On Thu, Apr 20, 2023 at 5:25 AM Forest Sweeney via agora-discussion < agora-discussion@agoranomic.org> wrote:
> On Wed, Apr 19, 2023 at 7:36 AM Yachay Wayllukuq via agora-discussion < > agora-discussion@agoranomic.org> wrote: > > > ... > > > Only certain things are doable by contract. Secondly, I want to be able to > only report on this once a week, and not have to deal with randomness more > than that. > All good ideas though, and good copyediting. > To accommodate this being a contract, I modified the "win" condition to be > pretty good zombification, without unduly allowing players to opt-out if > something is notoriously egregious (20 blots is a hefty penalty but may be > necessary depending on the actor). > > Here's an updated draft: > { > =Joining and Leaving= > Players on this contract are called Dragons. > Any player who was not party to this contract within the past 2 weeks can > join this contract by announcement. > Any dragon can leave this contract by announcement. > All card effects a party to this contract are under are voided by leaving > the > contract, however, all cards in eir possession are destroyed. > > =The Dealer= > The Dealer MUST be a dragon. > If possible, The Dealer is 4st. > > =Dealer Responsibilities= > Once each week, The Dealer MUST distribute cards. > To distribute cards, The Dealer, for each other current dragon, > randomly chooses a base card, and creates it in that dragon's ownership if > possible. > If The Dealer does not distribute in a given week, e creates 2 blots in eir > possession. > > Once each week, The Dealer MUST report on this contract, and assets defined > by it. > If The Dealer does not in a given week, e creates 1 blot in eir possession. > (Ideally, distribution and reporting are the same message.) > > =Cards= > The Dealer is the tracker of the liquid private category of asset Cards, > ownable by > dragons. The Dealer cannot own or play cards. Cards of the same kind are > fungible. > > There is a max hand size of 7, otherwise the dragon cannot have a card > created in eir ownership. > > =Disputes= > Card playing is first come, first serve. > Failed card plays do not spend cards. > The Dealer arbitrates disputes involving this contract. > > =Updates= > The Dealer, with 14 days notice, CAN update the text of this contract. > Any dragon CAN update the text of this contract without objection from a > dragon. > > ==Gameplay== > =Base Cards= > - Metal - The specified dragon will endorse you or change eir vote to > endorse you on the specified proposal, > election, or agoran decision, if e hasn't committed eir vote via another > card. > If the specified dragon changes eir vote of eir own accord on the specified > item, > e also grants emself 2 blots in eir possession. > I don't think contracts have the power to make people grant themselves blots like that, although someone could via "acting on behalf" > - Water - Take a specified card from a specified dragon. > - Wood - Destroy a specified card from a specified dragon. > - Stone - One of: > The specified dragon will reach for the specified stone, > or The specified dragon will wield a specified stone in a specified way. > - Fire - The specified dragon will expunge 1 blot from you. > I think it's interesting to have two kinds of offense (and defense) that you need to deal with. > =Playing Cards= > A dragon play a card in eir possession. To do so is to destroy that card, > and apply its effects as specified. > > =Card Combos= > A dragon can pay a fee of the specified cards and get the listed card (by > announcement). > Card spending must specify the spent and target card, and spent cards can > only be used for one purchase. > These are called card combos. > > =Card Combo List= > - Water Water Water -> Swap - Swap all your cards with the specified dragon > - Metal Metal Metal -> Power - The specified dragon will endorse you on the > specified distribution. If that dragon changes eir vote of eir own accord > on any items in the distribution, e also grants emself 7 blots. > - Stone Stone Stone -> Transfer - The specified dragon will transfer the > specified stone to you. > - Wood Wood -> Rat - Wood and Water cards targeting a dragon with this card > must target a Rat. > - Fire Fire Fire -> Dream - The specified dragon will envision the > specified dream, until a wandering occurs. If that dragon envisions another > dream prior,e grants emself 5 blots. > - Fire Fire Fire Fire -> Purify - Each dragon expunges 1 