Alright, we have thrown around acting on behalf, card games, and the like.
I think we need a good substrate. We currently think that rules as items is
too involved, rewards proposals too much, so we are straying away from that.
We have golems being tossed around, as we don't know what else to do, but
it is as a replacement for promises and contracts, which kinda fit for what
we're doing right now...

I think we need ways to lightly play with voting power, but only a little
bit more than stones currently does. And I think we need ways to limit how
proposals are submitted? I hear a lot of talk about how great Sets was, and
it had both of these, a way to win, but also a way to play with blots. This
also factored in birds, but it was also, unfortunately, based on a currency
(boatloads), which was a good system, but overall we wanted to move away
from number go up and economics.

So I'm thinking, we move back to TCG?

As a test of this system, I am thinking this could be the contract (since
contracts are a little more flexible), and I am willing to sacrifice myself
for it. I think more interesting card types could exist if this were a rule
though, but there's still plenty of ability here just playing in
contract-land.
{
Any player can join the contract by announcement, and leave the contract by
announcement, and all card effects they are under are voided by leaving the
contract, however, all eir cards are destroyed. Players on this contract
are called Dragons.
4st is the Dealer and tracker of the private asset Cards, ownable by
dragons. In disputes involving the contract, 4st arbitrates the dispute.
4st's actions are first come, first serve. Failed card plays do not spend
cards. 4st cannot own or play cards. Note that 4st is a dragon, and can be
specified by cards.

Base Card types:
- Power - the specified dragon will endorse you on the specified proposal,
election, or agoran decision, and SHALL NOT change eir vote.
- Steal - Take a card from another dragon.
- Reach - the specified dragon will reach for the specified stone.
- Stone - the specified dragon will wield a specified stone in a specified
way.
- Deblot - the specified dragon will expunge 1 blot from you.

Card combos:
- spend the specified cards, get the listed card!
- Steal Steal Steal - Swap - Swap all your cards with the specified dragon
- Power Power Power - POWER - the specified dragon will endorse you on the
specified distribution, and SHALL NOT change eir vote.
- Stone Stone Stone - Transfer - the specified dragon will transfer the
specified stone to you.
- Reach Reach Reach - Transfer - the specified dragon will transfer the
specified stone to you.
- Deblot Deblot Deblot - Dream - the specified dragon will envision the
specified dream, and SHALL NOT envision another dream until a wandering
occurs.
- Any 3 - get a random base card
- Any 4 - get a specified base card
- Any 5 - get a specified card (include card-combo special cards)

Finally:
- Dealer distributes 1 base card to each other dragon each week.
- max hand size of 7, otherwise the dragon isn't dealt a card.
}

-- 
4st
Referee and Deputy(AKA FAKE) webmastor
Uncertified Bad Idea Generator

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