, ownable by > dragons. In disputes involving the contract, 4st arbitrates the dispute. > 4st's actions are first come, first serve. Failed card plays do not spend > cards. 4st cannot own or play cards. Note that 4st is a dragon, and can be > specified by cards. > > Base Card types: > - Power - the specified dragon will endorse you on the specified proposal, > election, or agoran decision, and SHALL NOT change eir vote. > - Steal - Take a card from another dragon. > - Reach - the specified dragon will reach for the specified stone. > - Stone - the specified dragon will wield a specified stone in a specified > way. > - Deblot - the specified dragon will expunge 1 blot from you. > > Card combos: > - spend the specified cards, get the listed card! > - Steal Steal Steal - Swap - Swap all your cards with the specified dragon > - Power Power Power - POWER - the specified dragon will endorse you on the > specified distribution, and SHALL NOT change eir vote. > - Stone Stone Stone - Transfer - the specified dragon will transfer the > specified stone to you. > - Reach Reach Reach - Transfer - the specified dragon will transfer the > specified stone to you. > - Deblot Deblot Deblot - Dream - the specified dragon will envision the > specified dream, and SHALL NOT envision another dream until a wandering > occurs. > - Any 3 - get a random base card > - Any 4 - get a specified base card > - Any 5 - get a specified card (include card-combo special cards) > > Finally: > - Dealer distributes 1 base card to each other dragon each week. > - max hand size of 7, otherwise the dragon isn't dealt a card. > } > > -- > 4st > Referee and Deputy(AKA FAKE) webmastor > Uncertified Bad Idea Generator > At first I thought the system was just, get card->use card, but the combo system makes it a lot more interesting because now we have a social element of trade and a card market. For aesthetic reasons, in order to make the game expandable, I'd replace the Base Card types with elements or something. The 5 Wuxing forces, maybe? Or Fire/Water/Air/Earth? And we can add more combos later on. There are some timing issues that I see with Swap, where being able to act before someone else is potentially very powerful. I like the idea a lot in general.