blot from you. > - Stone Metal Wood -> Tortoise - If a hand containing this card is targeted > with Swap or Power, destroy this Tortoise and that card. > I think you should add that the effect you were targeted with should be cancelled as well. Although, since it's a contract, we can just add a anti-pedantry clause and say that the Dealer can adjust things on the fly to keep things going as the wording intended. > - Any 4 cards -> get a specified base card > - Any 7 cards -> get a specified base or card-combo card > - Power Power Power -> Spirit - When paying a fee of cards, you can spend 1 > less Metal card. > 2 of this card cannot exist in the same hand. > - Rat Rat Rat -> Den - When paying a fee of cards, you can spend 1 less > Wood card. > 2 of this card cannot exist in the same hand. > - Tortoise Tortoise Tortoise -> Shield - When paying a fee of cards, you > can spend 1 less Stone card. > 2 of this card cannot exist in the same hand. > - Swap Swap Swap -> Ocean - When paying a fee of cards, you can spend 1 > less Water card. > 2 of this card cannot exist in the same hand. > - Purify Dream -> Ghost - When paying a fee of cards, you can spend 1 less > Fire card. > 2 of this card cannot exist in the same hand. > > =Super Cards= > A dragon can spend the listed cards to get the resultant card. These cards > cannot be created otherwise. > - Spirit Den Shield Ocean Ghost -> Goddess - All dragons endorse you and > change eir votes > to endorse you on all proposals and agoran decisions. > A dragon who plays this card CAN and SHOULD destroy this contract after > winning Agora (by announcement). > A dragon under this effect, before leaving the contract, first creates 20 > blots in eir possession. > A dragon who changes eir vote of eir own accord after this card has been > played leaves the contract. I think that, instead of "zombification", we can just add that the participants are ENCOURAGED to have the 'winner' granted a Patent Title and SHOULD perform actions that would enable it. With enough people playing, I don't think this should be too hard to convince people of. I can't talk about others but, even without a Patent Title award, I'd still be motivated to 'win', even if the win's award is just the contract saying that I did. > } > > To supplement this, I also want "breakable" promises, which I think are > doable by contract: > { > =Pseudo Office= > The Subnotary MUST be party to thise contract. > If possible, 4st is the Subnotary. > With 14 day notice, The Subnotary can change the text of this contract. > Once each week, The Subnotary MUST report on this contract, and assets > defined by it. > If e does not, e grants emself 2 blots. > The Subnotary arbitrates disputes involving this contract. > > =Joining and Leaving= > Any player can join this contract by announcement. > Players in this contract are called members. > Members cannot leave this contract unless no futures currently exist that e > has authored. > > =Futures= > The Subnotary is the tracker of futures. Futures are a private liquid asset > with a condition, action, and penalty. > Futures are only ownable by members and the Board. > If a Future is not owned by a member or the Board, it is transferred to the > Board. > Members can transfer Futures to and from the Board freely. > A member can, by announcement, create a future in any valid possession, > specifying a condition and an action, and optionally, a penalty. > The penalty is 3 unless otherwise specified. > A member, by creation of a future, consents to doing that action when that > future is cashed. > > =Cashing Futures= > A member can, by announcement, cash a future in eir possession, becoming > the casher. > By doing so, the author of that future performs the action of that future. > If the condition of a future is not unambiguously met, the author CAN, by > announcement, > penalize the casher, specifying the cashed future. > When a casher is penalized, e creates an amount of blots equal to the > penalty in eir possession. > > =Take Backsies= > A member can, by announcement, take back a future e has authored. > By doing so, e creates an amount of blots equal to the penalty of that > future in eir possession, > and destroys that future. > } > These are arguably already covered by regular Promises and Contracts. It just seems redundant, but, not harmful to have. > -- > 4st > Referee and Deputy(AKA FAKE) webmastor > Uncertified Bad Idea Generator > I'm pretty excited to play, overall.